AMOS-L Digest for December 1997

Output created by HTMLDigest v1.1
Written by Troy E. Bouchard
Thor makes it happen!

1. Re: screen From: Mush
2. Re: Foundation.. From: Mush
3. Re: Offtopic: Foundation From: Mush
4. Re: Fleshee 2000 Work From: Jens Vang Petersen
5. Re: Help with some routines From: Alastair Murray
6. AMOSPro Release: Jolly's THX 2 Replay extension! From: Andrew "Mushroom" Kellett
7. Re: Foundation From: Keith Hill
8. RE: screen From: Berionne
9. Foundation From: Troy E Bouchard
10. Re: Foundation From: Troy E Bouchard
11. CBATNAM things. From: Adam Parrott
12. Re: Foundation From: Troy E Bouchard
13. Re: CBATNAM things. From: Mush
14. Re: NON-AMOS: DreamWeb From: Chris Hodges
15. EBH & changing colours From: Peter Cahill
16. CBATNAM From: Mr. Giark To You
17. Re: CBATNAM From: Garfield Benjamin
18. Re: EBH & changing colours From: Garfield Benjamin
19. Re: EBH & changing colours From: Mr. Giark To You
20. Re: EBH & changing colours From: Adam Parrott
21. Re: EBH & changing colours From: Chris Hodges
22. THX SUCKS From: Jamie Bentley
23. Re: CBATNAM From: Keith Hill
24. Re: EBH & changing colours From: Keith Hill
25. Artist needed From: Berionne
26. Re: Foundation From: Mush
27. Re: THX SUCKS From: Mush
28. Cap'n Bubba and the Castle Assault stage. From: Keith Hill
29. AMOS Announcement: Extreme AMOS Back in production!! From: Mushroom PD
30. F2000 Bank Problems From: Ryan Watson
31. Re: THX is okay in my book From: Evert-Jan Slypen
32. Re: THX SUCKS From: Mush
33. Re: Cap'n Bubba and the Castle Assault stage. From: Mush
34. Re: AMOS Announcement: Extreme AMOS Back in production!! From: Eric Hyland
35. Cap'n Bubba and the SideShooter stage. From: Garfield Benjamin
36. Final Hi-score routine uploaded to giark From: Mush
37. To those who already dislike me... ;) From: Mush
38. Re: AMOS Announcement: Extreme AMOS Back in production!! From: Mush
39. AMOS>Txt + Installer docs From: Wayne O'Donnell
40. Re: Final Hi-score routine uploaded to giark From: Evert-Jan Slypen
41. Re: EBH & changing colours From: Matt
42. Re: AMOS>Txt + Installer docs From: Mr. Giark To You
43. Re: Final Hi-score routine uploaded to giark From: Mr. Giark To You
44. Out of Memory From: Alastair Murray
45. Re: AMOS>Txt + Installer docs From: mtl.wberg
46. Cap'n Bubba and the Dungeon Stage. From: Adam Parrott
47. Need Speech From: Jamie Bentley
48. Re: AMOS>Txt + Installer docs From: Keith Hill
49. Unsubscribe From: Goran Cengic
50. Re: Final Hi-score routine uploaded to giark From: Mush
51. Re: Final Hi-score routine uploaded to giark From: Mush
52. Re: Out of Memory From: Mr. Giark To You
53. Re: Final Hi-score routine uploaded to giark From: Evert-Jan Slypen
54. Re: Final Hi-score routine uploaded to giark From: Evert-Jan Slypen
55. Re: THX SUCKS From: Jirkapetzel
56. Re: Final Hi-score routine uploaded to giark From: Keith Hill
57. Re: Need Speech From: Garfield Benjamin
58. Strange Sample Problem From: Ryan Watson
59. Re: Cap'n Bubba and the Dungeon Stage. From: Adam Parrott
60. Pages Updated From: Mush
61. Extreme AMOS on Amicrawler! From: Mush
62. Re: Strange Sample Problem From: Keith Hill
63. Re: Strange Sample Problem From: Keith Hill
64. Musician wanted From: Marco Alanen
65. Re: Strange Sample Problem From: Matt
66. CBATNAM Woes From: Mr. Giark To You
67. Re: Strange Sample Problem From: Alastair Murray
68. SideShooterStageProgress... From: Garfield Benjamin
69. Re: Strange Sample Problem From: Alastair Murray
70. Re: AMOS>Txt + Installer docs From: Michele Berionne
71. Re: Strange Sample Problem From: Keith Hill
72. Re: SideShooterStageProgress... From: Keith Hill
73. [AMOSList] test From: Andrew "Mushroom" Kellett
74. Strange Sample Problem From: Ryan Watson
75. TOME EXTENSION WANTED!! From: Mush
76. [AMOSList] So, You hate demo's too eh? From: Andrew "Mushroom" Kellett
77. Re: CBATNAM Woes From: Garfield Benjamin
78. Re: Strange Sample Problem From: Marco Alanen
79. MPD Announcement: F1 Software deal clinched!! From: Andrew "Mushroom" Kellett
80. Re: AMOS>Txt + Installer docs From: Wayne O'Donnell
81. Re: Mushroom PD Report - December 1997 From: --==MURRAY==--
82. Re: Strange Sample Problem From: Andy Gibson
83. Re: Strange Sample Problem From: Alastair Murray
84. RE: Re:Strange Sample Problem From: Ryan Watson
85. Re: CBATNAM Woes From: Mr. Giark To You
86. Re: CBATNAM Woes From: Mr. Giark To You
87. Re: Strange Sample Problem From: Mush
88. Re: AMOS>Txt + Installer docs From: Mush
89. Re: SideShooterStageProgress... From: Mr. Giark To You
90. Re: Mushroom PD Report - December 1997 From: Mush
91. Re: MPD Announcement: F1 Software deal clinched!! From: Eric Hyland
92. Re: Strange Sample Problem From: Mush
93. Bubba's Bonus. From: Keith Hill
94. Re: Strange Sample Problem From: Marco Alanen
95. Mid files From: Marco Alanen
96. Re: MPD Announcement: F1 Software deal clinched!! From: Mush
97. Re: Bubba's Bonus. From: Mr. Giark To You
98. Re: Mushroom PD Report - December 1997 From: Pietro Ghizzoni
99. Re: Bubba's Bonus. From: James Brown
100. Re: Bubba's Bonus. From: James Brown
101. GUI extension.. From: Jens Vang Petersen
102. Re: GUI extension.. From: Mush
103. Re: GUI extension.. From: Jens Vang Petersen
104. Re: GUI extension.. From: Mush
105. Hello? From: Michael Paul Ness
106. Re: Mushroom PD Report - December 1997 From: Pietro Ghizzoni
107. Re: Mushroom PD Report - December 1997 From: Pietro Ghizzoni
108. Re: GUI extension.. From: Pietro Ghizzoni
109. Re: Mushroom PD Report - December 1997 From: Joseph Hewitt
110. Tools extension From: Jens Vang Petersen
111. Samples.. From: Jens Vang Petersen
112. GUI Clone stuff From: Alastair Murray
113. Re: Hello? From: Marco Alanen
114. Re: Samples.. From: Keith Hill
115. Easylife Problems From: Ryan Watson
116. 256 colours From: Jens Vang Petersen
117. Re: Mushroom PD Report - December 1997 From: Pietro Ghizzoni
118. Un-subscribe From: Ed Ortiz
119. Amos still won't run From: Robert Bankston
120. unsubscribe From: Danny Dupuis
121. Re: Easylife Problems From: John Bintz
122. RE: Easylife Problems From: Ryan Watson
123. Re: FailedWithSideShooter... From: Mr. Giark To You
124. Gadtools problems From: Martin M�ller
125. UNSUBSCRIBE From: Peter Clark
126. Re: Samples.. From: Andy Gibson
127. Re: FailedWithSideShooter... From: Garfield Benjamin
128. unsubscribe From: Jeremy Templeton
129. unsubscribe From: Jeremy Templeton
130. Re[2]: Samples.. From: Declan_Gorman
131. Re: FailedWithSideShooter... From: Mr. Giark To You
132. Re: Gadtools problems From: Mr. Giark To You
133. Amos Pro Problems From: Richard Martin
134. Re: Gadtools problems From: Martin M�ller
135. Multi Tasking From: geosync
136. Amos Pro 3d From: geosync
137. Newsgroups&Stuff(Non Amos) From: Morten Bolstad
138. Doom Music Extension - Unstable From: Ryan Watson
139. CDburners (not amos) From: Peter Cahill
140. RE: AMOS still won't run From: Martin M�ller
141. Re: Multi Tasking From: Mush
142. Re: CDburners (not amos) From: Mush
143. Re: Newsgroups&Stuff(Non Amos) From: Mush
144. unsubscribe From: Peter Clark
145. Extension users!!! From: Robert W. Benjamin
146. PFS From: Alastair Murray
147. Needs GUI From: Martin M�ller
148. Re: Extension users!!! From: Mush
149. Re: PFS From: Mush
150. Re: PFS From: Christopher Kossa
151. Sample Stuff From: Mush
152. Re: Extension users!!! From: Keith Hill
153. Re: Needs GUI From: Mr. Giark To You
154. HaHo!!! From: skid
155. Re: HaHo!!! From: Braneloc
156. Apologies needed. From: skid
157. SideShooter Almost Ready... From: Garfield Benjamin
158. CBATNAMdemo... From: Garfield Benjamin
159. Re: CBATNAMdemo... From: Keith Hill
160. Re: PFS From: Chris Hodges
161. Re: PFS From: Chris Hodges
162. Re: DOOM Music Extesnion-Unstable From: Deven
163. Samples From: Jens Vang Petersen
164. RE: DOOM Music Extesnion-Unstable From: Ryan Watson
165. Re: CBATNAMdemo... From: Garfield Benjamin
166. Re: CBATNAMdemo... From: Mush
167. Re: Needs GUI From: Pietro Ghizzoni
168. Re: Needs GUI From: Mush
169. Got GUI From: Martin M�ller
170. CBATNAM things. From: Adam Parrott
171. Re: CBATNAMdemo... From: Mr. Giark To You
172. zelda-style From: Rune J. Keller
173. Re: SideShooter Almost Ready... From: Mr. Giark To You
174. Re: CBATNAMdemo... From: Mr. Giark To You
175. Re: zelda-style From: Mush
176. Re: CBATNAMdemo... From: Garfield Benjamin
177. Merry Xmas to everyone! From: Chris Hodges
178. Re: CBATNAMdemo... From: Keith Hill
179. Re: CBATNAMdemo... From: Mr. Giark To You
180. GUI localization From: Jens Vang Petersen
181. Files and stuff From: Ragnar Fyri
182. Re: Files and stuff From: Martin M�ller
183. Merry Xmas from Mushroom PD!! From: Andrew "Mushroom" Kellett
184. Giark - MyMailReturned From: Garfield Benjamin
185. Happy Holidays. From: Adam Parrott
186. Gray-scale.. From: Jens Vang Petersen
187. Inituition.. From: Jens Vang Petersen
188. Re: Giark - MyMailReturned From: Mr. Giark To You
189. Re: Gray-scale.. From: Mush
190. Re: Inituition.. From: Mush
191. Beeeeepppp! From: Alastair Murray
192. Attn: Ken Axom From: Mush
193. Re: Inituition.. From: Jens Vang Petersen
194. Re: Beeeeepppp! From: Jens Vang Petersen
195. Re: Inituition.. From: Jens Vang Petersen
196. Re: Beeeeepppp! From: Alastair Murray
197. Doom source code released! From: Adam Parrott
198. amos web ring From: skid
199. Re: amos web ring From: Mush
200. Car GAMES? From: Jamie Bentley
201. Re: Car GAMES? From: Adam Parrott
202. Re: Car GAMES? From: Adam Parrott
203. Re: amos web ring From: Jens Vang Petersen
204. Re: Merry Xmas to everyone! From: Chris Hodges
205. Re: Beeeeepppp! From: Chris Hodges
206. Re: amos web ring From: Mush
207. Re: amos web ring From: Adam Parrott
208. PNG pics. From: Jens Vang Petersen
209. Re: PNG pics. From: Mush
210. Re: Car GAMES? From: Garfield Benjamin
211. Memory Banks From: Alastair Murray
212. I shall be leaving now... From: Mush
213. Re: I shall be leaving now... From: Mush
214. Funny guns in AMOS? From: Jamie Bentley
215. Re: Memory Banks (Backbone) From: Eric Hyland
216. From: Jens Vang Petersen
217. HTTP digest From: Troy E Bouchard
218. None AMOS - GeoCities From: Jens Vang Petersen
219. Re: Memory Banks (Backbone) From: Alastair Murray

Message Nr: 1
From: Mush
To: amos-list@access.digex.net
Subject: Re: screen
It was on the night of 03-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Hakan jumped out from behind a rock and wouldnt stop
shouting about "screen" until I was forced to knock them out:
-> Is there some way to make Amosprograms display
-> on WBScreen in a window or must these programs always use an ownscreeen?

Its possible with the GUI extension, which should be available to the public
very soon!

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 2
From: Mush
To: amos-list@access.digex.net
Subject: Re: Foundation..
It was on the night of 04-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Jens jumped out from behind a rock and wouldnt stop shouting
about "Foundation.." until I was forced to knock them out:
-> Ok, now I think it's time for a little help to foundation, that bloddy
-> 'mush' has made me aware of :)

-> 1) What's a 'peasant-hut' for (what do you get from it) ??..

Well, if you want your population to expand and grow, not to mention
position itself around the island better, you need to build these for your
people to live in. You have to note, the master house can only hold x
number of people before it starts to become damaged to mass overcrowding.

-> 2) When I get to about year 23/24 I begin to loose people quite fast
-> (mission 2), I've build a hospital, and have plenty of food in stock ??

You also have to keep their morality high, if they have no task, or they
get sick of eating wheat over and over again, then their morale will be so
low, they might decide to kill themselves!

Go into GAME STATISTICS and click on the one with the cross, as it shows
you every person who has died, and what they died off.

Are you sure your population didnt get a virus of some kind? The guys have
flies buzzing round their heads if they do.

Also, if the enemy attacked you, because you had no guards and such, they
just slaughtered you, hehe!

-> 3) Is it possible to stop a fire in a building before the building gets
-> destroyed ??

Yes, simply summon a wizard to the building to put it out.

-> 4) I can't increse the population (also se point 2), what am I doing wrong
?

See above. You have to expand.

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 3
From: Mush
To: amos-list@access.digex.net
Subject: Re: Offtopic: Foundation
It was on the night of 04-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Peter jumped out from behind a rock and wouldnt stop
shouting about "Re: Offtopic: Foundation" until I was forced to knock them
out:
-> Somebody by the name of Mush wrote a letter for some reason possibly
-> 'Offtopic: Foundation' and so heres a reply 8) :

-> hello,

-> >Just to please all those people who already dislike me for taking away all
-> >their spare time the 6th update for the Foundation demo is now
-> >available from my FTP site in /pub/foundation/

-> Why does EVERYONE like foundation so much ?

Basically, because its so much fun to play! Especially now. I remember the
first time I saw it, and that was about 12 months ago. It has certainly
come along heaps and bounds.

-> I like those kind of games but I think that the settlers is much better.
-> I have downloaded the full game a while ago and it was extremly buggy and
slow
-> I didn't get to play the game that much as I lost intrest in it cos it
crashed
-> so much - I never got to play a full game of it without it crashing.

The full version of Settlers, or foundation? If its Foundation your talking
about, you havent been getting the updates then (up to 6 ATM, 7 tomorrow)
which fix probhlems Paul has been aware of.

-> >This update features some rather funky stuff, and I got back from a show
in
-> >Maryland last night, after making my Amiga star of the moment whilst
showing
-> >off the excellent features of Foundation, as well as some GUI Extension
-> >examples.

-> Is there many diffrences between the demo versions ?, Im not sure what demo
-> version I have. Why is the game so big ? The settlers is only 900k (approx)
-> including all music,sfx and graphics. I there has been many changes I might
-> download the new version.

You only need the update files, and to install them. The game is so big,
because it has so much fantastic stuff in it. Its being developed for CD
ROM, so why not exploit all that lovely space, with ray-traced pics, heaps
of sound, music, and GFXX to top it all off!

If you compare settlers to Foundation, then you will easily see that
foundation has pages and pages or more features in it, which is why it is
currently the worlds #1 most awaited game on the Amiga.

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 4
From: Jens Vang Petersen
To: kaotic@globalserve.net
Subject: Re: Fleshee 2000 Work
On 04-Dec-97, Ryan Watson smashed the keyboard with:
>I'm currently working on a game which I have entitled Fleshee 2000.

>I have done very little on the actual game coding, but am almost finished
>the editor.

>What I'm trying to get to is, I am having small problems dealing with
>screen drawing and saving.

>The screen refresh procedure for when you move from one map to the next
>runs at a fairly fast speed, but it is not as fast as I need/want it to be.
>Can someone give me some code to quickly draw 10X10 icons on the screen
>with a grid of 29X15?

My best shot: The turbo+ extension has speedy commands for this..




>My other problem deals with the saving method I am using. Basically what it
>does is run through each screen and saves each little block. It will run
>fine with about 10 screens or so, but when it is at 100 screens (the max
>for my editor) it takes a horribly long time when it only has to save about
>41K of information.

>What would be the fastest way to save this assuming any map configuration
>from 2X2 to 50X2 and each screen has to save 435 variables?

Stock the variables and maps in a bank (Tools extension is good at this),
and then save the bank (save or Bsave)

NB: Turbo+ is a comercial extension..
Tools extension is PD (Aminet or my homepage..)

--
Happy greetings, Yours..
__________________________________________________________________________
/_ __/ __ / __ /\ ___\ __ \__ _\ aka. JENS VANG PETERSEN
/ / / /_/ / ____/ \ \___\ __ \ \ \ Nyvej 8, DK-4450 Jyderup, Denmark
/_/ /_____/_/ \_____\_\ \_\ \_\ top_cat@post8.tele.dk
http://home8.inet.tele.dk/top_cat/
Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
"Honk if you've slept with Commander Riker!"
-Bumper Sticker on Enterprise-D
--------------------------------------------------------------------------



Message Nr: 5
From: Alastair Murray
To: ravonen@hotmail.com
Subject: Re: Help with some routines
> 1) Is there a way to check the size of a bob?

If you look at the AMOS manual on how the banks are stored you can
actually peek the basic values out. But you'll only get the X size to
16 pixels.

> 2) Any asm-coders that can help me with an assembler-screen-copy-
> routine? The one in Amos is WAY to slow. Maybe there is a faster
> on some extension...

Actually, I find the screen copy routine quite reasonable. All the
other GFX things are bad though.
I find most extensions that are supposed to speed up GFX routines are
rubbish and its actually the other things that make the difference.
e.g. Using Qsqr from AMCAF has doubled the speed of one game that used
Sqr alot.

> 3) How does the 'BobspriteCol' and the 'SpritebobCol' commands work?
> Can you check collisions between the mousepointer-sprite and a bob?

It works as it says in the manual.
You cannot detect the mouse though. A solution would be to call Hide
On and then define your own mouse with a sprite and amal which you
could then detect.

-Murray

--

Alastair \\|// malcolm.murray@virgin.net
Murray (o o) http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==-- |
| game/shoot/Hanger18 |game/shoot/Traitor| The Turtleminator |
|game/jump/BananaIslands| game/role/CHAOS | Hangar 18 II |
| game/shoot/Extinct | game/jump/Blobby | Backbone - Game Creator|
| dev/amos/KeyState | dev/amos/PicPack | |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



Message Nr: 6
From: Andrew "Mushroom" Kellett
To: amos-list@access.digex.net
Subject: AMOSPro Release: Jolly's THX 2 Replay extension!
If anyone would like this extension mailed them, please send me an email at
mushypd@redrose.net

Mush

Short: THX 2.x replayer for AmosPro
Author: Thomas "Protonic" Verduin (protonic@pi.net)
Uploader: Evert-Jan "JaZz" Slypen (jazz@lobster.demon.nl)

------------------------------------------------------------------------------

___ ._____.
.__( )__ ___________ _______. ._______. | |_____.
.________| _ _/ _ \_ _ |______| |_______| | |
| | \\ | // | | |______ |
_| | | | | | |_
\|_________ ________ _______________ |/
/___ _zJ!_`---------^-----------^-------' __ _ `-------' __ _______ _`-----'\

-^ Sanitation is Overrated ^-

------------------------------------------------------------------------------


Introduction
------------
Jotre stands for Jolly THX Replayer and is an AmosPro extension you can use
to play the new THX 2.x format introduced by Dexter/Abyss a few weeks ago.
This version of Jotre handles the basic stuff like playing (obviously),
handling the volume and filterdata used by the replayer. The next version
will be able to play THX instruments next to your music (so you can use
instruments for SFX), control certain effect commands so you can time
on-screen routines to the music, and more.

Installation
------------
Please read the supplied guide how to install Jotre. It should be easy
enough for most AmosPro users.

About THX
---------
THX is a great freely distributable musicprogram with which you can create
near-C64 quality music. The latest version includes filters, and for the
next version ringmodulation is planned. If you are looking for great THX
music then look no further than http://thx.home.ml.org which has some
great music by various talented composers, oh and I am in there too but
don't let that stop you. THX is found in mus/edit on Aminet or you can
get it from the THX homepage mentioned above.



Er, and that's it. Stay fresh.


--- JaZz.

------------------------------------------------------------------------------

-^ Jolly - Profanity is F*cking Overrated ^-

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 7
From: Keith Hill
To: amos-list@access.digex.net
Subject: Re: Foundation
To the one known as Troy,

> Where does one pick up the Foundation Game?

Some of it's on aminet, the rest is on mush's ftp site.

_ _ _ _ _ _ |
|_> |_| |_| |\ | |_ | | | / | | "Baby's got purple hair.."
|_> | \ | | | \| |_ |_ |_| \_ . |
|
--------------+---------------
http://www.mirex.demon.co.uk
Member: IAPA & Team *AMOS*


Message Nr: 8
From: Berionne
To: amos-list@access.digex.net
Subject: RE: screen
Hi there!

> What do people think is the easiest to use GUI extension?

GuiExtension is very easy to use and very powerful! It's what you really need
to make your programs running on the Wb.

> Although I have been using EasyLife recently I have found that it is a

I haven't used Easylife for a long time, since GuiExt is out.
Moreover the bad side of easylife is that you have to distribute
easylife.library. :-(

> The advantage of EasyLife though is that it allows you to create MUI apps
> which allow the user to customise them very easily to fit in with their
> own WB.

This is rather right.
But there are also a lot of people who hate Mui... and a lot hate Amos... so,
try to give'em an Amos program that uses MUI!!! :-)))

Bye


berionne@flashnet.it >>Bomb!2.0<<
+---------------------------------------------------------------+
|���BASIC programmers never die, they GOSUB and don't RETURN. |
+---------------------------------------------------------------+







Message Nr: 9
From: Troy E Bouchard
To: amos-list@access.digex.net
Subject: Foundation
Where does one pick up the Foundation Game?

T



Message Nr: 10
From: Troy E Bouchard
To: amos-list@access.digex.net
Subject: Re: Foundation
>> Where does one pick up the Foundation Game?
>Some of it's on aminet, the rest is on mush's ftp site.
Kinda makes it hard to get all the pieces don't it? What are
all the archive names? I did a search on Foundation and nothing
turned up - on either site.

Yo! - Mushy! Can you send me the whole distribution (PD)?

Thanks!

Troy E. Bouchard, Cowlitz
*** UNCONQUERED ***

Message Nr: 11
From: Adam Parrott
To: giark@hicksville.dyn.ml.org
Subject: CBATNAM things.
Greetings.

Thought you might want to pick up on CBATNAM, i.e. go back over some
of the variables, anything else that's needed (besides all our code!)
and things like that. I've had to go back and read through some old
messages to get some of the variables I need to put in my code!
Nonsense I say. Anyhow, it would be last-minute helpful.

Also, does ANYONE know of (or better yet HAVE) any FAST Zoom-like
drawing routines (name off Extensions, some of which I have, or ANY
Assembler). That's the only way I'm going to get my level sped up at
all. I've used AMCAF, but it uses zoom factors (with Bzoom), and I
dont have time to do up any equations to handle them. (Plus, Giark
has to compile the code, and I'm not sure he has it. Neither do I,
well, demo version, haven't registered yet, but plan to). Help!

Any help SOON would be appreciated. Thanks.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft


Message Nr: 12
From: Troy E Bouchard
To: amos-list@access.digex.net
Subject: Re: Foundation
>> Where does one pick up the Foundation Game?
>Some of it's on aminet, the rest is on mush's ftp site.
Kinda makes it hard to get all the pieces don't it? What are
all the archive names? I did a search on Foundation and nothing
turned up - on either site.

Yo! - Mushy! Can you send me the whole distribution (PD)?

Thanks!

Troy E. Bouchard, Cowlitz
*** UNCONQUERED ***



Message Nr: 13
From: Mush
To: parrottsoft@usa.net
Subject: Re: CBATNAM things.
No Text

Message Nr: 14
From: Chris Hodges
To: amos-list@access.digex.net
Subject: Re: NON-AMOS: DreamWeb
sniper@technet2000.com.au wrote on 06-Dez-97:

> his front door and gets the fucking CRAP BLOWN OUT OF HIM by police... Then it has the nerver to just play the credits over
the
> top of it...

Reminds me of an old game called 'Flood' by BullFrog.

Nice outro of the hero being squashed by the tyre of a car.

--
Regards, Chris Hodges (http://platon.home.pages.de) __ __
A4000/60, 24MB, 3.6GB HD, CD-ROM, CV64, FliFix __ /// / / _____
GCS d s-:+>: a20 C+++>$ U*++ P L E---- W++ N+> \\\/// / /_/ ___/ LOGOUT
K- w----- M- ?V PS+ PE Y++ PGP++ t++ 5+++ X++ \XX/ \__/ __/ FASCISM!
R tv- b++ DI? D-- G+ e++>+++* h! !r--- !y+ AMIGA RULEZ! \/





Message Nr: 15
From: Peter Cahill
To: amos-list@access.digex.net
Subject: EBH & changing colours
Hiya,

Is there a way of editing the EBH palette ?

I tryed to with PPaint7 & the AMOS object editor but neither of them let you edit
the last 32 colours diffrently, eg. If I was to change colour 58, colour 16 would also change.

Anyone know a way around this ?



thanks,
--
____ _____ ___ ______________________________________
{ \ }_ _{ \ { { {
{ O|{ { {{_{ O } } Aminet: }Projects: }
{ /_}{ { _{ / { { {
{ {{_ { {{_{ n \ } game/patch/alfred.lha }CBATNAM }
{_{__}{_{__{_}\ \ { pics/icon/intel.lha { #The Game# {
________________ \ \ } dev/amos/clipfonts.lha } #Extension# }
________________\ \ / {~~~~~~~~~~~~~~~~~~~~~~~~{~~~~~~~~~~~~~{
_________________\ \/ }A1200 030/50MHz,10Meg,4xCDrom,850MegHD}
{33.6k modem,2 floppys, etc... {
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}~~~~~~~~~~~~~ }
{ cahill4@iol.ie { http://www.iol.ie/cahill4/peter/index.html{
} IRCnick PAC } *IAPA* member } Team *AMOS* }
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



Message Nr: 16
From: Mr. Giark To You
To: amos-list@access.digex.net
Subject: CBATNAM
This is not encouraging. Five levels of code, graphics and sound are due
Tomorrow! Not one bit has shown up at this point.

Well met and godspeed,
Giark
giark@hicksville.dyn.ml.org
http://www.hicksville.dyn.ml.org/~giark/
______ ______ _____ .------------------------------------------.
/ ____/ / __ / / ___ \ ! AMOS games, utilities, demos, etc. !
/ /__ / /_/ / / / / / ! !
/ ___/ / ____ \ / / / / ! CyberSpace BBS (519)579-0072 !
/ / / /___/ / / / / / ! on A2000 060/50MHz (519)579-0173 !
/_/ /_______/ /_/ /_/ ! !
Fly By Nite Videe-Oh! ! FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
IAPA Member `------------------------------------------'



Message Nr: 17
From: Garfield Benjamin
To: amos-list@access.digex.net
Subject: Re: CBATNAM
> This is not encouraging. Five levels of code, graphics and sound are
> due Tomorrow! Not one bit has shown up at this point.

Naturally, we're all busy working, TRYING to get them done by
tomorrow!!!!!


Take care,
GARFIELD
_________________________
Current projects...
SideShooter(AMOS): 85% Complete
Website(http://www.sosbbs.com/~gbenjam): 20% Complete



Message Nr: 18
From: Garfield Benjamin
To: amos-list@access.digex.net
Subject: Re: EBH & changing colours
> Is there a way of editing the EBH palette ?
> I tryed to with PPaint7 & the AMOS object editor but neither of them
> let you edit the last 32 colours diffrently, eg. If I was to change
> colour 58, colour 16 would also change.

EHB, stands for Extra Half-Brite mode and the name comes from
the design of the video-mode.

You can change colours 0-31, but colours 32-63 will be half as brite
as colours 0-31.

Say you made colour 1 white with $FFF, the hardware would then
make colour 33 grey with $777.

It's a neat mode really. You have to put a bit more thought into
palette-design, using the brightest colors for the first 32 registers,
but you can get some nice shadows and such.


Take care,
GARFIELD
_________________________
Current projects...
SideShooter(AMOS): 85% Complete
Website(http://www.sosbbs.com/~gbenjam): 20% Complete


Message Nr: 19
From: Mr. Giark To You
To: amos-list@access.digex.net
Subject: Re: EBH & changing colours
On 06-Dec-97, Peter Cahill wrote:
> Is there a way of editing the EBH palette ?

Only half of it

>the last 32 colours diffrently, eg. If I was to change colour 58, colour 16
>would also change.

That's what EHB mode is about. The second 32 colours are the same as the first
32, only half as bright (hence the name)

>Anyone know a way around this ?

It's a hardware limitation, not software.


Well met and godspeed,
Giark
giark@hicksville.dyn.ml.org
http://www.hicksville.dyn.ml.org/~giark/
______ ______ _____ .------------------------------------------.
/ ____/ / __ / / ___ \ ! AMOS games, utilities, demos, etc. !
/ /__ / /_/ / / / / / ! !
/ ___/ / ____ \ / / / / ! CyberSpace BBS (519)579-0072 !
/ / / /___/ / / / / / ! on A2000 060/50MHz (519)579-0173 !
/_/ /_______/ /_/ /_/ ! !
Fly By Nite Videe-Oh! ! FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
IAPA Member `------------------------------------------'



Message Nr: 20
From: Adam Parrott
To: cahill4@iol.ie
Subject: Re: EBH & changing colours
Greetings.

> Is there a way of editing the EBH palette ?
Yes, change it from within AMOS if you want. (Palette$ command)

> I tryed to with PPaint7 & the AMOS object editor but neither of them
> let you edit the last 32 colours diffrently, eg. If I was to change
> colour 58, colour 16 would also change.

The reason for this is in EHB (Extra Half Brite mode), the Amiga
takes its 32 color registers and SPLITS those colors (brightness) in
half (giving 32 more colors that are HALF as bright as the FIRST 32),
hence you have your 64 EHB color palette.

Therefore, when you change, say, color 16 as above, color 48 is going
to change as well (16+32=48). Any of the first 32 colors that are
modified will have a DIRECT effect on the last 32.

> Anyone know a way around this ?
Depends on what you want to get around. :) As said, there's no way to
change the Half-bright colors (last 32). If you want, just get AGA.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft


Message Nr: 21
From: Chris Hodges
To: amos-list@access.digex.net
Subject: Re: EBH & changing colours
cahill4@iol.ie wrote on 06-Dez-97:

> Is there a way of editing the EBH palette ?

On ECS machines? None. The EHB (extra half-bright) palette is calculated
from the first 32 colours by hardware (shifting the colour bits to the
right).

On AGA machines set the KILLEHB flag in BPLCON0 and modify the palette set
the 'normal AGA colour setting way'.

--
Regards, Chris Hodges (http://platon.home.pages.de) __ __
A4000/60, 24MB, 3.6GB HD, CD-ROM, CV64, FliFix __ /// / / _____
GCS d s-:+>: a20 C+++>$ U*++ P L E---- W++ N+> \\\/// / /_/ ___/ LOGOUT
K- w----- M- ?V PS+ PE Y++ PGP++ t++ 5+++ X++ \XX/ \__/ __/ FASCISM!
R tv- b++ DI? D-- G+ e++>+++* h! !r--- !y+ AMIGA RULEZ! \/





Message Nr: 22
From: Jamie Bentley
To: amos-list@access.digex.net
Subject: THX SUCKS
That THS program stops all mods/meds and ABK songs from playing... Its a virus, not a program!

+---------------------------------------------------------+
| *** SNIPER PRODUCTIONS *** --- Jamie Bentley |
+---------------------------------------------------------+
| Pro-Animation/Gfx/ANY SYSTEM |
| 3D modeling and anything required... |
+---------------------------------------------------------+
***************************** Mail me and you'll
* sniper@technet2000.com.au * get a reply :)
***************************** (Obviously.. Derr)



Message Nr: 23
From: Keith Hill
To: amos-list@access.digex.net
Subject: Re: CBATNAM
No Text

Message Nr: 24
From: Keith Hill
To: amos-list@access.digex.net
Subject: Re: EBH & changing colours
To the one known as Peter,
> Hiya,
> Is there a way of editing the EBH palette ?

Ummm, yeah...

> I tryed to with PPaint7 & the AMOS object editor but neither of them let you edit
> the last 32 colours diffrently, eg. If I was to change colour 58, colour 16 would also change.

Sounds normal enough.

> Anyone know a way around this ?

Use AGA and not EHB. (errr, that was a no by the way, these "problems" are
supposed to happen. EHB means that the high colours are Half as Bright as
the low colours, its just a shading mask as opposed to real colours)


_ _ _ _ _ _ | Please let me sleep ! P-P-Poetry,
|_> |_| |_| |\ | |_ | | | / | | that'll work. Come sweet slumber and
|_> | \ | | | \| |_ |_ |_| \_ . | shroud me in thy purple cloak. Huh,
| doesn't even rhyme. - Max Headroom
--------------+---------------
http://www.mirex.demon.co.uk
Member: IAPA & Team *AMOS*


Message Nr: 25
From: Berionne
To: amos-list@access.digex.net
Subject: Artist needed
Hi there!

I need someone to draw some very easy gfx for me... very easy, but not for
me!! :-))
For more details, please email me: at the moment I just say that what I want
is a small tennis player with a couple of frames to anim it.

I hope to receive help.

Thank you very much


berionne@flashnet.it >>Bomb!2.0<<
+--------------------------ON AMINET----------------------------+
| game/think/VenusTris.lha game/misc/SnailRace.lha |
| game/shoot/fantasy.lha util/time/MReminder22.lha |
| game/think/Atoms31.lha util/misc/Dialer2.lha |
| game/think/navalbattle.lha game/think/Manos.lha |
| game/shoot/in_the_target.lha dev/lang/Logo1_4.lha |
| gfx/show/PhotoCDAGA_GUI.lha dev/lang/Logo1_4Eng.lha |
+---------------------------------------------------------------+
|���BASIC programmers never die, they GOSUB and don't RETURN. |
+---------------------------------------------------------------+







Message Nr: 26
From: Mush
To: tbouchar@ptialaska.net
Subject: Re: Foundation
It was on the night of 06-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Troy jumped out from behind a rock and wouldnt stop shouting
about "Re: Foundation" until I was forced to knock them out:
-> >> Where does one pick up the Foundation Game?
-> >Some of it's on aminet, the rest is on mush's ftp site.
-> Kinda makes it hard to get all the pieces don't it? What are
-> all the archive names? I did a search on Foundation and nothing
-> turned up - on either site.

-> Yo! - Mushy! Can you send me the whole distribution (PD)?

OK, i'll put up a list here of *ALL* available foundation goodies, and
before anyone asks, im not goine to email archives, as a basic demo will
take at least 4Mb of Lha archives, and thats only for a crappy game!

Directory "/pub/foundation" on Saturday 06-Dec-97
FoundDemoRTG.lha 2860629 ----rw-d 26-Nov-97 07:20:05

The very first Aminet release of the RTG version of the game code

FoundDemoAGA.lha 2990851 ----rw-d 14-Nov-97 00:53:14
FoundDemoAGA.readme 2070 ----rw-d 14-Nov-97 00:53:17

The first aminet release of the AGA version of the game code

FoundMission.lha 1521390 ----rw-d 14-Nov-97 01:01:44
FoundMission.readme 951 ----rw-d 14-Nov-97 01:01:46

The demo missions. These **HAVE** to be downloaded and used in the game

FoundMugsAGA.lha 2905952 ----rw-d 15-Nov-97 03:52:06
FoundMugsAGA.readme 2155 ----rw-d 15-Nov-97 03:52:10

AGA Mugshots (people's faces) for use in the game. Optional, but looks
nicer when they are installed. Each face is different (for each bloke) and
is better than looking at the same pic for each bloke/maiden. NOTE that
these are not compatible with the RTG version!!

FoundSamples.lha 1452848 ----rw-d 14-Nov-97 01:09:44
FoundSamples.readme 1017 ----rw-d 14-Nov-97 01:09:47

The optional samples file for the game. Its optional, but I highly
reccomend that you get this file, as there are some beautifull sounds in
there which reallty add to the atmosphere of the game.

FoundLarge.lha 949555 ----rw-d 26-Nov-97 07:26:03

Some modifications to the game if you wish to play it on a large resolution
mode, only reccomended for very fast Amiga's.

FoundMedium.lha 657208 ----rw-d 26-Nov-97 07:29:54

Again, modifications to play the game on a meduim sized resolution.

FoundMugsRTG.lha 2162807 ----rw-d 26-Nov-97 07:47:30

Mugshots for the graphics-card version of the game.

FoundUpdate.lzx 690691 ----rwed Wednesday 00:07:53

This file will always be the latest update of the game. I'll post to my
homepages when newer versions are available. This is currently the 6th
update, which you will need to get and also install correctly to fix some
of the major bugs in the first releases.

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 27
From: Mush
To: sniper@technet2000.com.au
Subject: Re: THX SUCKS
It was on the night of 07-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Jamie jumped out from behind a rock and wouldnt stop
shouting about "THX SUCKS" until I was forced to knock them out:
-> That THS program stops all mods/meds and ABK songs from playing... Its a
-> virus, not a program!

I hadnt tried that much with it, but I did notice it steals half a meg of
public memory before playing any mod!

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 28
From: Keith Hill
To: amos-list@access.digex.net
Subject: Cap'n Bubba and the Castle Assault stage.
Well, the code is effectively done apart from a few tweaks, the sound
is done (apart from maybe a tweak), and a lot of things have improved.
The new graphics for the levels are about done, as is level design,
but not yet implemented, and will be coming as an update VERY shortly.


_ _ _ _ _ _ |
|_> |_| |_| |\ | |_ | | | / | | "Get the hell out of our galaxy -
|_> | \ | | | \| |_ |_ |_| \_ . | both of you."
|
--------------+---------------
http://www.mirex.demon.co.uk
Member: IAPA & Team *AMOS*



Message Nr: 29
From: Mushroom PD
To: amos-list@access.digex.net
Subject: AMOS Announcement: Extreme AMOS Back in production!!
Aaaaarrrrggghhh!!!

Ahem, just in case you were wondering, im still being so inundated with
requests for Extreme AMOS, that I am now officially back on the job!

Issue 4 was almost finished enginewise, and the reason it was stalled
was because noone had sent a single article, just congrats on the third
one, which literally stormed me with greets etc.

Im making a public plea, PLEASE SUBMIT ARTICLES/PICS/TEXTS of ANY KIND
which you would like to see included. Once the Bubba project is shuffled
to the side, i'll be working full time on issue 4. I hope to make it a
monster 3-4 disk monster issue this time!!

If you are not familiar with the workings of Extreme AMOS, it was a disk
magazine I originally worked on with another fellow, who later left after a
mild controversy. Anyhow, I put together a large, tutorial packed issue
(the third) which turned out to be the most popular release of the magazine
to date, with over 300 copies mailed out personally, and countless
downloads from my AMOS homepages. I also received hundreds of mails telling
me what a great magazine it was, and how it helped people solve particular
AMOS problems, but unfortunately only received several small articles back,
and I wasnt prepared to spend another 7 months writing articles for an
entire issue again!!

Any questions whatsoever, I can be contacted at mushypd@redrose.net

Thanks

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA!

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 30
From: Ryan Watson
To: amos-list@access.digex.net
Subject: F2000 Bank Problems
I am having a small problem with my Fleshee 2000 map editor saving aspect.
I have no screwed around with the code for it to work from reserved work
banks and saves fine when I use the 'Save' command.

The only problem is that when I use the 'Save' command it also includes my
icon file (obviously), which is small but an annoyance nonetheless. But I am also
having problems with 'BSave', because between banks 10 and 11 there is a
large gap of space that AMOS itself uses. So when I attempt to save from
the beginning of bank 10 to the end of bank whatever it includes ALL that
data, which sums up to over 300K.

How do I get around this?


Now, on other things.....
As I have mentioned on my web page I need people to help me make good
maps. So I am wondering if anyone wants to help and is not involved with
CBATNAM ;). What I can offer you is the full version of the game when it is
completed (if it ever get completed...).

If you are interested EMail me... I will fill you in on any details (if
they exist?!?).

------------------------------------------
- kAOTIc - of Daemonsoft
------------------------------------------
Daemonsoft web site -
Http://www.globalserve.net/~kaotic
- - - - - - - - - - - - - - - - - - - - -
Completed Projects: Fleshy
Work In Progress : SheepFest
Blood Is Red
Fleshee 2000
The Difference Engine
Normal Day
------------------------------------------



Message Nr: 31
From: Evert-Jan Slypen
To: sniper@technet2000.com.au
Subject: Re: THX is okay in my book
At 00:50 07/12/97 +0500, Mush wrote:

>-> That THS program stops all mods/meds and ABK songs from playing... Its a
>-> virus, not a program!

Why would you want to play a THX song next to a PT song?

>
>I hadnt tried that much with it, but I did notice it steals half a meg of
>public memory before playing any mod!

THX reserves that for filters, it precalcs the filters instead of doing
that on the fly (which would use way too much cputime). It's probably
possible to not use this function if the song doesn't use filters (have to
consult this with the programmer) as older songs do not reserve this memory
as they don't use filters. Anyway, the memory can be given back if you're
not playing a song.

I like THX so there. ;)

---
Eef.



Message Nr: 32
From: Mush
To: amos-list@access.digex.net
Subject: Re: THX SUCKS
It was on the night of 07-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Michel jumped out from behind a rock and wouldnt stop
shouting about "Re: THX SUCKS" until I was forced to knock them out:

-> it says clearly in the documentation it allocated more then 400 k for
-> the filters and stuff...
-> read the docs before opening your mouths!

I did read the docs!! Thats where I got the information!!!

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 33
From: Mush
To: amos-list@access.digex.net
Subject: Re: Cap'n Bubba and the Castle Assault stage.
It was on the night of 07-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Keith jumped out from behind a rock and wouldnt stop
shouting about "Cap'n Bubba and the Castle Assault stage." until I was forced
to knock them out:
-> Well, the code is effectively done apart from a few tweaks, the sound
-> is done (apart from maybe a tweak), and a lot of things have improved.
-> The new graphics for the levels are about done, as is level design,
-> but not yet implemented, and will be coming as an update VERY shortly.

That reminds me, Im still doing the scroll text for the hiscore routine, so if
anyone has any messages/greets etc. they want in, get the AMOS DATA statements
to me by monday night!!

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 34
From: Eric Hyland
To: mushypd@redrose.net
Subject: Re: AMOS Announcement: Extreme AMOS Back in production!!
Hi: Mushy

Why not do a best of the AmosList section. You can pick out some of the
interesting things we've written about, and cleanly put the threads
together.

Before I joined the list I read some of the Aminet AmosList archives, and
thought that it would be nice if someone would organize this mess.

Eric Hyland
a007193t@bc.seflin.org




Message Nr: 35
From: Garfield Benjamin
To: amos-list@access.digex.net
Subject: Cap'n Bubba and the SideShooter stage.
[Cap'n Bubba and the Castle Assault stage...]
> Well, the code is effectively done apart from a few tweaks, the sound
> is done (apart from maybe a tweak), and a lot of things have improved.
> The new graphics for the levels are about done, as is level design,
> but not yet implemented, and will be coming as an update VERY
> shortly.

Well, I actually devoted four hours earlier today to working on the
Final Boss phase. Trying to find the right design as I want it to be
interesting (at least a little). Think I have it sorted now , so it's
just a matter of implementing the remaining control-modules and
Phase Four will be complete...

Of course, after I get that done I need to work on the remaining items
on my work-list, most notably:

1. Adding a "[G]rab" option to allow Mush (or myself) to take a few
snapshots of the display. Won't take long to implement, just
need to create a simple remapper to convert the Dual-Playfield
display into one 16-color screen which can be saved out to disk.

2. Cleaning up. This involves several tiny (although important)
modifications.

I'll try to at least finish the FinalBoss Battle and add the "Grab"
option tonight, but I'm afraid I will have missed the deadline as the
clean-up won't be complete until at least tomorrow and possibly
Tuesday...

I'll do what I can, but if the other guys are all done then just go
ahead with the next phase (code-optimization?) without me and I'll
"be there" as soon as possible...

Sorry guys, hate to let you down, but things didn't turn out as
expected and I ended up losing (most of ) Thursday and Friday as
I simply did not feel "up to par". However, I am back 100% now!!!!


Take care,
GARFIELD
_________________________
Current projects...
SideShooter(AMOS): 90% Complete
Website(http://www.sosbbs.com/~gbenjam): 20% Complete


Message Nr: 36
From: Mush
To: amos-list@access.digex.net
Subject: Final Hi-score routine uploaded to giark
Okers, I have sent my final hi-score program to giark to be sent to the
homepages. I havent sent him the source code just yet, as im gonna hold
onto it till monday night to make sure there are no bugs in it (plus I need
to document it for him, hehe).

OK, some things you should know. Firstly, it creates a random "score" to
decide wether to enter you into the table. There is a section to say you
didnt make it, and also, the bit that you did, derrr. I have used a SID
file, as with all these THX problems with the extension, its actually more
memory economic to use a true SID file than a THX (IMHO), and it has 2
tunes, one for when you get in, one for when you dont. The tune BTW is by
Maniacs of Noise, Cybernoid 2.

The system can be controlled by either the joystick, or the keyboard.
Keyboard keys are O, P and Space, or ENTER on menu's where prompted. Slide
the scroller to the left/right to pick letters, fire/space to select them.
The square character is the space character, <- is delete, and arrow down
is exit.

I already know about the mouse pointer being there, so thats one error you
need not report, hehe. I have tested it in bits, but not fully, so please
exploit it to its limits!

CBATNAM coders, If I forgot to put your name in the default scores, gimme
a shout!

When the scores are being drawn on the screen (a seperate procedure, for
use within the main title screens for displaying the scores) press either
fire/enter to exit the routine.

Included in the archive is playsid.library for all those who haven't got it.

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 37
From: Mush
To: amos-list@access.digex.net
Subject: To those who already dislike me... ;)
Update 7 is now available for Foundation on my FTP site.

Changes include more doors, gfx (the guys each have their own
hairstyles+colours now!) plus a whole whord of other stuff!

To think this guy used to be an AMOS coder!

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 38
From: Mush
To: a007193t@bc.seflin.org
Subject: Re: AMOS Announcement: Extreme AMOS Back in production!!
It was on the night of 08-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Eric jumped out from behind a rock and wouldnt stop shouting
about "Re: AMOS Announcement: Extreme AMOS Back in production!!" until I was
forced to knock them out:

-> Why not do a best of the AmosList section. You can pick out some of the
-> interesting things we've written about, and cleanly put the threads
-> together.

-> Before I joined the list I read some of the Aminet AmosList archives, and
-> thought that it would be nice if someone would organize this mess.

That was already planned, and in fact, I still have all the old texts I was
going to use from over a year ago!

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 39
From: Wayne O'Donnell
To: amos-list@access.digex.net
Subject: AMOS>Txt + Installer docs
Has anyone got a util to convert AMOS source into an ASCII file?

or...

Is it possible to write an AMOS program which can in turn load a source and
save it as ASCII?

or...

Does anybody know the format in which source is stored?

I am after something which I can use via DOpus - Just double click the
*.AMOS name and it appears in a readable format.

Also, can anybody send me some instructions on how to create installer
scripts?
(Please don't point me at Aminet as I don't have full net access).

Thanks in advance,
Wayne


Message Nr: 40
From: Evert-Jan Slypen
To: mushypd@redrose.net
Subject: Re: Final Hi-score routine uploaded to giark
At 22:45 07/12/97 +0500, you wrote:

>didnt make it, and also, the bit that you did, derrr. I have used a SID
>file, as with all these THX problems with the extension, its actually more
>memory economic to use a true SID file than a THX (IMHO), and it has 2
>tunes, one for when you get in, one for when you dont. The tune BTW is by
>Maniacs of Noise, Cybernoid 2.

Er, all the musics are being converted to PT format so you won't need to
use the THX tunes. They are just there to let you hear how they will sound.

And besides, they're far better then what MON have ever done. :)) Ofcourse,
if y'all want to use different musics I'll just throw my 28 Bubba tunes in
the bin and go home.

---
Eef.


Message Nr: 41
From: Matt
To: cahill4@iol.ie
Subject: Re: EBH & changing colours
On Sat, 6 Dec 1997, Peter Cahill wrote:

>
> Hiya,
>
> Is there a way of editing the EBH palette ?
>
> I tryed to with PPaint7 & the AMOS object editor but neither of them let you edit
> the last 32 colours diffrently, eg. If I was to change colour 58, colour 16 would also change.
>
> Anyone know a way around this ?

There is none. That's the whole point of EHB

### ### ######## ########### ###########
#### #### ### ### ### ###
##!## ##!## #!# #!# #!# #!#
!#! #!#!# !@! !@!!@@!!@! !@! !@! matt@netsoc.ucd.ie
!!! ! !!! !!! !!! !!! !!! x x
:!: :!: :!: :!: :!: :!: \__/
::: ::: ::: ::: ::: :::
:: :: :: :: : :



Message Nr: 42
From: Mr. Giark To You
To: amos-list@access.digex.net
Subject: Re: AMOS>Txt + Installer docs
On 08-Dec-97, Wayne O'Donnell wrote:
>Has anyone got a util to convert AMOS source into an ASCII file?
>Is it possible to write an AMOS program which can in turn load a source and
>save it as ASCII?

Load your prg in the editor. Select all from the block menu. Store from block
menu. Save block as ASCII. Tada.

Well met and godspeed,
Giark
giark@hicksville.dyn.ml.org
http://www.hicksville.dyn.ml.org/~giark/
______ ______ _____ .------------------------------------------.
/ ____/ / __ / / ___ \ ! AMOS games, utilities, demos, etc. !
/ /__ / /_/ / / / / / ! !
/ ___/ / ____ \ / / / / ! CyberSpace BBS (519)579-0072 !
/ / / /___/ / / / / / ! on A2000 060/50MHz (519)579-0173 !
/_/ /_______/ /_/ /_/ ! !
Fly By Nite Videe-Oh! ! FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
IAPA Member `------------------------------------------'



Message Nr: 43
From: Mr. Giark To You
To: amos-list@access.digex.net
Subject: Re: Final Hi-score routine uploaded to giark
On 08-Dec-97, Evert-Jan Slypen wrote:
>>didnt make it, and also, the bit that you did, derrr. I have used a SID
>>file,
>Er, all the musics are being converted to PT format so you won't need to
>And besides, they're far better then what MON have ever done. :))

I've already told Mush about that.

> Ofcourse,
>if y'all want to use different musics I'll just throw my 28 Bubba tunes in
>the bin and go home.

I'd rather you convert them and throw them in my mail. Q8-{)

Well met and godspeed,
Giark
giark@hicksville.dyn.ml.org
http://www.hicksville.dyn.ml.org/~giark/
______ ______ _____ .------------------------------------------.
/ ____/ / __ / / ___ \ ! AMOS games, utilities, demos, etc. !
/ /__ / /_/ / / / / / ! !
/ ___/ / ____ \ / / / / ! CyberSpace BBS (519)579-0072 !
/ / / /___/ / / / / / ! on A2000 060/50MHz (519)579-0173 !
/_/ /_______/ /_/ /_/ ! !
Fly By Nite Videe-Oh! ! FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
IAPA Member `------------------------------------------'



Message Nr: 44
From: Alastair Murray
To: amos-list@access.digex.net
Subject: Out of Memory
You know that AMOS gives an 'out of memory' error message for all
sorts of things right?
I know it does it if you try ti run two amos programs together anyway.

Well what else does it do it for? Missing librarys? Some people are
gettign this message when they've plenty of memory so I'm trying to
work out what's really wrong.

Thanks,
-Murray

--

Alastair \\|// malcolm.murray@virgin.net
Murray (o o) http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==-- |
| game/shoot/Hanger18 |game/shoot/Traitor| The Turtleminator |
|game/jump/BananaIslands| game/role/CHAOS | Hangar 18 II |
| game/shoot/Extinct | game/jump/Blobby | Backbone - Game Creator|
| dev/amos/KeyState | dev/amos/PicPack | |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



Message Nr: 45
From: mtl.wberg
To: amos-list@access.digex.net
Subject: Re: AMOS>Txt + Installer docs
Wayne O'Donnell wrote:
>
> Has anyone got a util to convert AMOS source into an ASCII file?
>
> or...
>
> Is it possible to write an AMOS program which can in turn load a source and
> save it as ASCII?
>
> or...
>
> Does anybody know the format in which source is stored?
>
> I am after something which I can use via DOpus - Just double click the
> *.AMOS name and it appears in a readable format.
>
> Also, can anybody send me some instructions on how to create installer
> scripts?
> (Please don't point me at Aminet as I don't have full net access).
>
> Thanks in advance,
> Wayne

why dont u use the CMD program that comes with workbench..
Run CMD then load your amos source into the the editor and print.
It will be saved in an ASCII file..

/MtL


Message Nr: 46
From: Adam Parrott
To: giark@hicksville.dyn.ml.org
Subject: Cap'n Bubba and the Dungeon Stage.
Greetings.

Sorry Giark that I havent had a chance to get on IRC and have some
last minutes talk with you (for long enough, namely).

Just an update on the stage: It's almost done. I'm implementing
objects now (which is giving me a little trouble, all of these
routines for sorting the objects, plus all of the variables involved,
I'm having to go through and debug my source).

Anyhow, after that, I'll put in the routines for the Taxman (which
will include a "real-time cinematic sequence" when you come up
against him.) I also plan to implement support for enemies (just your
basic STAB, the Taxman's minions) and of course objects (said above),
ammo, health, and treasure. The banks will also be able to be
completely modifiable by Giark (only the textures and objects). I
also think I told some of you (programmers mainly) that I've updated
and added graphics (new status bar and textures, it all looks COOL!)

Other than that, it should be the end of the week before I can have a
(demo?) for you guys to see (wont send source directly, as I want the
guys to see what I've got upto that point, then afterwards take the
next day to work out any extra bugs). Plus, EJ said it would be
"later this week" before he could have my music, so tada..

Please be patient and stay tuned (you wont die, I assure you).

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft


Message Nr: 47
From: Jamie Bentley
To: amos-list@access.digex.net
Subject: Need Speech
Hi,

I think this is directed to Garfield, or one of the people with a good voice... Oh well, anyway, I need some samples digitized...

I need them in 8bit (yuck), 44100 (yay), and I want the following said in a "nerd" deep intelligent voice..

"We have lift off in 20 seconds..."
"15 seconds"
"Engines start, all primary power systems online"
"Engage Thruster sequence"
"All functions online"
"All functions have passed check point"
"And in 10"
"9"
"8"
"7"
"6"
"5"
"4"
"3"
"2"
"1"
"We have lift off, repeat, we have lift off"
"Course is set"
"Engage and control automatic guidence system"

If you can do that in a really deep, cool HUMAN (it has to sound human like), then I'll be glad to get the samples from you :)

Jamie Bentley

+---------------------------------------------------------+
| *** SNIPER PRODUCTIONS *** --- Jamie Bentley |
+---------------------------------------------------------+
| Pro-Animation/Gfx/ANY SYSTEM |
| 3D modeling and anything required... |
+---------------------------------------------------------+
***************************** Mail me and you'll
* sniper@technet2000.com.au * get a reply :)
***************************** (Obviously.. Derr)



Message Nr: 48
From: Keith Hill
To: amos-list@access.digex.net
Subject: Re: AMOS>Txt + Installer docs
> > Has anyone got a util to convert AMOS source into an ASCII file?

Not I.

> > Is it possible to write an AMOS program which can in turn load a source and
> > save it as ASCII?

Yes, but you'll need to mess with the editor commands.

> > Does anybody know the format in which source is stored?


Dunno.

> > I am after something which I can use via DOpus - Just double click the
> > *.AMOS name and it appears in a readable format.


_ _ _ _ _ _ |
|_> |_| |_| |\ | |_ | | | / | | "Can the people on TV see me, or am I
|_> | \ | | | \| |_ |_ |_| \_ . | just paranoid ?"
|
--------------+---------------
http://www.mirex.demon.co.uk
Member: IAPA & Team *AMOS*


Message Nr: 49
From: Goran Cengic
To: amos-list@access.digex.net
Subject: Unsubscribe
No Text

Message Nr: 50
From: Mush
To: giark@hicksville.dyn.ml.org
Subject: Re: Final Hi-score routine uploaded to giark
It was on the night of 08-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Mr. jumped out from behind a rock and wouldnt stop shouting
about "Re: Final Hi-score routine uploaded to giark" until I was forced to
knock them out:

-> All the music used is by EJ and is in pt format. Don't make my life more
-> difficult, please.

I explained to you on IRC ages ago, that until the mods are released as
protracker, i'll use a temp mod for inclusion in the meantimme. Nothing worse
than a silent-looking program, hehe.

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 51
From: Mush
To: jazz@lobster.demon.nl
Subject: Re: Final Hi-score routine uploaded to giark
It was on the night of 08-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Evert-Jan jumped out from behind a rock and wouldnt stop
shouting about "Re: Final Hi-score routine uploaded to giark" until I was
forced to knock them out:

-> And besides, they're far better then what MON have ever done. :)) Ofcourse,
-> if y'all want to use different musics I'll just throw my 28 Bubba tunes in
-> the bin and go home.

MON were one of the best SID artists in the business, alongside them cool
brits Galway, Hubbard, Dunn, and all the rest.

SID (IMHO) is much more c-64 like than THX could ever be, but ive heard a
couple of good THX sounds, so things could look up. I'll never prefer THX over
SID...

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 52
From: Mr. Giark To You
To: amos-list@access.digex.net
Subject: Re: Out of Memory
On 08-Dec-97, Alastair Murray wrote:
>Well what else does it do it for? Missing librarys?

If you have used easylife commands but they don't have the lib, it will say
out of memory.

Well met and godspeed,
Giark
giark@hicksville.dyn.ml.org
http://www.hicksville.dyn.ml.org/~giark/
______ ______ _____ .------------------------------------------.
/ ____/ / __ / / ___ \ ! AMOS games, utilities, demos, etc. !
/ /__ / /_/ / / / / / ! !
/ ___/ / ____ \ / / / / ! CyberSpace BBS (519)579-0072 !
/ / / /___/ / / / / / ! on A2000 060/50MHz (519)579-0173 !
/_/ /_______/ /_/ /_/ ! !
Fly By Nite Videe-Oh! ! FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
IAPA Member `------------------------------------------'



Message Nr: 53
From: Evert-Jan Slypen
To: mushypd@redrose.net
Subject: Re: Final Hi-score routine uploaded to giark
At 07:59 09/12/97 +0500, Mush wrote:

>-> And besides, they're far better then what MON have ever done. :))
Ofcourse,
>-> if y'all want to use different musics I'll just throw my 28 Bubba tunes in
>-> the bin and go home.
>
>MON were one of the best SID artists in the business, alongside them cool
>brits Galway, Hubbard, Dunn, and all the rest.

Heh, you don't need to convince me about SID music, I have about 60mb of it
right on my HD and I listen everyday. Shows you what a life I've got. :)

Galway's my favourite, his tunes are incredibly brilliant. Dunn was a
horribly underestimated musician, Hubbard was very good until he started to
use digitized sounds (with the exception of Skate or Die! and maybe BMX Kidz).

I was ofcourse joking about my music being better than MON. I hope I will
come near to them some day in quality.

>
>SID (IMHO) is much more c-64 like than THX could ever be, but ive heard a
>couple of good THX sounds, so things could look up. I'll

By me I hope :) But probably not ;))

never prefer THX over
>SID...

Have you heard some of my THX conversions of C64 music? They sound like the
real thing, at least, people still ask me what program I use to convert SID
files to THX. :)) (check out THX.HOME.ML.ORG for a lot of great tunes. And
a few by me :) Besides, ringmodulation is planned for the next THX release.
THX may be no sidmusic, but it's damn close.

Anyway, I wish there was something like THX for the C64, as I'd really like
to compose on that machine and I can't really get into those C64 music
editors.

Sorry to bore you like this but if someone mentions the words "Sid" or
"C64" there's no stopping me. :)

There's a conversion of SidPlay going around, have you looked into that one?


---
Eef.



Message Nr: 54
From: Evert-Jan Slypen
To: giark@hicksville.dyn.ml.org
Subject: Re: Final Hi-score routine uploaded to giark
At 09:59 08/12/97 -0500, Mr. Giark To You wrote:

>>if y'all want to use different musics I'll just throw my 28 Bubba tunes in
>>the bin and go home.
>
>I'd rather you convert them and throw them in my mail. Q8-{)

Yeah I'm still busy... whoosh... for example the Harrier music is about 30
minutes long if you play it all in one go, 12 musics, 130 or so patterns.

I'm glad I don't have to convert it :) Still, there will be 28 or so musics
in the game total. Maybe we should call it "The Captain Bubba Music Show,
with a game thrown in for free" :))

---
Eef.


Message Nr: 55
From: Jirkapetzel
To: amos-list@access.digex.net
Subject: Re: THX SUCKS
Jamie Bentley wrote on 06-Dez-97:

> That THS program stops all mods/meds and ABK songs from playing... Its a
> virus, not a program!

This is not a virus ! I think, it's a bug in the THX extension (Jotre) because
i've got the same problem during the development of my extension (DOOM Music Extension).
But i've removed this bug. :)

You can use the DME for playing THX sounds with different commands like
Thx Vu,Thx Continue,Thx Voice (for playing SFX) etc. It's available on Mush's homepage.



Best regards

Thomas "Vanor" Reetz
Author of the DOOM Music Extension





Message Nr: 56
From: Keith Hill
To: amos-list@access.digex.net
Subject: Re: Final Hi-score routine uploaded to giark
To the one known as Mush,
> It was on the night of 08-Dec-97, when no creatures were stirring, and all was
> silent. Suddenly, Evert-Jan jumped out from behind a rock and wouldnt stop
> shouting about "Re: Final Hi-score routine uploaded to giark" until I was
> forced to knock them out:
> -> And besides, they're far better then what MON have ever done. :)) Ofcourse,
> -> if y'all want to use different musics I'll just throw my 28 Bubba tunes in
> -> the bin and go home.
> MON were one of the best SID artists in the business, alongside them cool
> brits Galway, Hubbard, Dunn, and all the rest.
> SID (IMHO) is much more c-64 like than THX could ever be, but ive heard a
> couple of good THX sounds, so things could look up. I'll never prefer THX over
> SID...

Heres a reason... SID crashes my machine, THX doesn't. Yeah, I know all your
stuff is in SID format..

_ _ _ _ _ _ | Ferengi Rule of Acquisition #34
|_> |_| |_| |\ | |_ | | | / | | Peace is good for business.
|_> | \ | | | \| |_ |_ |_| \_ . | Ferengi Rule of Acquisition #35
| War is good for business.
--------------+---------------
http://www.mirex.demon.co.uk
Member: IAPA & Team *AMOS*


Message Nr: 57
From: Garfield Benjamin
To: amos-list@access.digex.net
Subject: Re: Need Speech
> I think this is directed to Garfield, or one of the people with a good
voice... Oh well, anyway, I need some samples digitized...
> I need them in 8bit (yuck), 44100 (yay), and I want the following said
> in a "nerd" deep intelligent voice..

Ahem... "nerd" deep intelligent voice? Thanks! :)


> If you can do that in a really deep, cool HUMAN (it has to sound
> human like), then I'll be glad to get the samples from you :)

If you can wait a day, until I complete this latest version of my
sideshooter stage, I'll take a shot at it. Actually, the sideshooter
speech is like "normal" (my normal nerdy voice I guess), but if you
need them really DEEEEEEEEP, I can certainly do that as well...


Take care,
GARFIELD
_________________________
Current projects...
SideShooter(AMOS): 92% Complete
Website(http://www.sosbbs.com/~gbenjam): 20% Complete



Message Nr: 58
From: Ryan Watson
To: amos-list@access.digex.net
Subject: Strange Sample Problem
I have been having some strange troubles with samples in my game. For some
reason they ALWAYS loop over and over, even though I've never turned sam
loop on. Hell, I've even tried putting sam loop off in dozen's of places
but it still persists!

Does anyone know what's going on? could a 640X400 hires laced screen be the
cause of it?

------------------------------------------------
- kAOTIc - of Daemonsoft
------------------------------------------------
Daemonsoft web site -
Http://www.globalserve.net/~kaotic
- - - - - - - - - - - - - - - - - - - - - - - -
Completed Projects: Fleshy
Work In Progress : SheepFest (75%)
Fleshee 2000 (35%)
Blood Is Red (25%)
The Difference Engine (10%)
Normal Day (0%)
------------------------------------------------



Message Nr: 59
From: Adam Parrott
To: giark@hicksville.dyn.ml.org
Subject: Re: Cap'n Bubba and the Dungeon Stage.
Greetings.

> No good. The game is going to be finished this sunday. No exceptions.

Well, I'm bustin my hump trying to get all done that I can, but, I'm
sorry, it will HAVE to be good enough. You can't do the game without
my level (and without the Taxman), and I say you'll have to wait a
bit longer (Garfield was behind a bit too, wasn't he?) :P

I'm don't want to (or am) trying to slow the project down, but
there's just not been enough time to put everything I want into the
level AND get it finished on time.

Btw, my ISPs been having some major problems lately, so anything I DO
send may get there a little late (unless they finish their upgrades
before the end of the week).

Try and meet me on IRC sometime for a chat.

Before you criticize a man, walk a mile in his shoes.
That way, when you do criticize him, you'll be a mile
away and have his shoes. - Unknown

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft


Message Nr: 60
From: Mush
To: amos-list@access.digex.net
Subject: Pages Updated
Ive updated my homepages a little, by altering the texts, adding AnimGIF's
etc. Please go and look. Ive also updated the "PAGE UPDATES" button, as well
as fix some small errors. Ive also placed some info on the new homepages I
have. I also uploaded the latest MPD archives, so expect a report in the next
day or 2.

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 61
From: Mush
To: amos-list@access.digex.net
Subject: Extreme AMOS on Amicrawler!
People must be taking note of what I say about AMOS, as Ive just spotted my
MPD release on www.amicrawler.com main screen (wednesdays news) ! =))

Maybe some of these bigshots have realized its more powerfull than they
thought!

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 62
From: Keith Hill
To: kaotic@globalserve.net
Subject: Re: Strange Sample Problem
To the one known as Ryan,

> I have been having some strange troubles with samples in my game. For some
> reason they ALWAYS loop over and over, even though I've never turned sam
> loop on. Hell, I've even tried putting sam loop off in dozen's of places
> but it still persists!
> Does anyone know what's going on? could a 640X400 hires laced screen be the
> cause of it?

Well, a 640x400 will prevent your proggie running on WB3.1, but hte sam loop
problem is a known amos bug. Quit amos, and reload, and all will be fine.
It happens when you flick to workbench and back as far as anyone can tell.

cyagain.

_ _ _ _ _ _ |
|_> |_| |_| |\ | |_ | | | / | | "In space no-one can hear you
|_> | \ | | | \| |_ |_ |_| \_ . | cha-cha-cha"
|
--------------+---------------
http://www.mirex.demon.co.uk
Member: IAPA & Team *AMOS*


Message Nr: 63
From: Keith Hill
To: kaotic@globalserve.net
Subject: Re: Strange Sample Problem
To the one known as Ryan,

> I have been having some strange troubles with samples in my game. For some
> reason they ALWAYS loop over and over, even though I've never turned sam
> loop on. Hell, I've even tried putting sam loop off in dozen's of places
> but it still persists!
> Does anyone know what's going on? could a 640X400 hires laced screen be the
> cause of it?

Well, a 640x400 will prevent your proggie running on WB3.1, but hte sam loop
problem is a known amos bug. Quit amos, and reload, and all will be fine.
It happens when you flick to workbench and back as far as anyone can tell.

cyagain.

_ _ _ _ _ _ |
|_> |_| |_| |\ | |_ | | | / | | "In space no-one can hear you
|_> | \ | | | \| |_ |_ |_| \_ . | cha-cha-cha"
|
--------------+---------------
http://www.mirex.demon.co.uk
Member: IAPA & Team *AMOS*


Message Nr: 64
From: Marco Alanen
To: amos-list@access.digex.net
Subject: Musician wanted
Hiya list members

Me and a friend is making a skateboard-game.... I'm coding and he's
making the gfx. So what's the problem? Let me put it this way.
A simple equation will show it...
GROUP - THE CODER GUY - THE GFX GUY = THE MUSIC GUY..... Eh.. =)
So. What we need is a musician for making SID of THX modules. The ongs
should be happy. Reply me with a private email if you're interested.

And I have another problem. On Andrew's Amos-homepage, I can't download
the Doom extension. All the other extensions works fine. Am I he only
guy in the world with this problem. Perhaps someone can mail me the
extension..

So. That's all. Bye... /Ravon


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com


Message Nr: 65
From: Matt
To: kaotic@globalserve.net
Subject: Re: Strange Sample Problem
On Tue, 9 Dec 1997, Ryan Watson wrote:

> I have been having some strange troubles with samples in my game. For some
> reason they ALWAYS loop over and over, even though I've never turned sam
> loop on. Hell, I've even tried putting sam loop off in dozen's of places
> but it still persists!
>
> Does anyone know what's going on? could a 640X400 hires laced screen be the
> cause of it?
Probably not. A problem I often find is if you're using amos and
switch to workbench and use something there that uses sounds (octamed,
multiview a sample etc) and then flip back to amos the sound has gone
mental. This is because (among other things) amos not reserving the
sound channels (as octamed does) essentially this prevents others
progs interfering with the sound. One solution is to quit amos and
start again and don't run other stuff. Another is get the AMCAF
extension (Hi Chris!!) which has better sound support and can put a
lock on the Audio so external interference should no occur. Happy
sampling!

### ### ######## ########### ###########
#### #### ### ### ### ###
##!## ##!## #!# #!# #!# #!#
!#! #!#!# !@! !@!!@@!!@! !@! !@! matt@netsoc.ucd.ie
!!! ! !!! !!! !!! !!! !!! x x
:!: :!: :!: :!: :!: :!: \__/
::: ::: ::: ::: ::: :::
:: :: :: :: : :



Message Nr: 66
From: Mr. Giark To You
To: amos-list@access.digex.net
Subject: CBATNAM Woes
Due to several difficulties, CBATNAM will NOT be ready by the 15th. I still
have hopes that it will be ready for release before Christmas. There's only so
much I can do when all the code is not in.

Well met and godspeed,
Giark
giark@hicksville.dyn.ml.org
http://www.hicksville.dyn.ml.org/~giark/
______ ______ _____ .------------------------------------------.
/ ____/ / __ / / ___ \ ! AMOS games, utilities, demos, etc. !
/ /__ / /_/ / / / / / ! !
/ ___/ / ____ \ / / / / ! CyberSpace BBS (519)579-0072 !
/ / / /___/ / / / / / ! on A2000 060/50MHz (519)579-0173 !
/_/ /_______/ /_/ /_/ ! !
Fly By Nite Videe-Oh! ! FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
IAPA Member `------------------------------------------'



Message Nr: 67
From: Alastair Murray
To: amos-list@access.digex.net
Subject: Re: Strange Sample Problem
> Well, a 640x400 will prevent your proggie running on WB3.1,

WHAT!!!???

Where did THAT problem come from? I never heard that before and I
specifically asked the list if WB3.1 had any problems with AMOS just 2
weeks ago!

Please give me more details...

Thanks,
-Murray

--

Alastair \\|// malcolm.murray@virgin.net
Murray (o o) http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==-- |
| game/shoot/Hanger18 |game/shoot/Traitor| The Turtleminator |
|game/jump/BananaIslands| game/role/CHAOS | Hangar 18 II |
| game/shoot/Extinct | game/jump/Blobby | Backbone - Game Creator|
| dev/amos/KeyState | dev/amos/PicPack | |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



Message Nr: 68
From: Garfield Benjamin
To: amos-list@access.digex.net
Subject: SideShooterStageProgress...
> Well, I'm bustin my hump trying to get all done that I can, but, I'm
> sorry, it will HAVE to be good enough. You can't do the game without
> my level (and without the Taxman), and I say you'll have to wait a
> bit longer (Garfield was behind a bit too, wasn't he?) :P

Well, I'm putting some time in, but I wouldn't say I'm bustin' my hump
trying to get it done. Just steadily chopping away...

Now, for a quick update on the sideshooter stage's progress:

The Final Boss battle is now up n' running and the SnapshotGrabber
is implemented (in fact I've already sent Mush four snapshots)...

Now, it's on to the important clean-up and fine-tuning bits. The thing
is with this being the absolute LAST version of our stages I have to
keep working on it until everything is fully implemented, cleaned-up
and fine-tuned, otherwise I'd send a new demo now and work all this
stuff into the next one...

Anyway, here is the remaining items on my worklist:

1. Complete Final Boss Battle by adding SS_FBDESTROYED
module.

2. Modify keyboard-code to use player's key-prefs (variables) rather
than the current hard-coded key-values.

3. Decrease the stage length to the minimize needed for the stage
and convert the long-word size map-data to byte-size map-data.
I already have created the utility to do this, so just need to
determine the final map-size then run through the convertor.

4. Replace the current "SpriteBob Col()"-based collision detection
with my custom rectangular-based collision-detection routines.
I converted to SpriteBob in the last demo as I thought it might be
faster on the low-end machines like stock A500s and such, but
the SpriteBob are no faster (and are slower on faster machines)
and also error-prone. The scrolling screws them up.

5. Add support for music playing. One thing I've always found with
Amiga programming is it's so limiting having just four voices, and
sound effects add so much to a game that I never even bother
with music as I tend to need all four voices just give good audio
feedback.
Giark, I need some way to determine if music is being played.
Rather than using the variables you listed, I'd rather make a
more dedicated design for handling music to maximize the
audio-feedback.

6. Tweak the asteroid phase, it should be faster.

7. Tweak the MidBoss phase, it needs to move off-screen further
when destroyed and then, of course, all bobs need to be freed.

8. Add a slightly more interesting "beginning" to the stage.

9. Design a simple "death-sequence" and implement that as just
fading out the disply and saying Bubba has been obliterated is
pretty "cheap".

10. Design a simple "victory sequence" and implement that as just
saying Congratulations, Bubba has cleared the SideShooter is
also pretty "cheap".

Finally, I'm really not happy with the speed (or lack of it actually),
so I'd like to boost the speed on lower-spec systems. Probably not
possible as just the gfx-updates seem to be pushing AMOS to the
limit. :(

I'm not giving a date for completion as there's no sense in it. As
soon as I have everything done and all working satisfactorily, I will
send Giark the source and executable.


Take care,
GARFIELD
_________________________
Current projects...
SideShooter(AMOS): 92% Complete
Website(http://www.sosbbs.com/~gbenjam): 20% Complete


Message Nr: 69
From: Alastair Murray
To: amos-list@access.digex.net
Subject: Re: Strange Sample Problem
> I have been having some strange troubles with samples in my game. For some
> reason they ALWAYS loop over and over, even though I've never turned sam
> loop on. Hell, I've even tried putting sam loop off in dozen's of places
> but it still persists!
>
> Does anyone know what's going on? could a 640X400 hires laced screen be the
> cause of it?

If the MED player library or similar Tracker type library have been
loaded (usually from playing a MOD before playing a sample) then any
AMOS samples will loop repeatedly.

I use AMCAF to get around this although there is a bug in that which
means that long samples get cut off..... not too much of a problem
really.

-Murray

--

Alastair \\|// malcolm.murray@virgin.net
Murray (o o) http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==-- |
| game/shoot/Hanger18 |game/shoot/Traitor| The Turtleminator |
|game/jump/BananaIslands| game/role/CHAOS | Hangar 18 II |
| game/shoot/Extinct | game/jump/Blobby | Backbone - Game Creator|
| dev/amos/KeyState | dev/amos/PicPack | |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



Message Nr: 70
From: Michele Berionne
To: amos-list@access.digex.net
Subject: Re: AMOS>Txt + Installer docs
Hi there!

>>Has anyone got a util to convert AMOS source into an ASCII file?
>>Is it possible to write an AMOS program which can in turn load a source and
>> save it as ASCII?

> Load your prg in the editor. Select all from the block menu. Store from
> block menu. Save block as ASCII. Tada.

I think I wanted something to do it on the fly. He said he was looking for
a tool to add to DOpus and display the sources as ASCII files, without
storing the ASCII files on the hd.

Unfortunately I can't help on this.

Bye


berionne@flashnet.it >>Bomb!2.0<<
+---------------------------------------------------------------+
|���BASIC programmers never die, they GOSUB and don't RETURN. |
+---------------------------------------------------------------+





Message Nr: 71
From: Keith Hill
To: amos-list@access.digex.net
Subject: Re: Strange Sample Problem
To the one known as Alastair,

> > Well, a 640x400 will prevent your proggie running on WB3.1,
> WHAT!!!???
> Where did THAT problem come from? I never heard that before and I

It's a known bug.

> specifically asked the list if WB3.1 had any problems with AMOS just 2
> weeks ago!

(whoops, didn't spot it)

cyagain.


_ _ _ _ _ _ |
|_> |_| |_| |\ | |_ | | | / | | "Do you expect me to talk ?"
|_> | \ | | | \| |_ |_ |_| \_ . | "No Mr Bond, I expect you to die."
|
--------------+---------------
http://www.mirex.demon.co.uk
Member: IAPA & Team *AMOS*


Message Nr: 72
From: Keith Hill
To: amos-list@access.digex.net
Subject: Re: SideShooterStageProgress...
To the one known as Garfield,

> > Well, I'm bustin my hump trying to get all done that I can, but, I'm
> > sorry, it will HAVE to be good enough. You can't do the game without
> > my level (and without the Taxman), and I say you'll have to wait a
> > bit longer (Garfield was behind a bit too, wasn't he?) :P
> 5. Add support for music playing. One thing I've always found with
> Amiga programming is it's so limiting having just four voices, and
> sound effects add so much to a game that I never even bother
> with music as I tend to need all four voices just give good audio
> feedback.
> Giark, I need some way to determine if music is being played.
> Rather than using the variables you listed, I'd rather make a
> more dedicated design for handling music to maximize the
> audio-feedback.

Hmm, interesting. Why didn't I think of that.

> 10. Design a simple "victory sequence" and implement that as just
> saying Congratulations, Bubba has cleared the SideShooter is
> also pretty "cheap".

Theres an idea..

_ _ _ _ _ _ | "Look over there, on the other side of your
|_> |_| |_| |\ | |_ | | | / | | galaxy; thats home" "Gallifrey" "250 million
|_> | \ | | | \| |_ |_ |_| \_ . | light years away" "whoah" "Its a good ten
| minutes in this old thing" - 8th Doctor
--------------+---------------
http://www.mirex.demon.co.uk
Member: IAPA & Team *AMOS*


Message Nr: 73
From: Andrew "Mushroom" Kellett
To: amos-list@access.digex.net
Subject: [AMOSList] test
test
--
Brought to you from the AMOS Mailinglist!!

mailto: amos-request@access.digex.net Subject: SUBSCRIBE

Posted via Mailinglist Manager V2.10, available soon from
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Email me at mushypd@redrose.net for more information!


Message Nr: 74
From: Ryan Watson
To: amos-list@access.digex.net
Subject: Strange Sample Problem
The strange thing is, I never switched from AMOS to WB and ran anything
outside of the running prog. But I found out specifically that the MED I
was playing in my Intro was causing the problems.

I'm now wondering would an AMOS Music Bank get around this, because my
simple text intro depends entirely on the music for that *evil* atmosphere,
especially when I fade the title in. If the music bank does get around it
how do I go about converting a med to a AMOS Music Bank?

Also, does the Doom Music Extension handle MEDs better? I might consider
using that if it does (I've already gotten it of course).

I'm not one for commercial extensions (hope ya don't mind Hodges), because
I prefer freeware. It seems to make more sense because I've already paid
for AMOS and the compiler. Besides, I'm trying to get a beta version of
Fleshee 2000 up on my page ASAP, so I don't feel like getting yet another
extension.

------------------------------------------------
- kAOTIc - of Daemonsoft
------------------------------------------------
Daemonsoft web site -
Http://www.globalserve.net/~kaotic
- - - - - - - - - - - - - - - - - - - - - - - -
Completed Projects: Fleshy
Work In Progress : SheepFest (75%)
Fleshee 2000 (35%)
Blood Is Red (25%)
The Difference Engine (10%)
Normal Day (0%)
------------------------------------------------



Message Nr: 75
From: Mush
To: amos-list@access.digex.net
Subject: TOME EXTENSION WANTED!!
Can someone provide me with the full TOME extension package for AMOS, must be
original version, and have full manuals etc. Mail me privately. Needed
urgently.

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 76
From: Andrew "Mushroom" Kellett
To: amos-list@access.digex.net
Subject: [AMOSList] So, You hate demo's too eh?
So, You hate demo's too eh?

Well when you think about it, when you go to test drive a car you dont just turn the steering wheel do you?

well its the same with software, No demo's on my site

http://www.fortunecity.com/tattooine/ridleyscott/55/index.html

--
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mailto: amos-request@access.digex.net Subject: SUBSCRIBE

Posted via Mailinglist Manager V2.10, available soon from
http://www.mushy-pd.demon.co.uk - the worlds largest AMOS homepages
Email me at mushypd@redrose.net for more information!


Message Nr: 77
From: Garfield Benjamin
To: amos-list@access.digex.net
Subject: Re: CBATNAM Woes
> Due to several difficulties, CBATNAM will NOT be ready by the 15th.
> I still have hopes that it will be ready for release before Christmas.
> There's only so much I can do when all the code is not in.

I don't like being a main part of the reason our project is delayed, so
if it would help, I can send you the source and support files for the
current version.

This way, you can start plugging them in and when I complete the
remaining items on my work-list, I can just send you the new modules
and relevant bits that have been changed...

What do you think?


BTW - here's another update:

2. keyboard prefs have been implemented
3. stage-map has been minimized and converted to bytes. Result
is binary map now consumes only 10,800 bytes compared to the
previous 57,600 bytes.
6. the asteroid phase has been tweaked and is now a bit faster.
7. the midbossbattle phase has been tweaked and is now "clean".
8. I've added a slightly more interesting beginning to my stage.

As soon as I mail this, I'm going to work on the final module for
the FB Battle destruction...


Take care,
GARFIELD
_________________________
Current projects...
SideShooter(AMOS): 94% Complete
Website(http://www.sosbbs.com/~gbenjam): 20% Complete


Message Nr: 78
From: Marco Alanen
To: amos-list@access.digex.net
Subject: Re: Strange Sample Problem
Hiya

especially when I fade the title in. If the music bank does get
>around it how do I go about converting a med to a AMOS Music Bank?

There is a program called.... Eh.. Forgot it's name... Anyway.. It can
convert MED to ST-format. Later on you can convert ST to ABK by using an
Amos converter that comes with the AmosPro_Extensions disk. BUT!
Converted ST-modules usually fucks up because they (most of the ones
I've converted) switches the filter on and off all the time, so they
sound quite awful. Perhaps there is a way to get away from that problem.

/Ravon

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com


Message Nr: 79
From: Andrew "Mushroom" Kellett
To: amos-list@access.digex.net
Subject: MPD Announcement: F1 Software deal clinched!!
Mushroom PD has signed all the necessary paperwork to become an official F1
distributor in the USA, and distribution of all existing F1 Software titles
should start from early January 1998. The necessary details were cleared
with Phil Wilkinson earlier this week, and the masters have mostly arrived
here.

F1 Software is a high-quality licenseware library, which distributes high
quality, exclusive software by programmers all around the world. The
library contains all kinds of games, utilities, tools, educational
software, and everything else that could cover your Amiga needs.

Over the next couple of weeks, I shall be working on my catalogue disks
configured to US prices. If you would like to receive a copy when its
finished, please email me at mushypd@redrose.net where I will be more than
happy to oblige.

Thank-you

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org




Message Nr: 80
From: Wayne O'Donnell
To: amos-list@access.digex.net
Subject: Re: AMOS>Txt + Installer docs
>>>Has anyone got a util to convert AMOS source into an ASCII file?
>>>Is it possible to write an AMOS program which can in turn load a source
and
>>> save it as ASCII?

> > Load your prg in the editor. Select all from the block menu. Store from
>> block menu. Save block as ASCII. Tada.

>I think I wanted something to do it on the fly. He said he was looking for
>a tool to add to DOpus and display the sources as ASCII files, without
>storing the ASCII files on the hd.

Thats exactly what I meant.
I attempted to start writing a conversion program lst night but didn't get
very far.
I was trying to get it to just do REM statements initially but had trouble
splitting up the file into the bits I wanted.

So far I have got a header of 20 chars (using AMOS Pro v2 - probably
different on other versions) and a trailer of 10(ish) chars.

If I strip these bits of I am left with the main program in some encrypted
format.
Coding a small program...

Rem a
Rem b

...shows me that the HEX string for the REM statement.
Now if my program is just 1 line then I get approx 8 character back which
seem to map to the REM followed by some junk followed by the actual remark
(a).
With the program above I would expect just for the string to be repeated
with b replacing a and maybe a decimal 10 and 13 stuck inbetween - no such
luck though!
It seems that it just sticks what it likes in the file.

At the rate I am going its not looking very promising - it would probably
take me a couple of years to find out the format.

Do I recall correctly that the source for Amos is now PD?
If so, does anyone know where I could get it.
I think if I had the source then I could just pull out the LOAD, BLOCK ALL
and SAVE AS ASCII commands and stick them into an executable .







Message Nr: 81
From: --==MURRAY==--
To: amos-list@access.digex.net
Subject: Re: Mushroom PD Report - December 1997
> One of
> the new commands added to the system, is GUI CLONE which will copy *ANY*
> AMOS screen to either an intuition screen or window, without any other
> commands needed. This makes any existing AMOS program extremely simple to
> convert to use the system, so that graphics card users, and those with
> silly PC monitors, can see your programs.

HUUUURRRRRRAAAAAAHHHHHHHHH!!!!!!!!!!!

-Murray




Message Nr: 82
From: Andy Gibson
To: amos-list@access.digex.net
Subject: Re: Strange Sample Problem
On Wednesday 10-Dec-97 at 15:46:52, a nutter named Ryan Watson
had wet pants when they typed about `Strange Sample Problem'.

>I'm not one for commercial extensions (hope ya don't mind Hodges),
>because I prefer freeware. It seems to make more sense because I've
>already paid for AMOS and the compiler. Besides, I'm trying to get a
>beta version of Fleshee 2000 up on my page ASAP, so I don't feel like
>getting yet another extension.

You don't know what you're missing if you don't buy Amcaf! It's not as
if it costs an arm and a leg either :)

We've all said it before, Amcaf is a MUST if you're an Amos
programmer. The features it provides are great. If peeps didn't
support Chris by registering for Amcaf, we would never have been able
to use the great commands it provides.

(and of course the future ones in the FREE updates to registered users
too).

Have you even tried the free demo version of it? Go on....

BTW What exactly is Fleshy 2000 then? Have I missed something?

Tarra, Andy

--
+----/����|--/����|--/����|--/����|-::::::.--------------------------+
� / /�| | / /�| | / /��� / /�| | :: ::--Andy-Gibson-(SKiDZ/A51)-�
� / /��� |/ /���_|/ /����|/ /��� | :::. :: �
� / /���| | /��\ \/ /�����/ /���| | :: ::-andy@agasinc.demon.co.uk-�
+/_/----|_|/----\/_/������|/----|_|-.::: ::--------------------------+
������� - - -- --- --- ----> sUPP0RTING aMIGA!



Message Nr: 83
From: Alastair Murray
To: amos-list@access.digex.net
Subject: Re: Strange Sample Problem
> > > Well, a 640x400 will prevent your proggie running on WB3.1,
> > WHAT!!!???
> > Where did THAT problem come from? I never heard that before and I
>
> It's a known bug.

So any 640x400 AMOS screen will not work on WB3.1???
Sounds weird.
What about 640x512?
How about 320x400?
How about 640x401?

How specific is this bug?

Thanks,
-Murray

--

Alastair \\|// malcolm.murray@virgin.net
Murray (o o) http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==-- |
| game/shoot/Hanger18 |game/shoot/Traitor| The Turtleminator |
|game/jump/BananaIslands| game/role/CHAOS | Hangar 18 II |
| game/shoot/Extinct | game/jump/Blobby | Backbone - Game Creator|
| dev/amos/KeyState | dev/amos/PicPack | |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



Message Nr: 84
From: Ryan Watson
To: andy@agasinc.demon.co.uk
Subject: RE: Re:Strange Sample Problem
On Wed, Dec 10, 1997, at 02:11 PM, Andy Gibson wrote:

> You don't know what you're missing if you don't buy Amcaf! It's not as
> if it costs an arm and a leg either :)
>
> We've all said it before, Amcaf is a MUST if you're an Amos
> programmer. The features it provides are great. If peeps didn't
> support Chris by registering for Amcaf, we would never have been able
> to use the great commands it provides.
>
> (and of course the future ones in the FREE updates to registered users
> too).

I guess you have a good point. Mabye I wil consider buying it...

> BTW What exactly is Fleshy 2000 then? Have I missed something?

Its the game I am currently working on. You haven't missed anything, its
just talked (vaguely - never mind spelling?!?) about on my web page.

------------------------------------------------
- kAOTIc - of Daemonsoft
------------------------------------------------
Daemonsoft web site -
Http://www.globalserve.net/~kaotic
- - - - - - - - - - - - - - - - - - - - - - - -
Completed Projects: Fleshy
Work In Progress : SheepFest (75%)
Fleshee 2000 (35%)
Blood Is Red (25%)
The Difference Engine (10%)
Normal Day (0%)
------------------------------------------------



Message Nr: 85
From: Mr. Giark To You
To: amos-list@access.digex.net
Subject: Re: CBATNAM Woes
On 10-Dec-97, James Brown wrote:
> Has Peter sent you the new code for Bubba's Bubbles? I sent my
>new version with the new graphics to him last week.
>If he hasnt he might still be waiting on the PT music from EJS...

Ya, I got the latest. He's still tweaking graphics and such.

Well met and godspeed,
Giark
giark@hicksville.dyn.ml.org
http://www.hicksville.dyn.ml.org/~giark/
______ ______ _____ .------------------------------------------.
/ ____/ / __ / / ___ \ ! AMOS games, utilities, demos, etc. !
/ /__ / /_/ / / / / / ! !
/ ___/ / ____ \ / / / / ! CyberSpace BBS (519)579-0072 !
/ / / /___/ / / / / / ! on A2000 060/50MHz (519)579-0173 !
/_/ /_______/ /_/ /_/ ! !
Fly By Nite Videe-Oh! ! FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
IAPA Member `------------------------------------------'



Message Nr: 86
From: Mr. Giark To You
To: amos-list@access.digex.net
Subject: Re: CBATNAM Woes
On 10-Dec-97, Adam Parrott wrote:
>Not good I say, but, I was never sure WHY you wanted it ready THIS
>soon.

For Christmas, of course. It should not have taken this long as it is. (In
general, not you specifically)

>Btw, would you still want me to send a demo

You can if you want, but I may not be putting anything up on the pages
anymore.

Well met and godspeed,
Giark
giark@hicksville.dyn.ml.org
http://www.hicksville.dyn.ml.org/~giark/
______ ______ _____ .------------------------------------------.
/ ____/ / __ / / ___ \ ! AMOS games, utilities, demos, etc. !
/ /__ / /_/ / / / / / ! !
/ ___/ / ____ \ / / / / ! CyberSpace BBS (519)579-0072 !
/ / / /___/ / / / / / ! on A2000 060/50MHz (519)579-0173 !
/_/ /_______/ /_/ /_/ ! !
Fly By Nite Videe-Oh! ! FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
IAPA Member `------------------------------------------'



Message Nr: 87
From: Mush
To: amos-list@access.digex.net
Subject: Re: Strange Sample Problem
It was on the night of 11-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Marco jumped out from behind a rock and wouldnt stop
shouting about "Re: Strange Sample Problem" until I was forced to knock them
out:

-> There is a program called.... Eh.. Forgot it's name... Anyway.. It can
-> convert MED to ST-format. Later on you can convert ST to ABK by using an
-> Amos converter that comes with the AmosPro_Extensions disk. BUT!
-> Converted ST-modules usually fucks up because they (most of the ones
-> I've converted) switches the filter on and off all the time, so they
-> sound quite awful. Perhaps there is a way to get away from that problem.

Just use the TRACK LOAD/PLAY commands wih the plain tracker mod, shuld work
OK.
They even work on the classic AMOS extension default.

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 88
From: Mush
To: wayneo@bacg.com
Subject: Re: AMOS>Txt + Installer docs
It was on the night of 11-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Wayne jumped out from behind a rock and wouldnt stop
shouting about "Re: AMOS>Txt + Installer docs" until I was forced to knock
them out:

-> Do I recall correctly that the source for Amos is now PD?
-> If so, does anyone know where I could get it.
-> I think if I had the source then I could just pull out the LOAD, BLOCK ALL
-> and SAVE AS ASCII commands and stick them into an executable .

The source for AMOS has been speculated for a while, but so far nothing has
ever become of it.

Doesnt the Pro Compiler APCmp export as ASCII? I'll have to read thru one
of the manuals.

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 89
From: Mr. Giark To You
To: amos-list@access.digex.net
Subject: Re: SideShooterStageProgress...
On 10-Dec-97, Garfield Benjamin wrote:
>> Well, I'm bustin my hump trying to get all done that I can,
> Well, I'm putting some time in, but I wouldn't say I'm bustin' my hump
> trying to get it done. Just steadily chopping away...

You can all relax. The release date will have to be pushed back to January 1.

I got my 1200, but a buyer for the 500 showed up almost immediately. I'm
scrambling to get a system set up for net and all on the 1200 before the 500
is out the door. Don't stop working and to those of you who were on time, I'm
sorry for the delays.

Well met and godspeed,
Giark
giark@hicksville.dyn.ml.org
http://www.hicksville.dyn.ml.org/~giark/
______ ______ _____ .------------------------------------------.
/ ____/ / __ / / ___ \ ! AMOS games, utilities, demos, etc. !
/ /__ / /_/ / / / / / ! !
/ ___/ / ____ \ / / / / ! CyberSpace BBS (519)579-0072 !
/ / / /___/ / / / / / ! on A2000 060/50MHz (519)579-0173 !
/_/ /_______/ /_/ /_/ ! !
Fly By Nite Videe-Oh! ! FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
IAPA Member `------------------------------------------'



Message Nr: 90
From: Mush
To: amos-list@access.digex.net
Subject: Re: Mushroom PD Report - December 1997
It was on the night of 11-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, --==MURRAY==-- jumped out from behind a rock and wouldnt
stop shouting about "Re: Mushroom PD Report - December 1997" until I was
forced to knock them out:
-> > One of
-> > the new commands added to the system, is GUI CLONE which will copy *ANY*
-> > AMOS screen to either an intuition screen or window, without any other
-> > commands needed. This makes any existing AMOS program extremely simple to
-> > convert to use the system, so that graphics card users, and those with
-> > silly PC monitors, can see your programs.

-> HUUUURRRRRRAAAAAAHHHHHHHHH!!!!!!!!!!!

Yup, glad you liked it! The command is still a bit unstable, but pietro
assures me he will be cleaning it up a little, and it should be in the next
release. Its just a simple command that copys the current AMOS screen, so its
a lot less hassle!

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 91
From: Eric Hyland
To: mushypd@redrose.net
Subject: Re: MPD Announcement: F1 Software deal clinched!!
On Thu, 11 Dec 1997, Mushroom PD wrote:

> Mushroom PD has signed all the necessary paperwork to become an official F1
> distributor in the USA, and distribution of all existing F1 Software titles
>[SNIP]
> Over the next couple of weeks, I shall be working on my catalogue disks
> configured to US prices. If you would like to receive a copy when its
> finished, please email me at mushypd@redrose.net where I will be more than
> happy to oblige.
> Thank-you
> Andrew "Mushroom" Kellett

Catalogue disks? Are these like prog,cost,description if so will this be on
your web page, or do they have demos on them as well, and if so can we down
load the disks from your web page, and how many of them are their?

Eric Hyland
a007193t@bc.seflin.org





Message Nr: 92
From: Mush
To: amos-list@access.digex.net
Subject: Re: Strange Sample Problem
It was on the night of 12-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Alastair jumped out from behind a rock and wouldnt stop
shouting about "Re: Strange Sample Problem" until I was forced to knock them
out:

-> How specific is this bug?

It wont run *any* screen that is in an interlace mode

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 93
From: Keith Hill
To: amos-list@access.digex.net
Subject: Bubba's Bonus.
How is the Bonus Stage being stapled into the game ???? Is it running
between the levels ?? Is it being loaded DURING a level ? Do I have to
support it ?

Say NOW before the wave design is complete.

cyagain.


_ _ _ _ _ _ |
|_> |_| |_| |\ | |_ | | | / | | 0x2b | ~0x2b
|_> | \ | | | \| |_ |_ |_| \_ . |
|
--------------+---------------
http://www.mirex.demon.co.uk
Member: IAPA & Team *AMOS*


Message Nr: 94
From: Marco Alanen
To: amos-list@access.digex.net
Subject: Re: Strange Sample Problem
>> There is a program called.... Eh.. Forgot it's name... Anyway.. It >>
can convert MED to ST-format. Later on you can convert ST to ABK by
>>using an Amos converter that comes with the AmosPro_Extensions disk.
>>BUT! Converted ST-modules usually fucks up because they (most of the
>>ones I've converted) switches the filter on and off all the time, so
>>they sound quite awful. Perhaps there is a way to get away from that
>>problem.

>Just use the TRACK LOAD/PLAY commands wih the plain tracker mod, >shuld
work OK.
>They even work on the classic AMOS extension default.

Eh... Sorry about that... Of course you can use the commands
MED LOAD and MED PLAY. Don't really know what I was thinking.

/Marco

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Message Nr: 95
From: Marco Alanen
To: amos-list@access.digex.net
Subject: Mid files
Hey guys

Just wanted to inform you of our homepage. I know it has nothing to do
with Amos butwe just want some opinions about it. It's a page with music
(stored in .mid-format) from various console games.
Please take a look at it and tell me what you think...

/Ravon

Url: http://home3.swipnet.se/~w-30269

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com


Message Nr: 96
From: Mush
To: a007193t@bc.seflin.org
Subject: Re: MPD Announcement: F1 Software deal clinched!!
It was on the night of 12-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Eric jumped out from behind a rock and wouldnt stop shouting
about "Re: MPD Announcement: F1 Software deal clinched!!" until I was forced
to knock them out:

-> Catalogue disks? Are these like prog,cost,description if so will this be on
-> your web page, or do they have demos on them as well, and if so can we down
-> load the disks from your web page, and how many of them are their?

Each program isnt individually priced, it goes off the number of disks. I dont
get to set the prices either, but I do get to modify what goes on the disks. I
will be holding descriptions of every title in the library, with the
possibility of screenshots etc. Depending on space on the disk, there may be
demo's, but I have at least 30 links to demo versions of many F1 titles at
this time, so I may just leave demo's as links on the homepages. I shall also
be trying to squeeze my Mushroom PD indexes on their too.

It will be downloadable from my homepages, as well as a fully-updated HTML
version.

The catalogue will be a single disk in size, so people can even mail it around
to mates etc.

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 97
From: Mr. Giark To You
To: amos-list@access.digex.net
Subject: Re: Bubba's Bonus.
On 12-Dec-97, Keith Hill wrote:
>How is the Bonus Stage being stapled into the game ?

With duct tape.

>Is it running
>between the levels ?

Yes, depending on how much power, etc. you have. It's a chance to beef up/get
back life, weapon, shield.

>Is it being loaded DURING a level ?

No.

> Do I have to
>support it ?

No, you have to support your level only.

>Say NOW before the wave design is complete.

NOW.

Happy?

Q8-{)

Well met and godspeed,
Giark
giark@hicksville.dyn.ml.org
http://www.hicksville.dyn.ml.org/~giark/
______ ______ _____ .------------------------------------------.
/ ____/ / __ / / ___ \ ! AMOS games, utilities, demos, etc. !
/ /__ / /_/ / / / / / ! !
/ ___/ / ____ \ / / / / ! CyberSpace BBS (519)579-0072 !
/ / / /___/ / / / / / ! on A2000 060/50MHz (519)579-0173 !
/_/ /_______/ /_/ /_/ ! !
Fly By Nite Videe-Oh! ! FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
IAPA Member `------------------------------------------'



Message Nr: 98
From: Pietro Ghizzoni
To: amos-list@access.digex.net
Subject: Re: Mushroom PD Report - December 1997
On 11-Dic-97, Mush wrote: Re: Mushroom PD Report - December 1997


>-> HUUUURRRRRRAAAAAAHHHHHHHHH!!!!!!!!!!!

YUUPPPPPPPYYYYYY :)))))

>Yup, glad you liked it! The command is still a bit unstable, but pietro
>assures me he will be cleaning it up a little, and it should be in the next
>release. Its just a simple command that copys the current AMOS screen, so its
>a lot less hassle!

It's a bit better :) .... the Gui Clone command change the RasInfo
structure of the specified GUI screen, and so the GUI screen will display
the AMOS screen without spent time in slow screen copy... with this method
you can turn on/off the amos screen clone.

You can't promote:

- color fading
- rainbows
- sprites
- double buffer (... for now) You can do it by calling again Gui Clone,
but now it isn't fast enough

all the other stuff will be promoted without problems.

--


Bye!


!!!
o o
+-----------------------------oOO-(_)-OOo----------------------------+
| |
| Pietro Ghizzoni - Dairymen Soft __ /// Amiga 12OO |
| E-Mail: ghizzo@agonet.it \\\/// 'O3O 5OMhz |
| Team AMIGA \/// 18MB - CD4x |
| |
| Amos Professional Team Coordinator AMIGA RULEZ!! |
| |
+--------------------------------------------------------------------+



Message Nr: 99
From: James Brown
To: amos-list@access.digex.net
Subject: Re: Bubba's Bonus.
>On 12-Dec-97, Keith Hill wrote:
>>How is the Bonus Stage being stapled into the game ?
>
>With duct tape.
Is it? Make sure its firmly attached then :-).
-- CUT --

>>Say NOW before the wave design is complete.
>
>NOW.
>
>Happy?
>
>Q8-{)

Thanks for clearing that up. I'm glad someone knows whats suppose to
happen with our code!

James

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Message Nr: 100
From: James Brown
To: amos-list@access.digex.net
Subject: Re: Bubba's Bonus.
>From amos-request@svcs1.digex.net Fri Dec 12 00:15:59 1997
>Received: (from daemon@localhost)
> by svcs1.digex.net (8.8.5/8.8.5) id CAA00762
> for amos-out; Fri, 12 Dec 1997 02:19:44 -0500 (EST)
>Received: from mail2.access.digex.net (mail2.access.digex.net
[205.197.247.3])
> by svcs1.digex.net (8.8.5/8.8.5) with ESMTP id CAA00759
> for ; Fri, 12 Dec 1997 02:19:42 -0500 (EST)
>Received: from post.mail.demon.net (post-20.mail.demon.net
[194.217.242.27])
> by mail2.access.digex.net (8.8.5/8.8.5) with SMTP id CAA09122
> for ; Fri, 12 Dec 1997 02:19:41 -0500
(EST)
>Received: from mirex.demon.co.uk ([158.152.68.125]) by
post.mail.demon.net
> id aa2015290; 12 Dec 97 7:19 GMT
>Received: by mirex.demon.co.uk (V1.16/Amiga)
> id AA002r4; Fri, 12 Dec 97 07:17:21 GMT
>Date: Fri, 12 Dec 97 07:17:21 GMT
>Message-Id: <9712120717.AA002r3@mirex.demon.co.uk>
>Message-Id: <2584a5fe.u10t12e.dd0fd-Braneloc@mirex.demon.co.uk>
>Organization: Mirex Software
>Reply-To: Braneloc@mirex.demon.co.uk
>Website: http://www.mirex.demon.co.uk
>From: Keith Hill
>To: amos-list@access.digex.net
>Subject: Bubba's Bonus.
>
>How is the Bonus Stage being stapled into the game ???? Is it running
>between the levels ?? Is it being loaded DURING a level ? Do I have
to
>support it ?
>
>Say NOW before the wave design is complete.
>
>cyagain.
>
>
> _ _ _ _ _ _ |
>|_> |_| |_| |\ | |_ | | | / | | 0x2b | ~0x2b
>|_> | \ | | | \| |_ |_ |_| \_ . |
> |
> --------------+---------------
> http://www.mirex.demon.co.uk
> Member: IAPA & Team *AMOS*
>


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com


Message Nr: 101
From: Jens Vang Petersen
To: amos-list@access.digex.net
Subject: GUI extension..
Hello..

I've started to use the GUI extension (great stuff) but a few questions
has popped up:

1) The command 'Gui Title' is noted in the guide, however that command
does not exist (Looked in the lib with a hex-monitor and found that
the command is called 'Gui Titles')..

2) While looking in the lib I noted that the extension calls up the
'Gadtools.Library'. Is this a rom-lib (like exec) or should it be
in my libs: (it isn't there but the extension runs great anyway)..

3) There's a slight bug in 'Gui Asl', if I pad the path with '/' (like
'ab3:includes/' then the returned filename holds two '/' in row
('ab3:includes//test.lnk') and the file can't be found by amos..

--
Happy greetings, Yours..
__________________________________________________________________________
/_ __/ __ / __ /\ ___\ __ \__ _\ aka. JENS VANG PETERSEN
/ / / /_/ / ____/ \ \___\ __ \ \ \ Nyvej 8, DK-4450 Jyderup, Denmark
/_/ /_____/_/ \_____\_\ \_\ \_\ top_cat@post8.tele.dk
http://home8.inet.tele.dk/top_cat/
Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
Meets quality standards = It compiles without errors.
--------------------------------------------------------------------------



Message Nr: 102
From: Mush
To: top_cat@post8.tele.dk
Subject: Re: GUI extension..
It was on the night of 14-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Jens jumped out from behind a rock and wouldnt stop shouting
about "Re: GUI extension.." until I was forced to knock them out:

-> >Any other questions, just ask!

-> Isn't that what this list is for ??, or have I got something wrong :)..

Nah, only a couple of us really know how to use the full power of the
extension, as we get the beta versions and have to test everything, hehe.

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 103
From: Jens Vang Petersen
To: mushypd@redrose.net
Subject: Re: GUI extension..
On 13-Dec-97, Mush smashed the keyboard with:

>This is the code I use in my MPDMailpostV2 routine, and it handles it all
>fine. It also handles the bug for when you change directorys, as it will
>only add the / onto the end if it really needs it.

Ok, right.. Thanx :)


>Any other questions, just ask!

Isn't that what this list is for ??, or have I got something wrong :)..


--
Happy greetings, Yours..
__________________________________________________________________________
/_ __/ __ / __ /\ ___\ __ \__ _\ aka. JENS VANG PETERSEN
/ / / /_/ / ____/ \ \___\ __ \ \ \ Nyvej 8, DK-4450 Jyderup, Denmark
/_/ /_____/_/ \_____\_\ \_\ \_\ top_cat@post8.tele.dk
http://home8.inet.tele.dk/top_cat/
Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
Never forget the 'Queen Of Hearts', Diana, Princess Of Wales, 1961->1997
--------------------------------------------------------------------------



Message Nr: 104
From: Mush
To: top_cat@post8.tele.dk
Subject: Re: GUI extension..
It was on the night of 13-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Jens jumped out from behind a rock and wouldnt stop shouting
about "GUI extension.." until I was forced to knock them out:
-> Hello..

-> I've started to use the GUI extension (great stuff) but a few questions
-> has popped up:

-> 1) The command 'Gui Title' is noted in the guide, however that command
-> does not exist (Looked in the lib with a hex-monitor and found that
-> the command is called 'Gui Titles')..

This is a known bug in the guide file. You also have to have 2 entries for
each command, where IIRC the guide said you could use just one.

-> 2) While looking in the lib I noted that the extension calls up the
-> 'Gadtools.Library'. Is this a rom-lib (like exec) or should it be
-> in my libs: (it isn't there but the extension runs great anyway)..

It works fine without it, as it is a ROM lib.

-> 3) There's a slight bug in 'Gui Asl', if I pad the path with '/' (like
-> 'ab3:includes/' then the returned filename holds two '/' in row
-> ('ab3:includes//test.lnk') and the file can't be found by amos..

Yes, I fixed this problem in one of my examples for the next release of the
extension. Le,mme get the code...

If A=9
' Grab a file from the user
Do
F$=Gui Asl$("Pick a List of Email
recipients..."+Chr$(0),Dir$,"",Chr$(0))
F$=Gui Dir$
If Mid$(F$,Len(F$),1)<>"/" and Mid$(F$,Len(F$),1)<>":" : F$=F$+"/" :
End If
F$=F$+Gui File$

If Gui File$="" : Exit : End If : Rem Exit

If Exist(F$) and F$<>""
Dir$=Gui Dir$
TEMP$="" : Gui Set 1,2,0,Varptr(TEMP$)
TEMP$=F$ : Gui Set 1,2,0,Varptr(TEMP$)
Exit
End If
Loop
End If

This is the code I use in my MPDMailpostV2 routine, and it handles it all
fine. It also handles the bug for when you change directorys, as it will
only add the / onto the end if it really needs it.

Any other questions, just ask!

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 105
From: Michael Paul Ness
To: amos-list@access.digex.net
Subject: Hello?
Is anybody out there? I haven't been getting any messages for the
past few days. Am I still on the list? I never
unsubcribed....what's up?

Michael Ness


Message Nr: 106
From: Pietro Ghizzoni
To: amos-list@access.digex.net
Subject: Re: Mushroom PD Report - December 1997
On 13-Dic-97, Jacek Kubica wrote: Re: Mushroom PD Report - December 1997

>Dnia 13-Dec-97, Pietro Ghizzoni wrote:

>>You can't promote:
>>- color fading
>>- rainbows
>>- sprites
>>- double buffer (... for now) You can do it by calling again Gui Clone,
>>but now it isn't fast enough
>>all the other stuff will be promoted without problems.

>... and what about Flash command ??

No... color fading/flashing cannot be displayed in my screen. you must
change directly the colours using the Gui Rgb command.


--


Bye!


!!!
o o
+-----------------------------oOO-(_)-OOo----------------------------+
| |
| Pietro Ghizzoni - Dairymen Soft __ /// Amiga 12OO |
| E-Mail: ghizzo@agonet.it \\\/// 'O3O 5OMhz |
| Team AMIGA \/// 18MB - CD4x |
| |
| Amos Professional Team Coordinator AMIGA RULEZ!! |
| |
+--------------------------------------------------------------------+



Message Nr: 107
From: Pietro Ghizzoni
To: amos-list@access.digex.net
Subject: Re: Mushroom PD Report - December 1997
On 13-Dic-97, Jens Vang Petersen wrote: Re: Mushroom PD Report - December 1997


>>You can't promote:

>>- color fading
>>- rainbows
>>- sprites
>>- double buffer (... for now) You can do it by calling again Gui Clone,
>>but now it isn't fast enough

>>all the other stuff will be promoted without problems.

>Is that including the interface/resource and screen zones ???

The interfaces/resources will be displayed without problems, but you
can't interact with them :( When Amos is 'to back' it doesn't detects the
user inputs like key press, mouse keys and so on.

I'm working on this problem (.. i want promote the AmosPro editor too), but
it's very hard! A little explanation:

Amos install a input handler with a high priority (100)... when Amos is 'To
front' the handler takes all the user inputs and 'freeze' the OS, when
it's 'to back' the handler ignore the user inputs and so the OS works fine
and AMOS is 'freezed'.

I've tried to hack the handler code, but is a masochist work :)


--

Bye!


!!!
o o
+-----------------------------oOO-(_)-OOo----------------------------+
| |
| Pietro Ghizzoni - Dairymen Soft __ /// Amiga 12OO |
| E-Mail: ghizzo@agonet.it \\\/// 'O3O 5OMhz |
| Team AMIGA \/// 18MB - CD4x |
| |
| Amos Professional Team Coordinator AMIGA RULEZ!! |
| |
+--------------------------------------------------------------------+



Message Nr: 108
From: Pietro Ghizzoni
To: mushypd@redrose.net
Subject: Re: GUI extension..
On 13-Dic-97, Mush wrote: Re: GUI extension..


>-> 3) There's a slight bug in 'Gui Asl', if I pad the path with '/' (like
>-> 'ab3:includes/' then the returned filename holds two '/' in row
>-> ('ab3:includes//test.lnk') and the file can't be found by amos..

>Yes, I fixed this problem in one of my examples for the next release of the
>extension. Le,mme get the code...

> If A=9
> ' Grab a file from the user
> Do
> F$=Gui Asl$("Pick a List of Email
recipients..."+Chr$(0),Dir$,"",Chr$(0))
> F$=Gui Dir$
>
> If Mid$(F$,Len(F$),1)<>"/" and Mid$(F$,Len(F$),1)<>":" : F$=F$+"/" :


is better:

If Right$(F$,1)><"/" and Right$(F$,1)><":" : F$=F$+"/" : EndIf :)))


>This is the code I use in my MPDMailpostV2 routine, and it handles it all
>fine. It also handles the bug for when you change directorys, as it will
>only add the / onto the end if it really needs it.

>Any other questions, just ask!

Any other bugs... just ask :) Now the bug is fixed, and Gui Asl$ works
fine in all the situations ;)


--


Bye!


!!!
o o
+-----------------------------oOO-(_)-OOo----------------------------+
| |
| Pietro Ghizzoni - Dairymen Soft __ /// Amiga 12OO |
| E-Mail: ghizzo@agonet.it \\\/// 'O3O 5OMhz |
| Team AMIGA \/// 18MB - CD4x |
| |
| Amos Professional Team Coordinator AMIGA RULEZ!! |
| |
+--------------------------------------------------------------------+



Message Nr: 109
From: Joseph Hewitt
To: amos-list@access.digex.net
Subject: Re: Mushroom PD Report - December 1997
> When Amos is 'to back' it doesn't detects the
>user inputs like key press, mouse keys and so on.

Does this mean we won't be able to use anu of the AMOS input
commands, like Input$, wait key, et cetera? Are there GUI Ext
equivalents that can be used instead?

I hope that this barrage of questions isn't botering you. It's just
that this is probably the most exciting AMOS announcement since...
well, AMOS, I guess... Now if I had a convenient way to do ADTs,
I'd be a happy man...





Message Nr: 110
From: Jens Vang Petersen
To: amos-list@access.digex.net
Subject: Tools extension
Hello..

Anyone knows how to get in touch with 'Tor Erik Ottinsen'
(The author of the great TOOLS extension)
The E-mail in the docs don't work..

--
Happy greetings, Yours..
__________________________________________________________________________
/_ __/ __ / __ /\ ___\ __ \__ _\ aka. JENS VANG PETERSEN
/ / / /_/ / ____/ \ \___\ __ \ \ \ Nyvej 8, DK-4450 Jyderup, Denmark
/_/ /_____/_/ \_____\_\ \_\ \_\ top_cat@post8.tele.dk
http://home8.inet.tele.dk/top_cat/
Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
The computer is mightier than the pen, the sword, and the programmer.
--------------------------------------------------------------------------



Message Nr: 111
From: Jens Vang Petersen
To: amos-list@access.digex.net
Subject: Samples..
Hello, Sample-trouble online :)

I'm in a bunch of trouble with a sample-loader I'm trying to build into
a program. I want it to load several different formats.. BUT:


1) How do I get the sample-rate of an IFF-8SVX file ??

2) How do I convert a WAV (PC) sample to a raw one.. (Or just the file-
format :)..

3) The file-format if an AIFF file ??

4) If I want to scale a 8-bit sample (to another rate), is it as simple
as scaling GFX ??, is it just a matter of taking out, say every 3rd
byte or is there some nasty trick that needs to be done ??
(calc. average of two bytes to make it even better ??)

I'm in trouble with some .au files, they're very noisy. I fact so noisy
that it's almost imposible to hear the sound. I've written about this
before and got some advice on '8/16 bit', 'flipping', 'signing' and the
'sample rate'.. I've tried several processing-programs but with no luck.
Is there any sample-expert who can solve it (I can send one of the
samples if someone would like to look at it..)


I hope to get something from this, as I need it very bad, Thanx...

--
Happy greetings, Yours..
__________________________________________________________________________
/_ __/ __ / __ /\ ___\ __ \__ _\ aka. JENS VANG PETERSEN
/ / / /_/ / ____/ \ \___\ __ \ \ \ Nyvej 8, DK-4450 Jyderup, Denmark
/_/ /_____/_/ \_____\_\ \_\ \_\ top_cat@post8.tele.dk
http://home8.inet.tele.dk/top_cat/
Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
/Earth is 98% full... please delete anyone you can.
--------------------------------------------------------------------------



Message Nr: 112
From: Alastair Murray
To: ghizzo@agonet.it
Subject: GUI Clone stuff
> It's a bit better :) .... the Gui Clone command change the RasInfo
> structure of the specified GUI screen, and so the GUI screen will display
> the AMOS screen without spent time in slow screen copy... with this method
> you can turn on/off the amos screen clone.
>
> You can't promote:
>
> - color fading
> - rainbows
> - sprites
> - double buffer (... for now) You can do it by calling again Gui Clone,
> but now it isn't fast enough
>
> all the other stuff will be promoted without problems.

What about mouse pointers? Would I be able to read the workbench mouse
pointer to use if the AMOS pointer isn't promoted?
And what would happen if two screens were promoted? Is that possible?
Say I had a 320x200 screen and a 320x56 screen directly underneath it.
Would I be able to acheive the same effect on the WB?

-Murray

--

Alastair \\|// malcolm.murray@virgin.net
Murray (o o) http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==-- |
| game/shoot/Hanger18 |game/shoot/Traitor| The Turtleminator |
|game/jump/BananaIslands| game/role/CHAOS | Hangar 18 II |
| game/shoot/Extinct | game/jump/Blobby | Backbone - Game Creator|
| dev/amos/KeyState | dev/amos/PicPack | |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



Message Nr: 113
From: Marco Alanen
To: amos-list@access.digex.net
Subject: Re: Hello?
Hello

>Is anybody out there? I haven't been getting any messages for the
>past few days. Am I still on the list? I never
>unsubcribed....what's up?
>
>Michael Ness

Yepp.. You sure are on the list.

/Ravon

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com


Message Nr: 114
From: Keith Hill
To: amos-list@access.digex.net
Subject: Re: Samples..
To the one known as Jens,
> Hello, Sample-trouble online :)
> I'm in a bunch of trouble with a sample-loader I'm trying to build into
> a program. I want it to load several different formats.. BUT:
> 1) How do I get the sample-rate of an IFF-8SVX file ??

Hehe, I wrote this one last week. Scan the file for VHDR, and then
add 20(ish) to it, and do a deek. If you find it jibberish, do a -1.

> 2) How do I convert a WAV (PC) sample to a raw one.. (Or just the file-
> format :)..

Err, use an external proggie, there are loads.

> 3) The file-format if an AIFF file ??

No idea.

> 4) If I want to scale a 8-bit sample (to another rate), is it as simple
> as scaling GFX ??, is it just a matter of taking out, say every 3rd
> byte or is there some nasty trick that needs to be done ??
> (calc. average of two bytes to make it even better ??)

Try it, you'll be suprised.


_ _ _ _ _ _ | Ferengi Rule of Acquisition #27
|_> |_| |_| |\ | |_ | | | / | |
|_> | \ | | | \| |_ |_ |_| \_ . | There's nothing more dangerous than an
| honest businessman.
--------------+---------------
http://www.mirex.demon.co.uk
Member: IAPA & Team *AMOS*


Message Nr: 115
From: Ryan Watson
To: amos-list@access.digex.net
Subject: Easylife Problems
For some reason Easylife makes AMOS very unstable when I start using its
XPK options, it locks up almost everytime. Is anyone else experiencing
this, or am I just crazy?!?

Since using XPK through easylife is unstable, I was planning on possibly
making calls to the xpk library. Unfortunately, I have no idea about the
appropiate commands such as telling the library to compress/uncompress a
file with SQSH and a password. Can anyone help me out here?

------------------------------------------------
- kAOTIc - of Daemonsoft
------------------------------------------------
Daemonsoft web site -
Http://www.globalserve.net/~kaotic
- - - - - - - - - - - - - - - - - - - - - - - -
Completed Projects: Fleshy
Work In Progress : SheepFest (75%)
Fleshee 2000 (40%)
Blood Is Red (25%)
The Difference Engine (10%)
Normal Day (0%)
------------------------------------------------



Message Nr: 116
From: Jens Vang Petersen
To: amos-list@access.digex.net
Subject: 256 colours
Hello..

Anyone knows a way to get a 256 colour IFF (AGA system) loaded in AMOS.
I don't need to display it, just to get the colour values of the various
points..

Will the GUI extension supports IFF loading or DataTypes in the future ??

--
Happy greetings, Yours..
__________________________________________________________________________
/_ __/ __ / __ /\ ___\ __ \__ _\ aka. JENS VANG PETERSEN
/ / / /_/ / ____/ \ \___\ __ \ \ \ Nyvej 8, DK-4450 Jyderup, Denmark
/_/ /_____/_/ \_____\_\ \_\ \_\ top_cat@post8.tele.dk
http://home8.inet.tele.dk/top_cat/
Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
Death is a nonmaskable interrupt.
--------------------------------------------------------------------------



Message Nr: 117
From: Pietro Ghizzoni
To: amos-list@access.digex.net
Subject: Re: Mushroom PD Report - December 1997
On 14-Dic-97, Joseph Hewitt wrote: Re: Mushroom PD Report - December 1997

>> When Amos is 'to back' it doesn't detects the
>>user inputs like key press, mouse keys and so on.

>Does this mean we won't be able to use anu of the AMOS input
>commands, like Input$, wait key, et cetera?

Yes

> Are there GUI Ext equivalents that can be used instead?

A kind of...

>I hope that this barrage of questions isn't botering you. It's just

Oh no... no problem :)

>that this is probably the most exciting AMOS announcement since...
>well, AMOS, I guess... Now if I had a convenient way to do ADTs,
>I'd be a happy man...


--


Bye!


!!!
o o
+-----------------------------oOO-(_)-OOo----------------------------+
| |
| Pietro Ghizzoni - Dairymen Soft __ /// Amiga 12OO |
| E-Mail: ghizzo@agonet.it \\\/// 'O3O 5OMhz |
| Team AMIGA \/// 18MB - CD4x |
| |
| Amos Professional Team Coordinator AMIGA RULEZ!! |
| |
+--------------------------------------------------------------------+



Message Nr: 118
From: Ed Ortiz
To: amos-list@access.digex.net
Subject: Un-subscribe
Please un-subsribe me.
Thank You,


Xen







Message Nr: 119
From: Robert Bankston
To: amos-list@access.digex.net
Subject: Amos still won't run
Sorry to bother everyone again but hopefully some of you may shed some
light on the problem here. Recently I posted to the list about my not
being able to run AmosPro after my HD crashed but I still haven't been
able to get it to work. Here are a couple of things:

1. I'm loading no extra extensions (except whatever came on the default
system disc)
2. I'm using a fresh copy of the original disc (Version 1.12)
3. To the best of my knowledge, there are no old configuration files or
anything else lingering on the HD that might be conflicting with the
new install
4. Someone suggested I run SnoopDos so here is the logfile when I tried
to run AmosPro

C Process Nam Action Target Name Options Res.
- ----------- ------ ----------- ------- ----
1 [7] amospro OpenLib intuition.library Ver 0 OK
2 [7] amospro Load APSystem/amos.library OK
3 [7] amospro Open s/AMOSPro_Interpreter_Config Read OK
4 [7] amospro FindTask _Switcher AMOS_ Fail

What is this _Switcher AMOS_ task?

Does anyone have a clue as to what might be causing the conflict here?
Thanks for the help.

Robert


Message Nr: 120
From: Danny Dupuis
To: amos-list@access.digex.net
Subject: unsubscribe
Please unsubscribe.




Message Nr: 121
From: John Bintz
To: kaotic@globalserve.net
Subject: Re: Easylife Problems
Grab dev/amos/TwoPackers.lha. I wrote XPK function routines, plus a super
BOB compactor, and put them in there. Its just a collection of Procedures
now, but, if I ever get my extension off the ground[BWAHAHAHAHAHAHA!],
i'll put calls to them in there.

#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
John C. Bintz - * uv334@freenet.victoria.bc.ca *
@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
Come Visit Internext Software - the home of great Amiga software!
http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#



Message Nr: 122
From: Ryan Watson
To: uv334@victoria.tc.ca
Subject: RE: Easylife Problems
On Tue, Dec 16, 1997, at 05:53 AM, John Bintz wrote:

> Grab dev/amos/TwoPackers.lha.

I always forget about Aminet when I'm looking for such things.

Of course, thanks for the help!

------------------------------------------------
- kAOTIc - of Daemonsoft
------------------------------------------------
Daemonsoft web site -
Http://www.globalserve.net/~kaotic
- - - - - - - - - - - - - - - - - - - - - - - -
Completed Projects: Fleshy
Work In Progress : SheepFest (75%)
Fleshee 2000 (40%)
Blood Is Red (25%)
The Difference Engine (10%)
Normal Day (0%)
------------------------------------------------



Message Nr: 123
From: Mr. Giark To You
To: amos-list@access.digex.net
Subject: Re: FailedWithSideShooter...
On 16-Dec-97, Garfield Benjamin wrote:
> As you know, my original goal was to make a highly playable shooter
> running at a full 50/60fps on 14 MHz A1200s w/FastRAM or better...

Quit whining. Q8-{)

25FPS is standard for smooth movement. Anything faster than that is just
showing off.

Well met and godspeed,
Giark
giark@hicksville.dyn.ml.org
http://www.hicksville.dyn.ml.org/~giark/
______ ______ _____ .------------------------------------------.
/ ____/ / __ / / ___ \ ! AMOS games, utilities, demos, etc. !
/ /__ / /_/ / / / / / ! !
/ ___/ / ____ \ / / / / ! CyberSpace BBS (519)579-0072 !
/ / / /___/ / / / / / ! on A2000 060/50MHz (519)579-0173 !
/_/ /_______/ /_/ /_/ ! !
Fly By Nite Videe-Oh! ! FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
IAPA Member `------------------------------------------'



Message Nr: 124
From: Martin M�ller
To: amos-list@access.digex.net
Subject: Gadtools problems
Hello, i know this has nothing to do with amos itself.
But in order to use the GUI extension, i have to use the gadtoolsbox
to design my gui's.

The problem is that when i try to start gadtoolsbox, it just ends up
in a guru!

I have tried the program on all my machines (see signatur), with the
same result on all machines.

My copy of gadtoolsbox is from the aminet (dev/gui/gadtoolsbox20c.lha),
so i don't think there should be a problem with it (like viruses).

If some of you have got it to work, please let me know as i really
want to use the GUI extension.

Hope for a quick ansver, Martin M�ller.

------------------------------------------------------------------------
Martin M�ller. A member of team *AMOS*
------------------------------------------------------------------------
A4000, 040/25, 882/50Mhz, 16 Fast, 2 Chip, 4XCD, CV64 3D, 1GB HD, OS3.1.
A1200, 020/32, 4 Fast, 2 Chip, 85MD HD, OS3.0.
A500, 1 Chip, 2 Fast, OS 1.2/1.3/2.04.
------------------------------------------------------------------------



Message Nr: 125
From: Peter Clark
To: amos-list@access.digex.net
Subject: UNSUBSCRIBE
UNSUBSCRIBE



Message Nr: 126
From: Andy Gibson
To: amos-list@access.digex.net
Subject: Re: Samples..
On Sunday 14-Dec-97 at 23:00:16, a nutter named Jens Vang Petersen
had wet pants when they typed about `Samples..'.

Hi there....

>I'm in a bunch of trouble with a sample-loader I'm trying to build into
>a program. I want it to load several different formats.. BUT:

>1) How do I get the sample-rate of an IFF-8SVX file ??

Hmmm...duno about this one, sorry! If you just wanna know it off hand,
load it into any sample editor and read the value I guess! If you're
talking about via your own prog, then you'll need to Peek or Leek the
file probably as the value will be held in the file. (as long as it's
not RAW).

>2) How do I convert a WAV (PC) sample to a raw one.. (Or just the file-
> format :)..

Get a copy of OctaMed sound Studio. Load the sample and save it out
again as Raw Data. Eay peasy Lemon Squeezy :)

>3) The file-format if an AIFF file ??

Never heard of this one, sorry :(

>4) If I want to scale a 8-bit sample (to another rate), is it as simple
> as scaling GFX ??, is it just a matter of taking out, say every 3rd
> byte or is there some nasty trick that needs to be done ??
> (calc. average of two bytes to make it even better ??)

Get hold of Audio Master IV. It allows time stretching and you can
alter the sample rate easily too if you want. I've just heard of a new
program named Sound Probe which should be of use to you also. See CU
Amiga. There's a demo of Sound Probe on CUCD 18 too :)

>I'm in trouble with some .au files, they're very noisy. I fact so noisy
>that it's almost imposible to hear the sound. I've written about this
>before and got some advice on '8/16 bit', 'flipping', 'signing' and the
>'sample rate'.. I've tried several processing-programs but with no luck.
>Is there any sample-expert who can solve it (I can send one of the
>samples if someone would like to look at it..)

Try contacting CU Amiga's Tony Horgan on this one. He's a real sound
expert. He's bound to know the answer. Tell you what, I'll email your
question to the CU Amiga Mailing List and ak for an answer on your
behalf....

>I hope to get something from this, as I need it very bad, Thanx...

I hope you do too :^)

Tarra, Andy Gibson

Merry Xmas BTW

--
+----/����|--/����|--/����|--/����|-::::::.--------------------------+
� / /�| | / /�| | / /��� / /�| | :: ::--Andy-Gibson-(SKiDZ/A51)-�
� / /��� |/ /���_|/ /����|/ /��� | :::. :: �
� / /���| | /��\ \/ /�����/ /���| | :: ::-andy@agasinc.demon.co.uk-�
+/_/----|_|/----\/_/������|/----|_|-.::: ::--------------------------+
������� - - -- --- --- ----> sUPP0RTING aMIGA!



Message Nr: 127
From: Garfield Benjamin
To: amos-list@access.digex.net
Subject: Re: FailedWithSideShooter...
>> As you know, my original goal was to make a highly playable
>> shooter running at a full 50/60fps on 14 MHz A1200s w/FastRAM
>> or better...

> Quit whining. Q8-{)
> 25FPS is standard for smooth movement. Anything faster than
> that is just showing off.

Haha... Okay, maybe I did go just a tiny bit overboard... :)
oh well, I guess I needed to be humbled anyway!!

I have that 1Vbl-update firmly ground into my mind and so, always
am shooting for it.

Anyway, no need to worry Giark, I will finish the stage within the
next day or two. Oh and no more whining either... ;-)

Actually, if I had written this in CENSORED, then I'd have 1Vbl
and you wouldn't have had to put up with my whining... the best
of both worlds...


Take care,
GARFIELD
_________________________
Current projects...
SideShooter(AMOS): 94% Complete
Website(http://www.sosbbs.com/~gbenjam): 25% Complete


Message Nr: 128
From: Jeremy Templeton
To: amos-list@access.digex.net
Subject: unsubscribe
unsubscribe j.templeton@cosgrove.tased.edu.au




Message Nr: 129
From: Jeremy Templeton
To: amos-list@access.digex.net
Subject: unsubscribe
unsubscribe j.templeton@cosgrove.tased.edu.au




Message Nr: 130
From: Declan_Gorman
To: amos-list@access.digex.net
Subject: Re[2]: Samples..
No Text

Message Nr: 131
From: Mr. Giark To You
To: amos-list@access.digex.net
Subject: Re: FailedWithSideShooter...
On 16-Dec-97, Garfield Benjamin wrote:
>>25FPS is standard for smooth movement. Anything faster than
>> that is just showing off.
>Haha... Okay, maybe I did go just a tiny bit overboard... :)
>oh well, I guess I needed to be humbled anyway!!

And I'm always ready to do it. Q8-{)

Well met and godspeed,
Giark
giark@hicksville.dyn.ml.org
http://www.hicksville.dyn.ml.org/~giark/
______ ______ _____ .------------------------------------------.
/ ____/ / __ / / ___ \ ! AMOS games, utilities, demos, etc. !
/ /__ / /_/ / / / / / ! !
/ ___/ / ____ \ / / / / ! CyberSpace BBS (519)579-0072 !
/ / / /___/ / / / / / ! on A2000 060/50MHz (519)579-0173 !
/_/ /_______/ /_/ /_/ ! !
Fly By Nite Videe-Oh! ! FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
IAPA Member `------------------------------------------'



Message Nr: 132
From: Mr. Giark To You
To: amos-list@access.digex.net
Subject: Re: Gadtools problems
On 16-Dec-97, Martin M�ller wrote:
>The problem is that when i try to start gadtoolsbox, it just ends up
>in a guru!

It worked fine for me. Maybe you need to update a library or it could be the
screen promotion.

Well met and godspeed,
Giark
giark@hicksville.dyn.ml.org
http://www.hicksville.dyn.ml.org/~giark/
______ ______ _____ .------------------------------------------.
/ ____/ / __ / / ___ \ ! AMOS games, utilities, demos, etc. !
/ /__ / /_/ / / / / / ! !
/ ___/ / ____ \ / / / / ! CyberSpace BBS (519)579-0072 !
/ / / /___/ / / / / / ! on A2000 060/50MHz (519)579-0173 !
/_/ /_______/ /_/ /_/ ! !
Fly By Nite Videe-Oh! ! FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
IAPA Member `------------------------------------------'



Message Nr: 133
From: Richard Martin
To: amos-list@access.digex.net
Subject: Amos Pro Problems
My Amos Pro system disk has developed read errors.

Could some kind soal please copy their Amos Pto system disk
onto my Original System Disk if I mailed it to them and
provided a stamped addressed envelope. (UK Only)

Please (pretty please :-)

Cheers

Rich M

--
o-------------------------------------------------------------------------o
| Richard Martin rdm@amidev.u-net.com |
| Lindsay Welbeck http://www.amidev.u-net.com |
o-------------------------------------------------------------------------o




Message Nr: 134
From: Martin M�ller
To: amos-list@access.digex.net
Subject: Re: Gadtools problems
On the day of: 17-Dec-97, a guy called: Mr. Giark
was jumping on his keyboard, resulting in a text about: Re: Gadtools problems

>On 16-Dec-97, Martin M�ller wrote:
>>The problem is that when i try to start gadtoolsbox, it just ends up
>>in a guru!

>It worked fine for me. Maybe you need to update a library or it could be the
>screen promotion.

I tried the nofrag.library from the gadtoolsbox archive (both versions)
and the rest of the libs in the archive.
The only machine using screen promotion is the A4000, on the A500 i made
a fresh bootdisk from my original WB2.04/1.3 disks, and started it from
DF1. So it should work, but i don't :(

Well, i hope someone is able to help me.

------------------------------------------------------------------------
Martin M�ller. A member of TEAM *AMOS*
------------------------------------------------------------------------
A4000, 040/25, 882/50Mhz, 16 Fast, 2 Chip, 4XCD, CV64 3D, 1GB HD, OS3.1.
A1200, 020/32, 4 Fast, 2 Chip, 85MD HD, OS3.0.
A500, 1 Chip, 2 Fast, OS 1.2/1.3/2.04.
------------------------------------------------------------------------
-=> If speed kills, does that mean windoze 95 is gonna live forever? <=-
------------------------------------------------------------------------



Message Nr: 135
From: geosync
To: amos-list@access.digex.net
Subject: Multi Tasking
Hello again,

Does Amos Pro have a Multi Tasking override so that I can switch off
multi-tasking during run-time?

Thanks in advance,
Andy H.


Message Nr: 136
From: geosync
To: amos-list@access.digex.net
Subject: Amos Pro 3d
Hello all and Seasons Greetings.

I have Amos1.36, Amos3d 1.3, Object Modeller 1.3, Amos Pro and Amos Pro
Compiler. How do I add Amos3d to Amos Pro and get it to compile
properly.

I tried adding the 1.3 libs, but it crashed.

Thanks in advance,
Andy H.


Message Nr: 137
From: Morten Bolstad
To: amos-list@access.digex.net
Subject: Newsgroups&Stuff(Non Amos)
Hello.

Well, i think there maybee some persons that dont like it if i started
asking abouth everything i need help with outside Amos on the list, so
can someone recomend some nice active mailinglists or Newsgroups for the
Amiga, hvere i can ask for help on Software and Hardware problems in general.
And also can somebody recomend a nice program to use with Newsgroups.
I'am currently using Miami and Yam, and i dont think Yam supports the usage
of Newsgroups.

And finally WHEN will Jade extensin be released???
I'am dying to use some AGA colours!!!

That's all for now.

Have a Merry Xmas.

Morten Bolstad.

Mortenbo@login.eunet.no





Message Nr: 138
From: Ryan Watson
To: amos-list@access.digex.net
Subject: Doom Music Extension - Unstable
I have now found out that the Doom Music Extension is excessively unstable
with its MED commands (mabye even others). After I play a med with it, and
stop it, then try to play a sample and it completely crashes my computer.



------------------------------------------------
- kAOTIc - of Daemonsoft
------------------------------------------------
Daemonsoft web site -
Http://www.globalserve.net/~kaotic
- - - - - - - - - - - - - - - - - - - - - - - -
Completed Projects: Fleshy
Work In Progress : SheepFest (75%)
Fleshee 2000 (40%)
Blood Is Red (25%)
The Difference Engine (10%)
Normal Day (0%)
------------------------------------------------



Message Nr: 139
From: Peter Cahill
To: amos-list@access.digex.net
Subject: CDburners (not amos)
Hi,

Im thinking of getting a CD-r soon, but I use IDE-fix for my CdRom.
Does anyone know if the Mitsumi 2600 (cd writer) works with IDE-fix
or any Atapi software, or would it be better to get a SCSi CD-r ?

Please reply a.s.a.p as I am in a real hurry to find out,

thanks,
--
____ _____ ___ ______________________________________
{ \ }_ _{ \ { { {
{ O|{ { {{_{ O } } Aminet: }Projects: }
{ /_}{ { _{ / { { {
{ {{_ { {{_{ n \ } game/patch/alfred.lha }CBATNAM }
{_{__}{_{__{_}\ \ { pics/icon/intel.lha { #The Game# {
________________ \ \ } dev/amos/clipfonts.lha } #Extension# }
________________\ \ / {~~~~~~~~~~~~~~~~~~~~~~~~{~~~~~~~~~~~~~{
_________________\ \/ }A1200 030/50MHz,10Meg,4xCDrom,850MegHD}
{33.6k modem,2 floppys, etc... {
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}~~~~~~~~~~~~~ }
{ cahill4@iol.ie { http://www.iol.ie/cahill4/peter/index.html{
} IRCnick PAC } *IAPA* member } Team *AMOS* }
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



Message Nr: 140
From: Martin M�ller
To: amos-list@access.digex.net
Subject: RE: AMOS still won't run
On 16-Dec-97, Robert Bankston wrote:

First of all, i have only been on the list for 3 days now, so i'm
sorry if this problem allready have been solved.

>Sorry to bother everyone again but hopefully some of you may shed some
>light on the problem here. Recently I posted to the list about my not
>being able to run AmosPro after my HD crashed but I still haven't been
>able to get it to work. Here are a couple of things:

>1. I'm loading no extra extensions (except whatever came on the default
> system disc)
>2. I'm using a fresh copy of the original disc (Version 1.12)
>3. To the best of my knowledge, there are no old configuration files or
> anything else lingering on the HD that might be conflicting with the
> new install
>4. Someone suggested I run SnoopDos so here is the logfile when I tried
> to run AmosPro

> C Process Nam Action Target Name Options Res.
> - ----------- ------ ----------- ------- ----
> 1 [7] amospro OpenLib intuition.library Ver 0 OK
> 2 [7] amospro Load APSystem/amos.library OK
> 3 [7] amospro Open s/AMOSPro_Interpreter_Config Read OK
> 4 [7] amospro FindTask _Switcher AMOS_ Fail

>What is this _Switcher AMOS_ task?

The _Switcher AMOS_ task is used to detect when the user presses
'Amiga-A' and then switch the screen between WB/AMOS (Well i think so,
let me know if i'm wrong!)

>Does anyone have a clue as to what might be causing the conflict here?
>Thanks for the help.

>Robert

I read you'r letter on 30/11-97 and noticed that the AMOSPro.Lib was
missing in you'r APSystem drawer from the AMOS system disk!.
Try replacing it, and see if that solves you'r problem.
It should solve the updater problems anyway!

Also try the program 'APSystem/Locate_APSystem' on the compiler disk,
remember to start it from within the APSystem directory on you'r
harddisk, or it wont work!.

Hope this helps.

BTW. Sorry for sending a mail directly to yesterday, i don't know hwat i was
doing, just
ignore it! :)

Martin.

------------------------------------------------------------------------
Martin M�ller. A member of TEAM *AMOS*
------------------------------------------------------------------------
A4000, 040/25, 882/50Mhz, 16 Fast, 2 Chip, 4XCD, CV64 3D, 1GB HD, OS3.1.
A1200, 020/32, 4 Fast, 2 Chip, 85MD HD, OS3.0.
A500, 1 Chip, 2 Fast, OS 1.2/1.3/2.04.
------------------------------------------------------------------------
-=> If speed kills, does that mean windoze 95 is gonna live forever? <=-
------------------------------------------------------------------------



Message Nr: 141
From: Mush
To: geosync@ozemail.com.au
Subject: Re: Multi Tasking
It was on the night of 18-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, geosync@ozemail.com.au jumped out from behind a rock and
wouldnt stop shouting about "Multi Tasking" until I was forced to knock them
out:
-> Hello again,

-> Does Amos Pro have a Multi Tasking override so that I can switch off
-> multi-tasking during run-time?

You could use commands such as Multi Off, or I use E=Errcall(-132) (-136 to
turn it back on again before doing anything in AMOS) but you will lose things
such as keyboard uses (although one extension overrides that) as well as disk
access.

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 142
From: Mush
To: amos-list@access.digex.net
Subject: Re: CDburners (not amos)
It was on the night of 03-Jan-78, when no creatures were stirring, and all was
silent. Suddenly, Peter jumped out from behind a rock and wouldnt stop
shouting about "CDburners (not amos)" until I was forced to knock them out:

-> Hi,

-> Im thinking of getting a CD-r soon, but I use IDE-fix for my CdRom.
-> Does anyone know if the Mitsumi 2600 (cd writer) works with IDE-fix
-> or any Atapi software, or would it be better to get a SCSi CD-r ?

-> Please reply a.s.a.p as I am in a real hurry to find out,

The CD ROM burners I have seen are all APTAPI compatible, so I imagine it
should work fine.

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 143
From: Mush
To: amos-list@access.digex.net
Subject: Re: Newsgroups&Stuff(Non Amos)
It was on the night of 18-Dec-90, when no creatures were stirring, and all was
silent. Suddenly, Morten jumped out from behind a rock and wouldnt stop
shouting about "Newsgroups&Stuff(Non Amos)" until I was forced to knock them
out:
-> Hello.

-> Well, i think there maybee some persons that dont like it if i started
-> asking abouth everything i need help with outside Amos on the list, so
-> can someone recomend some nice active mailinglists or Newsgroups for the
-> Amiga, hvere i can ask for help on Software and Hardware problems in
general.
-> And also can somebody recomend a nice program to use with Newsgroups.
-> I'am currently using Miami and Yam, and i dont think Yam supports the usage
-> of Newsgroups.

Well, you'd want the comp.sys.amiga.* newsgroups, there are about 13 different
ones there, plus countless scattered all over the place. The best reader to
get would be Thor or MNews, but I prefer Thor much better. Its on Aminet.

-> And finally WHEN will Jade extensin be released???
-> I'am dying to use some AGA colours!!!

I haven't heard anything either =/

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 144
From: Peter Clark
To: amos-list@access.digex.net
Subject: unsubscribe
unsubscribe



Message Nr: 145
From: Robert W. Benjamin
To: amos-list@access.digex.net
Subject: Extension users!!!
Does everyone here have extensions for their versions
of AMOS? I use AMOS THE CREATOR V1.34 and
the AMOS PRO COMPILER..
I have written over 14 games and never use any extensions,
am I the only weirdo, or are there others who don't use any
extensions?

Robert W. Benjamin
-----------------------------------
rwbenjamin@sosbbs.com
http://www.sosbbs.com/~rwbenjamin
------------------------------------
486 40mhz PC..
7mhz AMIGA 600, no HD, 1 floppy, 2 megs RAM


Message Nr: 146
From: Alastair Murray
To: amos-list@access.digex.net
Subject: PFS
I've had reports that my program goes wrong with PFS (Profi File
System - or something)

This could either be AMOS or just the disk reading AMCAF commands.
Any idea which? Any solutions?

Also.... anyone know why my clock would ALWAYS set itself back 10
minutes upon reset????

Thanks,
-Murray

--

Alastair \\|// malcolm.murray@virgin.net
Murray (o o) http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==-- |
| game/shoot/Hanger18 |game/shoot/Traitor| The Turtleminator |
|game/jump/BananaIslands| game/role/CHAOS | Hangar 18 II |
| game/shoot/Extinct | game/jump/Blobby | Backbone - Game Creator|
| dev/amos/KeyState | dev/amos/PicPack | |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



Message Nr: 147
From: Martin M�ller
To: amos-list@access.digex.net
Subject: Needs GUI
Hi guys.

I finally got the gadtoolsbox to vork :) (Thanks Giark & Troy E. Bouchard)
So now i need to know where to get the latest version of the GUI extension.

BTW. How is the CBATNAM project going?, when am i able to get it?.

That should be it, see ya later.

------------------------------------------------------------------------
Martin M�ller.
------------------------------------------------------------------------
A4000, 040/25, 882/50Mhz, 16 Fast, 2 Chip, 4XCD, CV64 3D, 1GB HD, OS3.1.
A1200, 020/32, 4 Fast, 2 Chip, 85MD HD, OS3.0.
A500, 1 Chip, 2 Fast, OS 1.2/1.3/2.04. TEAM *AMOS*
------------------------------------------------------------------------
-=> If speed kills, does that mean windoze 95 is gonna live forever? <=-
------------------------------------------------------------------------



Message Nr: 148
From: Mush
To: amos-list@access.digex.net
Subject: Re: Extension users!!!
It was on the night of 18-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Robert jumped out from behind a rock and wouldnt stop
shouting about "Extension users!!!" until I was forced to knock them out:
-> Does everyone here have extensions for their versions
-> of AMOS? I use AMOS THE CREATOR V1.34 and
-> the AMOS PRO COMPILER..
-> I have written over 14 games and never use any extensions,
-> am I the only weirdo, or are there others who don't use any
-> extensions?

I used to try to not use extensions when I wrote games, for example, Twinz
never used any, but unfortunately, AMOS requires a lot of commands and
instructions which dont always work as well or as fast as a prticular
extension command. Take the GUI extension, for example...

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 149
From: Mush
To: malcolm.murray@virgin.net
Subject: Re: PFS
It was on the night of 19-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Alastair jumped out from behind a rock and wouldnt stop
shouting about "PFS" until I was forced to knock them out:
-> I've had reports that my program goes wrong with PFS (Profi File
-> System - or something)

-> This could either be AMOS or just the disk reading AMCAF commands.
-> Any idea which? Any solutions?

Ive never heard of the file system, but the AMCAF disk commands seem to be
quite stable. I did experience heavy crashing when I combined the AMCAF
extension with the JD extensions, so I removed the JD from my setup, and it
cured my program completely.

-> Also.... anyone know why my clock would ALWAYS set itself back 10
-> minutes upon reset????

I often get my clock completely screwing up when I crash my Ami, its just
one of those wierd things due to the way it saves the clock to the card, hehe!

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 150
From: Christopher Kossa
To: AMOS-LIST@access.digex.net
Subject: Re: PFS
On 18-Dec-97, ol' wise one, Alastair Murray started to babble about...
>I've had reports that my program goes wrong with PFS (Profi File
>System - or something)
I know that when I had PFS installed, programs like web browsers (mainly the
cache part) would mess up my computer. Usually, when there's a lot of
reading and writing of small files on PFS hard drives, there is usually
problems.

...Chris
============================================================================



Message Nr: 151
From: Mush
To: amos-list@access.digex.net
Subject: Sample Stuff
Anyone know of a program other than AmiSOX that will let me reduce the
filesize of a sample? Id prefer something with a GUI if available, hehe!

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 152
From: Keith Hill
To: amos-list@access.digex.net
Subject: Re: Extension users!!!
To the one known as Robert,
> Does everyone here have extensions for their versions
> of AMOS? I use AMOS THE CREATOR V1.34 and
> the AMOS PRO COMPILER..
> I have written over 14 games and never use any extensions,
> am I the only weirdo,

..yes... ;-)

> or are there others who don't use any extensions?

Well, I don't use MANY extensions..


_ _ _ _ _ _ |
|_> |_| |_| |\ | |_ | | | / | | "We are your friends - do not run"
|_> | \ | | | \| |_ |_ |_| \_ . |
|
--------------+---------------
http://www.mirex.demon.co.uk
Member: IAPA & Team *AMOS*


Message Nr: 153
From: Mr. Giark To You
To: amos-list@access.digex.net
Subject: Re: Needs GUI
On 19-Dec-97, Martin M�ller wrote:
>So now i need to know where to get the latest version of the GUI extension.

GUI is still in beta stages. You would have to ask Pietro about the latest
public release or visit Mush's pages.

>BTW. How is the CBATNAM project going?, when am i able to get it?.

It will be out in January.

Well met and godspeed,
Giark
giark@hicksville.dyn.ml.org
http://www.hicksville.dyn.ml.org/~giark/
______ ______ _____ .------------------------------------------.
/ ____/ / __ / / ___ \ ! AMOS games, utilities, demos, etc. !
/ /__ / /_/ / / / / / ! !
/ ___/ / ____ \ / / / / ! CyberSpace BBS (519)579-0072 !
/ / / /___/ / / / / / ! on A2000 060/50MHz (519)579-0173 !
/_/ /_______/ /_/ /_/ ! !
Fly By Nite Videe-Oh! ! FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
IAPA Member `------------------------------------------'



Message Nr: 154
From: skid
To: amos-list@access.digex.net
Subject: HaHo!!!
No Text

Message Nr: 155
From: Braneloc
To: amos-list@access.digex.net
Subject: Re: HaHo!!!
To the one known as skid,

> --=====================_882620441==_
> Content-Type: text/plain; charset="us-ascii"
>
> Just wanna wish all you amos-heads happy holidays!

Smegging binaries.


_ _ _ _ _ _ | Ferengi Rule of Acquisition #242
|_> |_| |_| |\ | |_ | | | / | |
|_> | \ | | | \| |_ |_ |_| \_ . | More is good
| ...all is better.
--------------+---------------
http://www.mirex.demon.co.uk
Member: IAPA & Team *AMOS*


Message Nr: 156
From: skid
To: amos-list@access.digex.net
Subject: Apologies needed.
From me of course.
I merely meant to express my holiday cheer.. yeah right. :)
Anyway, after sending I recalled that not everyone on the list is in
America.. and not everyone likes getting mail.. so I apologize for causing
anyone inconvenience.

---------------------------------
ICQ# 1860019
---------------------------------
"To Transcendence and BEYOND!!!"
skid@angelic.com
http://www.radiks.net/skid/
---------------------------------
Proud member of:
Team *AMOS*
http://www.mushy-pd.demon.co.uk/
---------------------------------


Message Nr: 157
From: Garfield Benjamin
To: amos-list@access.digex.net
Subject: SideShooter Almost Ready...
>>Haha... Okay, maybe I did go just a tiny bit overboard... :)
>>oh well, I guess I needed to be humbled anyway!!
> And I'm always ready to do it. Q8-{)

Haha!! Yes, I know... you are a riot, Giark.


If I remember correctly, we have two voices to use:
BUBBA_FX and BUBBA_SP
So, now I just need to determine the best way to "compress"
everything to use only two voices as I have been using four voices
for the sound effects. I figured we'd just have a flag set for the
music option and if the user did NOT want music, we'd
conditional-in the sound effects)...
I still think this would be the best/easiest way to handle it. Give
me a variable to check for the music-status and I'll just add a
conditional-check to the sound calls.


BTW - The frame-rate will be a bit more stable as I have dropped
a few procedure-calls by joining a few together. The
"engine"-limits have been scaled-down: used to handle
a max of 29 bobs simultaneously and this final version can
handle a max of 20 bobs simultaneously. Hopefully, this
will make a few people happy (I'm not the only one who
wanted to eliminate the slow-down).

Also requested in many beta-reviews - improved gfx:
two enemies in phase one use an orangish-scheme
and I've tweaked the palette in phases one & two.


Just remembered, my stage doesn't support multiple-lives, so I'll
need to add a routine or two to handle losing a life as well as the
standard flickering-in while invincible.

That's it, once I have support for music (FLAG please) and Bubba's
multiple-lives my stage WILL be complete!!!!!



Take care,
GARFIELD
_________________________
Current projects...
SideShooter(AMOS): 98% Complete
Website(http://www.sosbbs.com/~gbenjam): 25% Complete


Message Nr: 158
From: Garfield Benjamin
To: amos-list@access.digex.net
Subject: CBATNAMdemo...
CBATNAM Team,

Just had another thought and since I plan on completing my stage
tomorrow, thought I'd consult with you guys now...

How are we handling the demo-version of CBATNAM? As in the
demo Mush sends out for CoverDisks and such.

Obviously, we can't be giving out the full game, so I assume we (the
stage-programmers) are to be supporting a demo-version, correct?

Just want to make sure this is what you want, although I don't see
how else we could do it as effectively...

It's no problem, just give me another flag (DEMO) and if it's true
I'll limit the duration of the game-play to about 30 seconds of Phase
One (or maybe ten seconds each of Phases 1, 2 and 3)...

I think this would be just enough to "bait" the player into purchasing
the full version. We have five stages, so if we all gave a 30-second
preview then we'd have a solid two and one-half minute playable-
demo. Actually, we could reserve the Bonus Stage for the
registered users (more incentive to order the full version), but I
have enough to think about, so you guys can sort that out... :-)


Anyway, just give me some feedback guys (Giark, Mush)... should
I go ahead and add this demo-mode support?

If this has already been discussed then I apologize - I missed it...


Take care,
GARFIELD
_________________________
Current projects...
SideShooter(AMOS): 98% Complete
Website(http://www.sosbbs.com/~gbenjam): 25% Complete


Message Nr: 159
From: Keith Hill
To: amos-list@access.digex.net
Subject: Re: CBATNAMdemo...
To the one known as Garfield,
> CBATNAM Team,

Hey, thats me !

> Obviously, we can't be giving out the full game, so I assume we (the
> stage-programmers) are to be supporting a demo-version, correct?
> It's no problem, just give me another flag (DEMO) and if it's true
> I'll limit the duration of the game-play to about 30 seconds of Phase
> One (or maybe ten seconds each of Phases 1, 2 and 3)...

Hmmm... How about a demo variable, with 30 seconds or whatever plugged into
it, and we count it down to zero...

Of course, on the real version, demo=-1

> I think this would be just enough to "bait" the player into purchasing
> the full version. We have five stages, so if we all gave a 30-second
> preview then we'd have a solid two and one-half minute playable-
> demo. Actually, we could reserve the Bonus Stage for the

Thats a long demo.

> registered users (more incentive to order the full version), but I
> have enough to think about, so you guys can sort that out... :-)
> Anyway, just give me some feedback guys (Giark, Mush)... should
> I go ahead and add this demo-mode support?

Well, as per your idea, I will be implementing a timer in the demo variable
as above unless info to the contrary is received Giark. Perhaps stick
"DEMO TIMER = 30" on the screen counting down.

> If this has already been discussed then I apologize - I missed it...

It hasn't AFAIK.



_ _ _ _ _ _ |
|_> |_| |_| |\ | |_ | | | / | | "How dare you look like someone
|_> | \ | | | \| |_ |_ |_| \_ . | I hate ?!"
|
--------------+---------------
http://www.mirex.demon.co.uk
Member: IAPA & Team *AMOS*


Message Nr: 160
From: Chris Hodges
To: amos-list@access.digex.net
Subject: Re: PFS
mushypd@redrose.net wrote on 19-Dez-97:

> -> This could either be AMOS or just the disk reading AMCAF commands.
> -> Any idea which? Any solutions?

> Ive never heard of the file system,

I've found out that it's the best file system to use with floppy disks,
especially together with the diskspare.device (nearly one MB per DD disk
and very fast!). I've had a few problems with PFS-formatted hd partitions,
so I switched back FFS.

--
Regards, Chris Hodges (http://platon.home.pages.de) __ __
A4000/60, 24MB, 3.6GB HD, CD-ROM, CV64, FliFix __ /// / / _____
GCS d s-:+>: a20 C+++>$ U*++ P L E---- W++ N+> \\\/// / /_/ ___/ LOGOUT
K- w----- M- ?V PS+ PE Y++ PGP++ t++ 5+++ X++ \XX/ \__/ __/ FASCISM!
R tv- b++ DI? D-- G+ e++>+++* h! !r--- !y+ AMIGA RULEZ! \/





Message Nr: 161
From: Chris Hodges
To: amos-list@access.digex.net
Subject: Re: PFS
malcolm.murray@virgin.net wrote on 19-Dez-97:

> This could either be AMOS or just the disk reading AMCAF commands.

AMCAF uses the normal dos commands to provide the disk reading functions. I
don't see why it shouldn't work with PFS.

> Any idea which? Any solutions?

On the other hand, PFS does not provide FileNotification, but neither AMOS
nor AMCAF need Notification.

> Also.... anyone know why my clock would ALWAYS set itself back 10
> minutes upon reset????

Bug in clock? Virus? Battery failing? Dunno.

--
Regards, Chris Hodges (http://platon.home.pages.de) __ __
A4000/60, 24MB, 3.6GB HD, CD-ROM, CV64, FliFix __ /// / / _____
GCS d s-:+>: a20 C+++>$ U*++ P L E---- W++ N+> \\\/// / /_/ ___/ LOGOUT
K- w----- M- ?V PS+ PE Y++ PGP++ t++ 5+++ X++ \XX/ \__/ __/ FASCISM!
R tv- b++ DI? D-- G+ e++>+++* h! !r--- !y+ AMIGA RULEZ! \/





Message Nr: 162
From: Deven
To: amos-list@access.digex.net
Subject: Re: DOOM Music Extesnion-Unstable
Am 17-Dez-97 schrieb Ryan Watson:

>I have now found out that the Doom Music Extension is excessively unstable
>with its MED commands (mabye even others). After I play a med with it, and
>stop it, then try to play a sample and it completely crashes my computer.

Hi, Ryan ,

I have testet the DME and found the problem. It is a bug in the original Amos
Extension and not in in the DME. For currectly sample playing, please use the
version 2.0 of DME with the DME Sample Commands and your computer will not
crashed.

Deven/DOOM

PS: Sorry for my bad english.





Message Nr: 163
From: Jens Vang Petersen
To: amos-list@access.digex.net
Subject: Samples
Hello..

Well I thought I had something great when I managed to use datatypes to
load samples. Well it works right, but:

Is the NO way to play long samples, I've tried to load samples with a
length of 378052 bytes in 8SVX format with my new datatype procedure,
and I only get to hear the first bit. If I save the converted raw-data
out and play them with a cli-util there's no problems at all, so it
isn't my data-conversion that's wrong..

I've tried to play the samples as raw with the original commands, with the
sample commands in the unregistered version of AMCAF, with the replay
routines in DME.. But no gold..
NB: I have to replay 'em raw, or it won't work in my project...

Help, please...
--
Happy greetings, Yours..
__________________________________________________________________________
/_ __/ __ / __ /\ ___\ __ \__ _\ aka. JENS VANG PETERSEN
/ / / /_/ / ____/ \ \___\ __ \ \ \ Nyvej 8, DK-4450 Jyderup, Denmark
/_/ /_____/_/ \_____\_\ \_\ \_\ top_cat@post8.tele.dk
http://home8.inet.tele.dk/top_cat/
AMIGA RULEZ - Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
Foolproof operation = All parameters are hard coded.
--------------------------------------------------------------------------



Message Nr: 164
From: Ryan Watson
To: Deven@T-Online.de
Subject: RE: DOOM Music Extesnion-Unstable
On Sun, Dec 21, 1997, at 07:51 PM, Deven wrote:
> I have testet the DME and found the problem. It is a bug in the original
> Amos
> Extension and not in in the DME. For currectly sample playing, please use
> the
> version 2.0 of DME with the DME Sample Commands and your computer will not
> crashed.

Whoops, didn't notice the sample commands... I swear something is wrong
with me...

------------------------------------------------
- kAOTIc - of Daemonsoft
------------------------------------------------
Daemonsoft web site -
Http://www.globalserve.net/~kaotic
- - - - - - - - - - - - - - - - - - - - - - - -
Completed Projects: Fleshy
Work In Progress : SheepFest (75%)
Fleshee 2000 (40%)
Blood Is Red (25%)
The Difference Engine (10%)
Normal Day (0%)
------------------------------------------------



Message Nr: 165
From: Garfield Benjamin
To: amos-list@access.digex.net
Subject: Re: CBATNAMdemo...
>> It's no problem, just give me another flag (DEMO) and if it's true
>> I'll limit the duration of the game-play to about 30 seconds
> Hmmm... How about a demo variable, with 30 seconds or
> whatever plugged into it, and we count it down to zero...
> Of course, on the real version, DEMOTIME=-1

This sounds fine to me. If DEMOTIME is greater than -1, I'll count
down, once it hits 0 the stage ends... Great Idea!!
Giark can simply set DEMOTIME in the Main Code and it will
apply to all stages...


>> I think this would be just enough to "bait" the player...
>> ...a solid two and one-half minute playable-demo.
> Thats a long demo.

Yeah, I wondered about that. 30-seconds sounded good, but the
overall 2 1/2 minutes does sound a bit long. Maybe go with 15-20
seconds per stage. Anyway, using your idea Giark can set the
timer to give just enough of a "taste" to hook people...


> Well, as per your idea, I will be implementing a timer in the demo
> variable as above unless info to the contrary is received Giark.
> Perhaps stick "DEMO TIMER = 30" on the screen counting down.

Very good... I will go ahead and implement this in my stage also.
The "DEMO TIMER = XX" sounds good as well. I'll put that right in
the status bar using the "oh so simple" Print command...


----------------
Giark, are you still alive? I post a message bristling with frustration
and you are right there giving encouragement, but I haven't heard
anything about the MUSIC and DEMO support...

Anyway, I will implement the MUSIC support based on the status
of CB_MUSIC (that's the name I'm using unless told otherwise)
Basically, I'll replace the main sounds calls with BUBBA_FX and
BUBBA_SP and the other sounds will be conditioned in with
If Not(CB_MUSIC)
Sound Played Here
End If

Also, I'll use DEMOTIME to count down the demo...


Take care,
GARFIELD
_________________________
Current projects...
SideShooter(AMOS): 98% Complete
Website(http://www.sosbbs.com/~gbenjam): 25% Complete


Message Nr: 166
From: Mush
To: gbenjam@sosbbs.com
Subject: Re: CBATNAMdemo...
It was on the night of 21-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Garfield jumped out from behind a rock and wouldnt stop
shouting about "CBATNAMdemo..." until I was forced to knock them out:
-> CBATNAM Team,

-> Just had another thought and since I plan on completing my stage
-> tomorrow, thought I'd consult with you guys now...

-> How are we handling the demo-version of CBATNAM? As in the
-> demo Mush sends out for CoverDisks and such.

-> Obviously, we can't be giving out the full game, so I assume we (the
-> stage-programmers) are to be supporting a demo-version, correct?

-> Just want to make sure this is what you want, although I don't see
-> how else we could do it as effectively...

-> It's no problem, just give me another flag (DEMO) and if it's true
-> I'll limit the duration of the game-play to about 30 seconds of Phase
-> One (or maybe ten seconds each of Phases 1, 2 and 3)...

-> I think this would be just enough to "bait" the player into purchasing
-> the full version. We have five stages, so if we all gave a 30-second
-> preview then we'd have a solid two and one-half minute playable-
-> demo. Actually, we could reserve the Bonus Stage for the
-> registered users (more incentive to order the full version), but I
-> have enough to think about, so you guys can sort that out... :-)
->

-> Anyway, just give me some feedback guys (Giark, Mush)... should
-> I go ahead and add this demo-mode support?

-> If this has already been discussed then I apologize - I missed it...

A flag which supports the demo mode will be fine, say, 15 secnds. Ill be
playing with the code a bit anyhow for the demo version, so i'll be cutting
unused bits out. Should also show a still of the boss, and some text about it
so the player gets to miss out n the fun, hehe!

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 167
From: Pietro Ghizzoni
To: flop@get2net.dk
Subject: Re: Needs GUI
On 19-Dic-97, Martin M�ller wrote: Needs GUI

>Hi guys.

Hi!

>I finally got the gadtoolsbox to vork :) (Thanks Giark & Troy E. Bouchard)
>So now i need to know where to get the latest version of the GUI extension.

The latest public version is always available on aminet. dev/amos directory.
The latest version is the 1.62

--


Bye!


!!!
o o
+-----------------------------oOO-(_)-OOo----------------------------+
| |
| Pietro Ghizzoni - Dairymen Soft __ /// Amiga 12OO |
| E-Mail: ghizzo@agonet.it \\\/// 'O3O 5OMhz |
| Team AMIGA \/// 18MB - CD4x |
| |
| Amos Professional Team Coordinator AMIGA RULEZ!! |
| |
+--------------------------------------------------------------------+



Message Nr: 168
From: Mush
To: ghizzo@agonet.it
Subject: Re: Needs GUI
It was on the night of 21-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Pietro jumped out from behind a rock and wouldnt stop
shouting about "Re: Needs GUI" until I was forced to knock them out:

-> >I finally got the gadtoolsbox to vork :) (Thanks Giark & Troy E. Bouchard)
-> >So now i need to know where to get the latest version of the GUI
extension.

-> The latest public version is always available on aminet. dev/amos
directory.
-> The latest version is the 1.62

I already mailed V1.62 of the extension to him ages ago, when this thread
first started!!

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 169
From: Martin M�ller
To: amos-list@access.digex.net
Subject: Got GUI
Mush is right, he did send me the GUI extension.
I just forgot about saying thanks in the exitement, it will not happen again!

Thanks to Mush, Giark and Pietro Ghizzoni.

Martin M�ller.

------------------------------------------------------------------------
Martin M�ller.
------------------------------------------------------------------------
A4000, 040/25, 882/50Mhz, 16 Fast, 2 Chip, 4XCD, CV64 3D, 1GB HD, OS3.1.
A1200, 020/32, 4 Fast, 2 Chip, 85MD HD, OS3.0.
A500, 1 Chip, 2 Fast, OS 1.2/1.3/2.04. TEAM *AMOS*
------------------------------------------------------------------------
-=> If speed kills, does that mean windoze 95 is gonna live forever? <=-
------------------------------------------------------------------------



Message Nr: 170
From: Adam Parrott
To: amos-list@access.digex.net
Subject: CBATNAM things.
Greetings.

Well, finally being on Christmas break (got a couple days extra in before
this week, Thurs. and Fri.!), I've been re-organizing and managing my mail
here on my (eek!) PC (over the weekend), moving everything over to (Bill's
newest toy) Outlook Express (new and pretty-cool mailer with IE 4.0).

Unfortunately, I *inadvertantly* deleted my Storage folder (in Pegasus)
whilst transferring all my files, thus losing all the mail sent to the List
(by you guys), BUT, this is no problem as I can go fetch the archives of
past months off of the web (Aminet most likely). Also (hehe) please forgive
me if this message ends up funny. Having most of the options figured out
and configuration set, I'm still messing with the word wrapping, so, if
this message is sent crappy, DONT BLAME ME (entirely).

Anyhow, that was Friday, and it's been going fine the past couple of days.
This having NOTHING (really much) to do with the point of my mailing, I am
meaning to say that, Giark and Mush: need to chat (namely about CBATNAM).
With the upcoming (soon) release and demo talks, I need to get in some chat
time with you guys (a good hour or so). SO, if you guys are available
anytime (mornings or evenings, noontime preferred) during the next two
weeks (until Januray 5th, preferrably this Christmas week), that would be
nice (I'm off, so I can be on almost anytime, day or night). Okers? Mail.

Btw, to CBATNAM team: I will be sending an update (which I meant to send
last Monday but didn't get around to it, been working away) on the status
of the Dungeon level here in a couple of days.

Thanks again for your time. Time to recluse again.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft



Message Nr: 171
From: Mr. Giark To You
To: amos-list@access.digex.net
Subject: Re: CBATNAMdemo...
On 21-Dec-97, Garfield Benjamin wrote:
> How are we handling the demo-version of CBATNAM? As in the
> demo Mush sends out for CoverDisks and such.

We had not discussed a demo version. Maybe a simple 1 life set up? As in you
hve 1 life, but the game play is normal? Then you could test any level but
only until you die once.

Well met and godspeed,
Giark
giark@hicksville.dyn.ml.org
http://www.hicksville.dyn.ml.org/~giark/
______ ______ _____ .------------------------------------------.
/ ____/ / __ / / ___ \ ! AMOS games, utilities, demos, etc. !
/ /__ / /_/ / / / / / ! !
/ ___/ / ____ \ / / / / ! CyberSpace BBS (519)579-0072 !
/ / / /___/ / / / / / ! on A2000 060/50MHz (519)579-0173 !
/_/ /_______/ /_/ /_/ ! !
Fly By Nite Videe-Oh! ! FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
IAPA Member `------------------------------------------'



Message Nr: 172
From: Rune J. Keller
To: amos-list@access.digex.net
Subject: zelda-style
I'm doing a zelda/action style game and currently need some graphics, sound
and music. It must be in the Zelda/Nintendo style which means chipmusic and
cute gfx. Please reply if you're interested.
--
rune j. keller - sporuplundsvej 105 - dk-8472 sporup - keller@vip.cybercity.dk
- it's the millennium... motives are incidental...



Message Nr: 173
From: Mr. Giark To You
To: amos-list@access.digex.net
Subject: Re: SideShooter Almost Ready...
On 20-Dec-97, Garfield Benjamin wrote:
>>>Haha... Okay, maybe I did go just a tiny bit overboard... :)
>>>oh well, I guess I needed to be humbled anyway!!
>> And I'm always ready to do it. Q8-{)
> Haha!! Yes, I know... you are a riot, Giark.

You know it.

> me a variable to check for the music-status and I'll just add a
> conditional-check to the sound calls.

Okay, use BUBBA_MUSIC

Well met and godspeed,
Giark
giark@hicksville.dyn.ml.org
http://www.hicksville.dyn.ml.org/~giark/
______ ______ _____ .------------------------------------------.
/ ____/ / __ / / ___ \ ! AMOS games, utilities, demos, etc. !
/ /__ / /_/ / / / / / ! !
/ ___/ / ____ \ / / / / ! CyberSpace BBS (519)579-0072 !
/ / / /___/ / / / / / ! on A2000 060/50MHz (519)579-0173 !
/_/ /_______/ /_/ /_/ ! !
Fly By Nite Videe-Oh! ! FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
IAPA Member `------------------------------------------'



Message Nr: 174
From: Mr. Giark To You
To: amos-list@access.digex.net
Subject: Re: CBATNAMdemo...
On 21-Dec-97, Garfield Benjamin wrote:
>> Well, as per your idea, I will be implementing a timer in the demo
>> variable as above unless info to the contrary is received Giark.

And you should have received that info by now. Q8-{)

> Giark, are you still alive?

Yes. I'm expecting my 030/50 any minute now. At that point, I will lose amos
ability for about 2-3 weeks (depending on hd availability and such like) as I
only have a 40 meg drive in my 1200 now and no scsi adapter yet.

> anything about the MUSIC and DEMO support...

Now, you have.

> Also, I'll use DEMOTIME to count down the demo...

Piffle! I hate timers. We'll use my idea of one life. Then any stage can be
tested, but the game will end when you die or complete that level.

Well met and godspeed,
Giark
giark@hicksville.dyn.ml.org
http://www.hicksville.dyn.ml.org/~giark/
______ ______ _____ .------------------------------------------.
/ ____/ / __ / / ___ \ ! AMOS games, utilities, demos, etc. !
/ /__ / /_/ / / / / / ! !
/ ___/ / ____ \ / / / / ! CyberSpace BBS (519)579-0072 !
/ / / /___/ / / / / / ! on A2000 060/50MHz (519)579-0173 !
/_/ /_______/ /_/ /_/ ! !
Fly By Nite Videe-Oh! ! FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
IAPA Member `------------------------------------------'



Message Nr: 175
From: Mush
To: amos-list@access.digex.net
Subject: Re: zelda-style
It was on the night of 22-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Rune jumped out from behind a rock and wouldnt stop shouting
about "zelda-style" until I was forced to knock them out:
-> I'm doing a zelda/action style game and currently need some graphics, sound
-> and music. It must be in the Zelda/Nintendo style which means chipmusic and
-> cute gfx. Please reply if you're interested.

I start6ed work on a zelda game eons ago, bit it didnt run too quickly as I
was using lame routines. I can send you my tile sets if you want them, its
about 150 tile pieces I was using to construct buildings, grass, and other
pieces in the tile manner in the gameboy version.

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 176
From: Garfield Benjamin
To: amos-list@access.digex.net
Subject: Re: CBATNAMdemo...
>> Also, I'll use DEMOTIME to count down the demo...
> Piffle! I hate timers. We'll use my idea of one life. Then any stage
> can be tested, but the game will end when you die or complete
> that level.

So, we (stage-programmers) don't even need to worry about a
demo-mode as you'll just set LIVES=1 in the MasterCode and
that will apply to all of the stages, correct?
Sounds good, certainly makes it easier on us!!

I think a GOOD player might be able to complete my stage with
just one life, so perhaps you could add a tiny check and if the
demo-stage being played is the SideShooter, you could cut the
energy in half: BUBBASHIELD=50


I've added the support code for multiple lives, music/fx and now just
need to clean up a few things. Mainly just removing the counter in
Phase One, fps/chipram-calculation/display and all that
development-junk.

You will definitely have the final version by Wednesday as I don't
know of anything else I can do. Maybe remove the comments and
possibly clean-up the source a bit, but I think for an AMOS
program it's pretty clean right now...

Speaking of which, I seem to remember someone (Keith?)
mentioning an extension that allowed AMOS programs to use
CONSTANTS and STRUCTURES... this would be a key factor in
my decision to do future AMOS-programming, so what is the
name of this extension? All I can think of is EasyLife, is that it??

Anyone considered writing a FAST parallel-blitting routine?
I'm thinking of something that would set-up the blitter and while
that was drawing one image-bitplane, the CPU would draw the next
image-bitplane. Probably not much difference on a 68000, but with
a 68020 and certainly 68030 or higher, it could be MUCH faster
than AMOS's current Bob-routines as a FAST CPU might be able
to draw two image-bitplanes per the blitter's one.
Instead of calling WaitBlitter() and having the CPU doing nothing
while the blitter does all the work, why not actually use the CPU to
draw the next bitplane (or two on FAST processors).

Another thing I've considered is a few general purpose ASM
routines that can process a list of objects simultaneously. You
could pass the address of an array along with the number of "reps"
and the ASM-module would add/subtract a value from this array,
or you could pass two array-addresses and the ASM would add
the contents of the second array (delta-values and such) to the
contents of the first array.

When is that JADE AGA-extension to be released? If I remember
correctly that was to contain VERY FAST Bob-routines...
hmmm... since it is still in development, perhaps they could
implement the parallel-blitting design. Then the thing that has
always been one of AMOS's greatest weaknesses (Bobs/blitting)
would become it's greatest strength!!!!


Take care,
GARFIELD
_________________________
Current projects...
SideShooter(AMOS): 99% Complete
Website(http://www.sosbbs.com/~gbenjam): 25% Complete


Message Nr: 177
From: Chris Hodges
To: amos-list@access.digex.net
Subject: Merry Xmas to everyone!
No Text

Message Nr: 178
From: Keith Hill
To: amos-list@access.digex.net
Subject: Re: CBATNAMdemo...
To the one known as Keith,
> I've thought about it. I even considered clearing the screen like it, which
> is unbearably slow. This routine WOULD WORK very well..

Of course, I mean the standard way is unbearably slow.


_ _ _ _ _ _ |
|_> |_| |_| |\ | |_ | | | / | | "As if !"
|_> | \ | | | \| |_ |_ |_| \_ . |
|
--------------+---------------
http://www.mirex.demon.co.uk
Member: IAPA & Team *AMOS*


Message Nr: 179
From: Mr. Giark To You
To: amos-list@access.digex.net
Subject: Re: CBATNAMdemo...
On 23-Dec-97, Garfield Benjamin wrote:
>>> Also, I'll use DEMOTIME to count down the demo...
>> Piffle! I hate timers. We'll use my idea of one life. Then any stage
>> can be tested, but the game will end when you die or complete
>> that level.
> So, we (stage-programmers) don't even need to worry about a
> demo-mode as you'll just set LIVES=1 in the MasterCode and
> that will apply to all of the stages, correct?

Exactly.

> Sounds good, certainly makes it easier on us!!

I am still working on the project. Q8-{)

Well met and godspeed,
Giark
giark@hicksville.dyn.ml.org
http://www.hicksville.dyn.ml.org/~giark/
______ ______ _____ .-------------------------------------------.
/ ____/ / __ / / ___ \ ! AMOS games, utilities, demos, etc. !
/ /__ / /_/ / / / / / ! !
/ ___/ / ____ \ / / / / ! CyberSpace BBS (519)579-0072 !
/ / / /___/ / / / / / ! on A2000 060/50MHz (519)579-0173 !
/_/ /_______/ /_/ /_/ ! !
Fly By Nite Videe-Oh! ! FBN Amiga 1200 030 50MHz 2C/1F RAM 3.1OS !
IAPA Member `-------------------------------------------'



Message Nr: 180
From: Jens Vang Petersen
To: amos-list@access.digex.net
Subject: GUI localization
Hello..

I'm still looking for a way to make 'locale' with the gui extension, in
order to do this I have to be able to edit every textstring in a GUI-set,
well got to think of it.. If I want to make a check-box then I can write
some leading text in front. Well if I let this be blank (nothing) and then
put a 'TEXT' gadget there, then I can do it :).. But that trick can't be
pulled on a button, so is there some way of doing that, and have I
overlooked something regarding this ??? I must say that I find it strange
to have a good intuition extension (for non-game/demo mainly), and the
findning that it can't support locale, it's just in 'serious' applications
that one's realy needs both the intuition and locale support !!!

Is there any way of seeing what gadget-number a gadget has become in the
'gadtoolbox' editor ??

--
Happy greetings, Yours..
__________________________________________________________________________
/_ __/ __ / __ /\ ___\ __ \__ _\ aka. JENS VANG PETERSEN
/ / / /_/ / ____/ \ \___\ __ \ \ \ Nyvej 8, DK-4450 Jyderup, Denmark
/_/ /_____/_/ \_____\_\ \_\ \_\ top_cat@post8.tele.dk
http://home8.inet.tele.dk/top_cat/
AMIGA RULEZ - Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
CChheecckk yyoouurr dduupplleexx sswwiittcchh..
--------------------------------------------------------------------------



Message Nr: 181
From: Ragnar Fyri
To: amos-list@access.digex.net
Subject: Files and stuff
I tried uploading some files to Aminet the other day, but it didn't
work, so I put them on my website instead. The address is

http://www.geocities.com/TimesSquare/Alley/6837/

and the dl links are at the bottom of the page. Can someone here put
them on Aminet for me? (Remember to change the uploader info. And the
filename suffixes - I had to change them to make Geocities accept them.)
And if anyone else wants to put them in their own collections you are
welcome; just let me know.

What the files contain? Well, one is Amos related, the other is not...
If you're really interested, read the txt files. If you're not, don't
ask. ;)

Oh, and Merry Christmas!

************************************************************
* Web site: http://www.angelfire.com/ny/wontolla *
************************************************************
* Stuff on Aminet: *
* crm-hih1.lha demo/slide 407K Scandinavian slide show *
* crm-hih2.lha demo/slide 362K *
* cheshire.lha pix/misc 14K A nice effect in search *
* of better graphics *
* hlayk.jpg pix/imagi 70K Here's Looking At *
* You Kid! *
* (watch this space for further news!) *
************************************************************


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com


Message Nr: 182
From: Martin M�ller
To: amos-list@access.digex.net
Subject: Re: Files and stuff
On the day of: 24-Dec-97, a guy called: Ragnar Fyri
was jumping on his keyboard, resulting in a text about: Files and stuff

>I tried uploading some files to Aminet the other day, but it didn't
>work, so I put them on my website instead. The address is

>http://www.geocities.com/TimesSquare/Alley/6837/

>and the dl links are at the bottom of the page. Can someone here put
>them on Aminet for me? (Remember to change the uploader info. And the
>filename suffixes - I had to change them to make Geocities accept them.)

I just uploaded them for you, and it should work. :)

>And if anyone else wants to put them in their own collections you are
>welcome; just let me know.

I might put the Transi.lha on my web page, i have not seen it yet, so
i dont know! I let you know if i put it out there.

>What the files contain? Well, one is Amos related, the other is not...
>If you're really interested, read the txt files. If you're not, don't
>ask. ;)

>Oh, and Merry Christmas!

And a merry christmas to you too. (And the rest of you AMOS freaks out there)

--
------------------------------------------------------------------------
Martin M�ller. Web pages coming soon.
------------------------------------------------------------------------
A4000, 040/25, 882/50, 16F, 2C, 4XCD, CV64 3D, 1GB HD, OS3.1, 56K Modem.
A1200, 020/32, 4F, 2C, 169MD HD, OS3.0, 33.6 Modem.
A500, 1C, 2F, OS1.2/1.3/2.04. TEAM *AMOS*
------------------------------------------------------------------------
-=> If speed kills, does that mean windoze 95 is gonna live forever? <=-
------------------------------------------------------------------------



Message Nr: 183
From: Andrew "Mushroom" Kellett
To: amos-list@access.digex.net
Subject: Merry Xmas from Mushroom PD!!
Well, its that time of year when all the family comes to the house, to drink
beer, watch the footy on the telly, and moan about the noise the kids are
making. Yes, its christmas day!

This is just a seasonal greeting from all the crew at Mushroom PD, and to
wish you many happy returns in the new year. The year ahead looks to be
extremely promising for Mushroom PD, so as the new year opens, I shall let
you into some more info.

In the meantime, have another beer on me!

Andrew "Mushroom" Kellett
Mushroom PD

--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 184
From: Garfield Benjamin
To: amos-list@access.digex.net
Subject: Giark - MyMailReturned
While I'm "here": MERRY CHRISTMAS EVERYBODY!!!! Hope you
all are having a wonderful holiday.


Giark,


I sent you the Final SideShooter Stage last night and it has just
bounced back to me. The follow-up message I sent after the
the stage-submittal has also bounced back to me...

I sent the archive to: giark@hicksville.dyn.ml.org

Are you using a new e-mail address?

I have a couple of small modifications I want to make, so it's
probably good that you didn't receive the source I sent last night...

Anyway, I'll make these modifications and wait a few hours for my
message to relay back to you from the AMOS-list. If I don't hear
anything (new e-mail address?) by 11pm (it's 5pm now) I'll send the
final stage archive again and "hope for the best"...


Take care,
GARFIELD
_________________________
Current projects...
SideShooter(AMOS):100% Complete
Website(http://www.sosbbs.com/~gbenjam): 25% Complete


Message Nr: 185
From: Adam Parrott
To: amos-list@access.digex.net
Subject: Happy Holidays.
Greetings.

Well, even though just on time: Happy Holidays to all of the List (and many
pots of black coffee to those idiots making a Christmas Eve riot at their
local pub!) Merry Christmas (and all the loot that comes with it, hehe),
Happy Holidays and a good New Year. Remember the the Reason for the Season!

Btw (a sidenote on CBATNAM), Mush: I'll be getting those screenshots to you
soon. Giark, Mush, and Keith (which I just talked to breifly): A chat
sometime during the next several days (through the Break).

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft



Message Nr: 186
From: Jens Vang Petersen
To: amos-list@access.digex.net
Subject: Gray-scale..
Hello

I'm in a little trouble with converting a palette into a 16col grayscale.
I need a quite accurate way of doing this without taking too much time,
To pin it more out, I have a pic-datafile in a special format with 256
colours, then I need to make a convert-array that holds the relative
gray-scale image so that I can display it properly :)

NB: Please don't point me to the 'JD colours' extension, I know it has
a command to do it, but that slot is not free in my config.. :(

--
Happy greetings, Yours..
__________________________________________________________________________
/_ __/ __ / __ /\ ___\ __ \__ _\ aka. JENS VANG PETERSEN
/ / / /_/ / ____/ \ \___\ __ \ \ \ Nyvej 8, DK-4450 Jyderup, Denmark
/_/ /_____/_/ \_____\_\ \_\ \_\ top_cat@post8.tele.dk
http://home8.inet.tele.dk/top_cat/
AMIGA RULEZ - Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
Avoid temporary variables and strange women.
--------------------------------------------------------------------------



Message Nr: 187
From: Jens Vang Petersen
To: amos-list@access.digex.net
Subject: Inituition..
Hello, GUI help, please..

I've found a great way of doing almost everthing I want to do with inituition
(AGA screens, and easy msg-boxes). Using a combination of the GUI-extension
and the OSDevkit.. Ok so far so good. But I can't find a way to get a
'mouse key' or 'mouse click' response on an inituition screen. I saw that
the there was written a 'paint-program' with the GUI extension, how the
hell (sorry) is it posible to allow the user to point and click on a 'free'
screen with no gadgets ????

If this is part of the 'test-version' of the next GUI, then is it possible
that I could have a copy of the test-version (I'll be sure to send my
response to the author) ???

--
Happy greetings, Yours..
__________________________________________________________________________
/_ __/ __ / __ /\ ___\ __ \__ _\ aka. JENS VANG PETERSEN
/ / / /_/ / ____/ \ \___\ __ \ \ \ Nyvej 8, DK-4450 Jyderup, Denmark
/_/ /_____/_/ \_____\_\ \_\ \_\ top_cat@post8.tele.dk
http://home8.inet.tele.dk/top_cat/
AMIGA RULEZ - Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
Avoid temporary variables and strange women.
--------------------------------------------------------------------------



Message Nr: 188
From: Mr. Giark To You
To: amos-list@access.digex.net
Subject: Re: Giark - MyMailReturned
On 25-Dec-97, Garfield Benjamin wrote:
> I sent you the Final SideShooter Stage last night and it has just
> bounced back to me. The follow-up message I sent after the
> the stage-submittal has also bounced back to me...
> I sent the archive to: giark@hicksville.dyn.ml.org
> Are you using a new e-mail address?

No, but the mail computer was down last night.

> Anyway, I'll make these modifications and wait a few hours for my
> message to relay back to you from the AMOS-list. If I don't hear
> anything (new e-mail address?) by 11pm (it's 5pm now) I'll send the
> final stage archive again and "hope for the best"...

Got it.

Bollux! No sig file. Grr.



Message Nr: 189
From: Mush
To: top_cat@post8.tele.dk
Subject: Re: Gray-scale..
No Text

Message Nr: 190
From: Mush
To: top_cat@post8.tele.dk
Subject: Re: Inituition..
It was on the night of 26-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Jens jumped out from behind a rock and wouldnt stop shouting
about "Inituition.." until I was forced to knock them out:
�-> Hello, GUI help, please..

�-> I've found a great way of doing almost everthing I want to do with
inituition
�-> (AGA screens, and easy msg-boxes). Using a combination of the
GUI-extension
�-> and the OSDevkit.. Ok so far so good. But I can't find a way to get a
�-> 'mouse key' or 'mouse click' response on an inituition screen. I saw that
�-> the there was written a 'paint-program' with the GUI extension, how the
�-> hell (sorry) is it posible to allow the user to point and click on a
'free'
�-> screen with no gadgets ????

�-> If this is part of the 'test-version' of the next GUI, then is it possible
�-> that I could have a copy of the test-version (I'll be sure to send my
�-> response to the author) ???

Here is the ASCII listing for the program. When you look through it, you
will see its a very simple process!!

Mush

'**
'** $VER: Micro Paint 1.0 (09-08-97)
'** Update Release 1.0
'**
'** Simple Paint Package
'**
'** � Copyright 1997 Pietro Ghizzoni - Dairymen Soft
'** FreeWare
'**

Amos To Back

Dim GR(6),CO(1) : Gui Bank 20 : WINS=2 : WIN3=3
Global X,Y,X1,Y1,FUNC,GR(),WIN

Repeat : ID=Gui Asl Screen : Until ID><0 : &J1

Gui Open 2,2 : Gui Ink 1 : Gui Open 3,3 : Gui Ink 1
Change 2,True : Change 3,True
Loke (1,0,,$80080010),Min(Gui Asl Colours,8)

ABOUT : Gui Open 1,1 : CO(0)=1 : CO(1)=1 : FUNC=2 : Gui Set 1,0,0,1 : Gui Gfx
0,3
Restore WR_DATA : For I=1 To 6 : Read GR(I) : Next

Do

GAD=Gui Wait : CO=Gui Code : WIN2=WIN : WIN=Gui Window

If WIN=1

If GAD>0 and GAD<6 : FUNC=GAD : End If

If GAD=0
Gui Set 1,0,0,CO : Gui Ink CO : CO(WIN3-2)=CO

Else If GAD=6
Gui Writing 1 : Gui Clw ,

Else If GAD=-1

Exit

End If

Else

If WIN2> X=Gui Mouse Ux : Y=Gui Mouse Uy : X1=X : Y1=Y : WIN3=WIN

If GAD=-11

If CO=$68

Gui Writing GR(FUNC)

If FUNC=1

Repeat
X=Gui Mouse Ux : Y=Gui Mouse Uy : Gui Plot X,Y : EV=Gui Wait
If EV=-12 : Gui Titles WIN,"Micro Paint Work Window
X:"+Str$(X)+" Y:"+Str$(Y),"" : End If
Until EV=-11

Else If FUNC=2

_LINE

Else If FUNC=3

_BOX

Else If FUNC=4

_ELLIPSE

Else If FUNC=5

Trap Gui Paint X,Y
If Errtrap : _REQ["Error","Not enough memory to perform
operation!"] : End If

End If


End If

Else If GAD=-12

Gui Titles WIN,"Micro Paint Work Window X:"+Str$(X)+" Y:"+Str$(Y),""

Else If GAD=-1

A=Gui Close(WIN) : Dec WINS : Exit If WINS=0

End If

End If

Loop

1 : End

Procedure _LINE

Repeat

If X1<>Gui Mouse Wx or Y1> Gui Draw X,Y To X1,Y1 : X1=Gui Mouse Wx : Y1=Gui Mouse Wy : Gui Draw
X,Y To X1,Y1
Gui Titles WIN,"Micro Paint Work Window X:"+Str$(X1-X)+"
Y:"+Str$(Y1-Y),""
End If

Until Gui Event=-11
Gui Writing 1 : Gui Draw X,Y To X1,Y1 : Gui Titles WIN,"Micro Paint Work
Window",""

End Proc
Procedure _BOX

Repeat

If X1<>Gui Mouse Wx or Y1> Gui Bar X2,Y2 To X3,Y3
X1=Gui Mouse Wx : Y1=Gui Mouse Wy : X2=X : X3=X1 : Y2=Y : Y3=Y1
If X1 If Y1 Gui Bar X2,Y2 To X3,Y3
Gui Titles WIN,"Micro Paint Work Window X:"+Str$(X3-X2)+"
Y:"+Str$(Y3-Y2),""
End If

Until Gui Event=-11
Gui Writing 1 : Gui Bar X2,Y2 To X3,Y3 : Gui Titles WIN,"Micro Paint Work
Window",""

End Proc
Procedure _ELLIPSE
Repeat

If X1<>Gui Mouse Wx or Y1> Gui Ellipse X,Y,Abs(X1-X),Abs(Y1-Y) : X1=Gui Mouse Wx : Y1=Gui Mouse
Wy
Gui Ellipse X,Y,Abs(X1-X),Abs(Y1-Y)
Gui Titles WIN,"Micro Paint Work Window X:"+Str$(X1-X)+"
Y:"+Str$(Y1-Y),""
End If

Until Gui Event=-11
Gui Writing 1 : Gui Ellipse X,Y,Abs(X1-X),Abs(Y1-Y) : Gui Titles WIN,"Micro
Paint Work Window",""

End Proc
Procedure ABOUT

TX=Gui Len("The BEST paint package every made! :)))") : SP=Gui Len(" ")

For I=1 To 9
Read A$ : B$=Space$(Max((TX-Gui Len(A$))/2/SP,0))
M$=M$+B$+A$+B$+Chr$(10)
Next
A=Gui Req("About...",M$,"Oh no... don't click me!")


Data "Micro Paint 1.0"
Data "�1997 Pietro Ghizzoni"
Data "Dairymen Soft"
Data ""
Data "The BEST paint package every made! :)))"
Data ""
Data "Powered by"
Data ""
Data "GUI Extension v1.63"

End Proc
Procedure _REQ[T$,M$]

A=Gui Req(T$,M$,"Ok") : Gui Beep

End Proc

WR_DATA:
Data 1,2,2,2,1,1

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 191
From: Alastair Murray
To: amos-list@access.digex.net
Subject: Beeeeepppp!
Firstly, hope you all had a good christmas.

Now, I've got a problem with AMOS beeping at me.
I think its too with AMCAF sound sample playing but I can't pinpoint
it (and yes I have used the fixer program)
Basically now and again, usually a little time after playing a AMCAF
sample, a high pitched noise starts playing... quite annoying.
Sam Stop will get rid of it but i'd rather fix it.

Any ideas?
If it is AMCAF then could you fix it please Chris?

Thanks,
-Murray

--

Alastair \\|// malcolm.murray@virgin.net
Murray (o o) http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==-- |
| game/shoot/Hanger18 |game/shoot/Traitor| The Turtleminator |
|game/jump/BananaIslands| game/role/CHAOS | Hangar 18 II |
| game/shoot/Extinct | game/jump/Blobby | Backbone - Game Creator|
| dev/amos/KeyState | dev/amos/PicPack | |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



Message Nr: 192
From: Mush
To: amos-list@access.digex.net
Subject: Attn: Ken Axom
Im trying to send you the zelda tiles I have, but cant find your email address
anywhere =/

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 193
From: Jens Vang Petersen
To: mushypd@redrose.net
Subject: Re: Inituition..
On 26-Dec-97, Mush smashed the keyboard with:

>Here is the ASCII listing for the program. When you look through it, you
>will see its a very simple process!!

Yepz, it is simple, but these commands is in the upcomming version of
GUI and not the one I have.. When can the release of the next version
be expected ???

BTW: Thanx for the gray-conversion-procedure, just what I needed :)

--
Happy greetings, Yours..
__________________________________________________________________________
/_ __/ __ / __ /\ ___\ __ \__ _\ aka. JENS VANG PETERSEN
/ / / /_/ / ____/ \ \___\ __ \ \ \ Nyvej 8, DK-4450 Jyderup, Denmark
/_/ /_____/_/ \_____\_\ \_\ \_\ top_cat@post8.tele.dk
http://home8.inet.tele.dk/top_cat/
AMIGA RULEZ - Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
The computer is mightier than the pen, the sword, and the programmer.
--------------------------------------------------------------------------



Message Nr: 194
From: Jens Vang Petersen
To: malcolm.murray@virgin.net
Subject: Re: Beeeeepppp!
On 26-Dec-97, Alastair Murray smashed the keyboard with:
>Firstly, hope you all had a good christmas.

>Now, I've got a problem with AMOS beeping at me.
>I think its too with AMCAF sound sample playing but I can't pinpoint
>it (and yes I have used the fixer program)
>Basically now and again, usually a little time after playing a AMCAF
>sample, a high pitched noise starts playing... quite annoying.
>Sam Stop will get rid of it but i'd rather fix it.

>Any ideas?

It's a well known bug in AMCAF and also in DME (as far as I know), the
problem is due to samples that don't start with a '0' word. You can
fix the samples by doking '0' into the first word of the sample, then
it should work..

--
Happy greetings, Yours..
__________________________________________________________________________
/_ __/ __ / __ /\ ___\ __ \__ _\ aka. JENS VANG PETERSEN
/ / / /_/ / ____/ \ \___\ __ \ \ \ Nyvej 8, DK-4450 Jyderup, Denmark
/_/ /_____/_/ \_____\_\ \_\ \_\ top_cat@post8.tele.dk
http://home8.inet.tele.dk/top_cat/
AMIGA RULEZ - Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
The computer is mightier than the pen, the sword, and the programmer.
--------------------------------------------------------------------------



Message Nr: 195
From: Jens Vang Petersen
To: geosync@ozemail.com.au
Subject: Re: Inituition..
On 27-Dec-97, geosync@ozemail.com.au smashed the keyboard with:
>Hi Jens,

>You say you can open an AGA screen with AMOS, GUI and OSDevKit?

YES, but the key is the OSDevKit, the GUI just handles my requesters as
they are very difficult to write in the OSDevKit..

If you'd like something simpler to open AGA screens then drop by the
AmiNET and look in the 'dev/amos' there's an extension called
'intuition' it's also capable of opening AGA screens and uses full
intuition. Unfortunaly the docs are not even half-finnished, but some
good examples comes along and makes it a little easier to use. The only
problem with THAT extension is that it's not capable of setting colours
in AGA notification, it only uses the old fassion 4bit setting, while
the OSDevKit can set the colours in 32bit (AGA standard)...

I've also heard that the next version of GUI is capable of opening AGA
screens but I've not seen it yet...

If you'd like the intuition extension (both TC and PRO can run), then
visit the extension-list at my homepage, I've got a download-link there
to the AmiNET at 'paderborn'. It's in slot 25..
--
Happy greetings, Yours..
__________________________________________________________________________
/_ __/ __ / __ /\ ___\ __ \__ _\ aka. JENS VANG PETERSEN
/ / / /_/ / ____/ \ \___\ __ \ \ \ Nyvej 8, DK-4450 Jyderup, Denmark
/_/ /_____/_/ \_____\_\ \_\ \_\ top_cat@post8.tele.dk
http://home8.inet.tele.dk/top_cat/
AMIGA RULEZ - Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
The computer is mightier than the pen, the sword, and the programmer.
--------------------------------------------------------------------------



Message Nr: 196
From: Alastair Murray
To: amos-list@access.digex.net
Subject: Re: Beeeeepppp!
> It's a well known bug in AMCAF and also in DME (as far as I know), the
> problem is due to samples that don't start with a '0' word. You can
> fix the samples by doking '0' into the first word of the sample, then
> it should work..

No its not that bug, its another one. There is a sample bank fixer for
AMCAF which adds the zeros and in fact I did it manually but thats not
the cause. The beep only occurs some time after the sample has been
played not straight after as in the other bug...

-Murray

--

Alastair \\|// malcolm.murray@virgin.net
Murray (o o) http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==-- |
| game/shoot/Hanger18 |game/shoot/Traitor| The Turtleminator |
|game/jump/BananaIslands| game/role/CHAOS | Hangar 18 II |
| game/shoot/Extinct | game/jump/Blobby | Backbone - Game Creator|
| dev/amos/KeyState | dev/amos/PicPack | Civ II Conversion(?) |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



Message Nr: 197
From: Adam Parrott
To: uv334@freenet.victoria.bc.ca
Subject: Doom source code released!
Greetings.

Just some news (for those that haven't heard, which I would guess would be
all if not most of you! hehe): The source code for Doom (from id Software
on da PC) has been released! This was a couple days before Christmas, and
after I heard about it, I went and got it. Very cool.

The address for you to visit to get the source code is:
ftp://ftp.idsoftware.com/idstuff/source

Unfortuantely, due to copyright issues, John (Carmack, the creator of both
Wolfenstein, Doom, and Quake and their Engine's) and the id Company
*couldn't* release the PC (C,C++) source code, BUT, this version is for
Linux, thus making it pretty portable. It's in a .zip, and contains a
readme and the source in a .tar (UNIX compressed archive) :(

Anyhow, this mail to both John Bintz but also CC'ed to the List (for
everyone else interested). Hope you enjoy! Thanks again.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft



Message Nr: 198
From: skid
To: amos-list@access.digex.net
Subject: amos web ring
Hello all..
Sorry to bug all of you with this..
It has come to my attention that there are tons of AMOS related web sites
out there, unfortunately I don't have the URLs to them. So I searched for a
web ring containing AMOS pages and guess what I found? TORI AMOS!!! AAAAK!
So, I took it upon myself to creat the AMOS programming language web ring,
or "AMOS Ring" for short. :)
So.. since I KNOW most if not all of you have SOMETHING related to AMOS on
your sites..

PLEASE join the AMOS ring?
It'll benefit you , me , and the world.. AMOS users united!>
Well.. that's all for now.. thanx for your time.
You may now flame me. :)
Oh yea... here's the URL:
http://www.radiks.net/skid/amos/
...simple isn't it? :)

---------------------------------
ICQ# 1860019
---------------------------------
"To Transcendence and BEYOND!!!"
skid@angelic.com
http://www.radiks.net/skid/
---------------------------------
Proud member of:
Team *AMOS*
http://www.mushy-pd.demon.co.uk/
---------------------------------


Message Nr: 199
From: Mush
To: amos-list@access.digex.net
Subject: Re: amos web ring
My pages are now on the ring, along with Jeng van peterson, hehe

Mush

It was on the night of 28-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, skid jumped out from behind a rock and wouldnt stop shouting
about "amos web ring" until I was forced to knock them out:
�-> Hello all..
�-> Sorry to bug all of you with this..
�-> It has come to my attention that there are tons of AMOS related web sites
�-> out there, unfortunately I don't have the URLs to them. So I searched for
a
�-> web ring containing AMOS pages and guess what I found? TORI AMOS!!! AAAAK!
�-> So, I took it upon myself to creat the AMOS programming language web ring,
�-> or "AMOS Ring" for short. :)
�-> So.. since I KNOW most if not all of you have SOMETHING related to AMOS on
�-> your sites..
�->
�-> PLEASE join the AMOS ring?
�-> It'll benefit you , me , and the world.. �-> AMOS users united!>
�-> Well.. that's all for now.. thanx for your time.
�-> You may now flame me. :)
�-> Oh yea... here's the URL:
�-> http://www.radiks.net/skid/amos/
�-> ...simple isn't it? :)

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 200
From: Jamie Bentley
To: amos-list@access.digex.net
Subject: Car GAMES?
HI guys/gals,

I know AMOS isn't the best programming for any type of program, but, how would I go about making a car game like Lotus 3?

With a nice background and oppenent cars and the ability to DESIGN track (with up and down) etc... Is this possible in AMOS, or is this just a waste of good thought?

Jamie Bentley

+---------------------------------------------------------+
| *** SNIPER PRODUCTIONS *** --- Jamie Bentley |
+---------------------------------------------------------+
| Pro-Animation/Gfx/ANY SYSTEM = FREE IF YOU USE AMOS |
| 3D modeling and anything required... |
+---------------------------------------------------------+
***************************** Mail me and you'll
* sniper@technet2000.com.au * get a reply :)
***************************** (Obviously.. Derr)



Message Nr: 201
From: Adam Parrott
To: sniper@technet2000.com.au
Subject: Re: Car GAMES?
Greetings.

> I know AMOS isn't the best programming for any type of program, but, how
> would I go about making a car game like Lotus 3?


Hm.. well, a manual or some docs (tutorials) would be helpful. Of course,
if you have any past experience (or know anyhow who does), this would too.

> With a nice background and oppenent cars and the ability to DESIGN track
> with up and down) etc... Is this possible in AMOS, or is this just a
> waste of good thought?


HECK YES! Do you HONESTLY THINK I would be coding a 3D Engine in AMOS if
*I* didn't think I it was do-able (possible)? AND do you think I would be
coding on CBATNAM if it couldn't be? Not much waste of thought there.

As a matter of fact, Andy Gibson I believe it was (a fellow AMOSer and
Lister) coded an AWESOME 3D racing game of sorts with TONS of graphics and
sounds (which I haven't tried yet, hehe, but the screenshots were COOL!). I
don't have his URL right now, but if you'll wait (or he sees this message),
I'm sure one of us could get it to you. It's a must see.

Anyhow, yes it can be done with some effort and time, and I'm sure
depending how much you want and what you want, it will be good.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft



Message Nr: 202
From: Adam Parrott
To: sniper@technet2000.com.au
Subject: Re: Car GAMES?
Greetings.

> I know AMOS isn't the best programming for any type of program, but, how
> would I go about making a car game like Lotus 3?

Hm.. well, a manual or some docs (tutorials) would be helpful. Of course,
if you have any past experience (or know anyhow who does), this would too.

> With a nice background and oppenent cars and the ability to DESIGN track
> with up and down) etc... Is this possible in AMOS, or is this just a
> waste of good thought?

HECK YES! Do you HONESTLY THINK I would be coding a 3D Engine in AMOS if
*I* didn't think I it was do-able (possible)? AND do you think I would be
coding on CBATNAM if it couldn't be? Not much waste of thought there.

As a matter of fact, Andy Gibson I believe it was (a fellow AMOSer and
Lister) coded an AWESOME 3D racing game of sorts with TONS of graphics and
sounds (which I haven't tried yet, hehe, but the screenshots were COOL!). I
don't have his URL right now, but if you'll wait (or he sees this message),
I'm sure one of us could get it to you. It's a must see.

Anyhow, yes it can be done with some effort and time, and I'm sure
depending how much you want and what you want, it will be good.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft



Message Nr: 203
From: Jens Vang Petersen
To: mushypd@redrose.net
Subject: Re: amos web ring
On 28-Dec-97, Mush smashed the keyboard with:
>My pages are now on the ring, along with Jeng van peterson, hehe

How the fuck are you spelling my name ?!?!?!?!?

--
Happy greetings, Yours..
__________________________________________________________________________
/_ __/ __ / __ /\ ___\ __ \__ _\ aka. JENS VANG PETERSEN
/ / / /_/ / ____/ \ \___\ __ \ \ \ Nyvej 8, DK-4450 Jyderup, Denmark
/_/ /_____/_/ \_____\_\ \_\ \_\ top_cat@post8.tele.dk
http://home8.inet.tele.dk/top_cat/
AMIGA RULEZ - Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
CChheecckk yyoouurr dduupplleexx sswwiittcchh..
--------------------------------------------------------------------------



Message Nr: 204
From: Chris Hodges
To: amos-list@access.digex.net
Subject: Re: Merry Xmas to everyone!
top_cat@post8.tele.dk wrote on 24-Dez-97:

> If you gave free registration of AMCAF to everyone who's got this, then I
> think people would save the hang-man :)))

Well... not yet AMCAF :) I'm giving away free registrations for the
Lemmings 2 Level Editor on request for I no longer support it.

--
Regards, Chris Hodges (http://platon.home.pages.de) __ __
A4000/60, 24MB, 3.6GB HD, CD-ROM, CV64, FliFix __ /// / / _____
GCS d s-:+>: a21 C+++>$ U*++ P L E---- W++ N+> \\\/// / /_/ ___/ LOGOUT
K- w----- M- ?V PS+ PE Y++ PGP++ t++ 5+++ X++ \XX/ \__/ __/ FASCISM!
R tv- b++ DI? D-- G+ e++>+++* h! !r--- !y+ AMIGA RULEZ! \/





Message Nr: 205
From: Chris Hodges
To: amos-list@access.digex.net
Subject: Re: Beeeeepppp!
malcolm.murray@virgin.net wrote on 27-Dez-97:

> Basically now and again, usually a little time after playing a AMCAF
> sample, a high pitched noise starts playing... quite annoying.

Are you swapping (e.g. loading) new sample banks after you have played some sample?

> If it is AMCAF then could you fix it please Chris?

Are you using a V1.50 version or an older version? If you're not
using the latest V1.50beta2, please do so and tell me if the beep
is still in there.

--
Regards, Chris Hodges (http://platon.home.pages.de) __ __
A4000/60, 24MB, 3.6GB HD, CD-ROM, CV64, FliFix __ /// / / _____
GCS d s-:+>: a21 C+++>$ U*++ P L E---- W++ N+> \\\/// / /_/ ___/ LOGOUT
K- w----- M- ?V PS+ PE Y++ PGP++ t++ 5+++ X++ \XX/ \__/ __/ FASCISM!
R tv- b++ DI? D-- G+ e++>+++* h! !r--- !y+ AMIGA RULEZ! \/





Message Nr: 206
From: Mush
To: top_cat@post8.tele.dk
Subject: Re: amos web ring
It was on the night of 29-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Jens jumped out from behind a rock and wouldnt stop shouting
about "Re: amos web ring" until I was forced to knock them out:
�-> On 28-Dec-97, Mush smashed the keyboard with:
�-> >My pages are now on the ring, along with Jeng van peterson, hehe

�-> How the fuck are you spelling my name ?!?!?!?!?

My spelling isnt 100% after being awake for 26 hours, hehe.

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 207
From: Adam Parrott
To: skid@angelic.com
Subject: Re: amos web ring
Greetings.

> Sorry to bug all of you with this.. It has come to my attention that
> there are tons of AMOS related web sites out there, unfortunately I don't
> have the URLs to them.

Yea, and if you need any, you can always ask for some. I have most of them
up on my web site (listed below in sig) under "Information.. Links" page.

> So I searched for a web ring containing AMOS pages and guess what I
> found? TORI AMOS!!! AAAAK! So, I took it upon myself to creat the AMOS
> programming language web ring, or "AMOS Ring" for short. :)

Hm.. well, I could flame up a bit here, BUT I won't since someone finally
did (even though I WAS going to after the Holidays and updating my site as
Mush and I had talked about it for a bit some time ago.)

> So.. since I KNOW most if not all of you have SOMETHING related to AMOS
> on your sites.. PLEASE join the AMOS ring? It'll
> benefit you , me , and the world..
> AMOS users united!> Well.. that's all for now.. thanx for your time.

1. Yes, I'm going to join. 2. My site is NOTHING BUT AMOS if nothing else!
3. I don't plan on using the .GIFs for my ring (I'm going to make a small
cool table with some 3D .gif's and add all the info there.). They look ok,
but I would prefer something that fits my site's motif.

> You may now flame me. :)
Consider yourself flamed.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft



Message Nr: 208
From: Jens Vang Petersen
To: amos-list@access.digex.net
Subject: PNG pics.
Hello.

As I might get into trouble with space on my WEB-page, I'm planing to
change pictures to 'PNG' format. Now I'm wondering if anyone know which
HTML browsers that support this new format (IBrowse and Voyager does
through DataTypes) but what about the PC or MAC browsers ??

--
Happy greetings, Yours..
__________________________________________________________________________
/_ __/ __ / __ /\ ___\ __ \__ _\ aka. JENS VANG PETERSEN
/ / / /_/ / ____/ \ \___\ __ \ \ \ Nyvej 8, DK-4450 Jyderup, Denmark
/_/ /_____/_/ \_____\_\ \_\ \_\ top_cat@post8.tele.dk
--------------------------------------------------------------------------
http://home8.inet.tele.dk/top_cat/
-*- Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO -*-
-*- AMOS Ring - AMIGA Ring - AQUA Ring -*-
--------------------------------------------------------------------------
Avoid temporary variables and strange women.
--------------------------------------------------------------------------



Message Nr: 209
From: Mush
To: amos-list@access.digex.net
Subject: Re: PNG pics.
It was on the night of 30-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Jens jumped out from behind a rock and wouldnt stop shouting
about "PNG pics." until I was forced to knock them out:
�-> Hello.

�-> As I might get into trouble with space on my WEB-page, I'm planing to
�-> change pictures to 'PNG' format. Now I'm wondering if anyone know which
�-> HTML browsers that support this new format (IBrowse and Voyager does
�-> through DataTypes) but what about the PC or MAC browsers ??

There is a plugin you can get for the netscrape browsers, hehe

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 210
From: Garfield Benjamin
To: amos-list@access.digex.net
Subject: Re: Car GAMES?
> I know AMOS isn't the best programming for any type of program, but
> how would I go about making a car game like Lotus 3?
> With a nice background and oppenent cars and the ability to DESIGN
> track (with up and down) etc... Is this possible in AMOS, or is this
> just a waste of good thought?

Well, I wouldn't say "AMOS isn't the best language for ANY type of
program", It's great for throwing together utilities and such. Also
good for certain styles of games-programming, for example AMOS
should easily be able to handle a flip-screen game like Flashback and
I'm sure it could handle a nice Warcraft-clone as well.
Command&Conquer might overload it with all the missile-weapons,
explosions and such, but you could make a scaled-down version...

Actually, with a lower frame-rate (20-25fps), all kinds of games can
be implemented in AMOS. Just don't try to clone SNES/Genesis
style games with a standard frame-rate of 50/60fps or you'll be in for
one heck of a fun time, trust me!!


Take care,
GARFIELD
-------------------------
Current projects...
StarStrike98 (AMIGA & IBM): 0% complete
"Studying" POVray-coding(IBM): 10% complete
Website(http://www.sosbbs.com/~gbenjam): 25% Complete


Message Nr: 211
From: Alastair Murray
To: amos-list@access.digex.net
Subject: Memory Banks
Seen as I had problems with variables etc. in Backbone, I changed one
array (approx 120x100) to a memory bank. Deeking and Doking it.

Now it crashes worse than before....! At least.... it doesn't on mine
but does on at least one other persons...

Is there any bank bugs I should know of in AMOS?

Also, is there NO way of deciding on the Set Buffer variable size
after the first line?
Basically I'd only like to decide it after examining the tool types of
the program.

Thanks,
-Murray


--

Alastair \\|// malcolm.murray@virgin.net
Murray (o o) http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==-- |
| game/shoot/Hanger18 |game/shoot/Traitor| The Turtleminator |
|game/jump/BananaIslands| game/role/CHAOS | Hangar 18 II |
| game/shoot/Extinct | game/jump/Blobby | Backbone - Game Creator|
| dev/amos/KeyState | dev/amos/PicPack | Star Trek - BORG game |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



Message Nr: 212
From: Mush
To: amos-list@access.digex.net
Subject: I shall be leaving now...
I shall be leaving for England very shortly (4 hours to be exact) so I shall
wish you all the best for the new year, and shall return in approximately 2
weeks time.

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 213
From: Mush
To: amos-list@access.digex.net
Subject: Re: I shall be leaving now...
Hehe, i'd forget my head if it wasnt screwed on. I am leaving my Amiga
running, so anyone who wishes to still use the FTP site, feel free to do so.
It should reset itself every 4 hours to avoid all bugs and stuff. I hope. hehe

Andrew "Mushroom" Kellett
--
Email: Andy Kellett Team *AMOS* + IAPA Team *AMIGA*
alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
Official F1 Software Distributor for the USA

Massive FTP site with AMOS/C64 and Mods/Samples + more at
mushy-pd.dyn.ml.org



Message Nr: 214
From: Jamie Bentley
To: amos-list@access.digex.net
Subject: Funny guns in AMOS?
You know those gun things, the ones you point at the screen and shoot like crazy in the hope that you hit something?

Like in Virtua Cop, does AMOS support them, or are they just a no-no.

JB

+---------------------------------------------------------+
| *** SNIPER PRODUCTIONS *** --- Jamie Bentley |
+---------------------------------------------------------+
| Pro-Animation/Gfx/ANY SYSTEM |
| 3D modeling and anything required... |
+---------------------------------------------------------+
***************************** Mail me and you'll
* sniper@technet2000.com.au * get a reply :)
***************************** (Obviously.. Derr)



Message Nr: 215
From: Eric Hyland
To: malcolm.murray@virgin.net
Subject: Re: Memory Banks (Backbone)
On 30 Dec 1997, Alastair Murray wrote:

> Seen as I had problems with variables etc. in Backbone, I changed one
>[SNIP]
> Thanks,
> -Murray

What is the Backbone-Game Creator all about? Does it make 2D games like
jumpers, and point, and clickers, or does it make 2D 3D games like
dungon games easier to make. Can it make real 3D games like Frontier?

Eric Hyland
a007193t@bc.seflin.org




Message Nr: 216
From: Jens Vang Petersen
To: amos-list@access.digex.net
Subject:
Hello..

Just a note to wish you all a good and happy new-year..

Thanks for the Year that passed and all the ideas and help I've gotten
through the list.. :))

Live long and prosper :)
--
Happy greetings, Yours..
__________________________________________________________________________
/_ __/ __ / __ /\ ___\ __ \__ _\ aka. JENS VANG PETERSEN
/ / / /_/ / ____/ \ \___\ __ \ \ \ Nyvej 8, DK-4450 Jyderup, Denmark
/_/ /_____/_/ \_____\_\ \_\ \_\ top_cat@post8.tele.dk
--------------------------------------------------------------------------
http://home8.inet.tele.dk/top_cat/
-*- Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO -*-
-*- AMOS Ring - AMIGA Ring - AQUA Ring -*-
--------------------------------------------------------------------------
"This is no time to argue about time, we don't have the time.."
-Deanna Troi (Drunk), Star Trek - First Contact
--------------------------------------------------------------------------



Message Nr: 217
From: Troy E Bouchard
To: amos-list@access.digex.net
Subject: HTTP digest
Hello all,

Just a note to let you know that awhile ago I wrote an ARexx script
for my Thor system that will allow you to copy all the messages in
a Thor Conference to HTML format.

I am going to do just that for the AMOS-L and upload it to Aminet
(I hope). If not just email me and I will send it off to you.

There are two types of HTML processes for this. One is that I copy
each message to it's own HTML page with an Index (of course) and
the other is for one huge HTML page with links within the document
to all the messages (sort of a digest).

I haven't found a browser that supports the links within the document
for the Amiga yet, so I have to use IE4.0 on my PeeCee :(

Tell me what you think of this Idea. I know that all the messages
will be uploaded (sooner or later) to Aminet (and I joined the list late
so there is only about 240 messages there) but I hated trying to go
through a hugh text file line by line (sucks)....this is *MUCH* better

Troy E. Bouchard, Cowlitz
*** UNCONQUERED ***

Message Nr: 218
From: Jens Vang Petersen
To: amos-list@access.digex.net
Subject: None AMOS - GeoCities
Hello

While surfin' a bit I noticed that GeoCities features 'free' homepages,
just wondered, does any of you know if they are truly free or do you have
to be a member of a certain provider. Also does any of you know if there's
any limit to the size of pages at their server, and how big this size may
be ??..

--
Happy greetings, Yours..
__________________________________________________________________________
/_ __/ __ / __ /\ ___\ __ \__ _\ aka. JENS VANG PETERSEN
/ / / /_/ / ____/ \ \___\ __ \ \ \ Nyvej 8, DK-4450 Jyderup, Denmark
/_/ /_____/_/ \_____\_\ \_\ \_\ top_cat@post8.tele.dk
--------------------------------------------------------------------------
http://home8.inet.tele.dk/top_cat/
-*- Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO -*-
-*- AMOS Ring - AMIGA Ring - AQUA Ring -*-
--------------------------------------------------------------------------
"This is no time to argue about time, we don't have the time.."
-Deanna Troi (Drunk), Star Trek - First Contact
--------------------------------------------------------------------------



Message Nr: 219
From: Alastair Murray
To: a007193t@bc.seflin.org
Subject: Re: Memory Banks (Backbone)
> What is the Backbone-Game Creator all about? Does it make 2D games like
> jumpers, and point, and clickers, or does it make 2D 3D games like
> dungon games easier to make. Can it make real 3D games like Frontier?

It makes 2D games. Overhead or side viewed. Loads of options to make
it just like you want it.
No 3D I'm afraid. That'd be pushing it a bit.

-Murray

--

Alastair \\|// malcolm.murray@virgin.net
Murray (o o) http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==-- |
| game/shoot/Hanger18 |game/shoot/Traitor| The Turtleminator |
|game/jump/BananaIslands| game/role/CHAOS | Hangar 18 II |
| game/shoot/Extinct | game/jump/Blobby | Backbone - Game Creator|
| dev/amos/KeyState | dev/amos/PicPack | Star Trek - BORG game |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~